Missions on the server

Kill your comrades. Wholesale
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wolfenswan
Posts: 1209
Joined: Wed May 25, 2011 4:59 pm

Re: Missions on the server

Post by wolfenswan »

fkco_adv68_nutcracker
Map: Takistan
JIP: No
Scripts: F2 OA Folk 2012, throw grenade in tanks
Description: A T-90 prototype has to be brought to Bastan but guerrilla are present to prevent this.

fkco_co28_payback
Map: Takistan
JIP: No
Scripts: F2 OA Folk 2012
Description: A convoy has to be raided to get better weapons. Afterwards overpower the airfield and run like hell before reinforcements arrive.

fkco_co51_vanguard
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk 2012
Description: Take back strongholds from insurgents.

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fer
Posts: 1586
Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

Re: Missions on the server

Post by fer »

fkco_adv24_fodder
Map: Proving Grounds
JIP: No
Scripts: F2 OA Folk
Description: A very quick mission meant for session starts. Two platoons of T-55s duel amidst a company-strength infantry assault in the riverbeds of the Proving Grounds map. HEAT rounds have been removed, allowing tanks to take several hits before being disabled. Inspired by the utterly baffling game, Steel Armour: Blaze of War. And Angola.

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wolfenswan
Posts: 1209
Joined: Wed May 25, 2011 4:59 pm

Re: Missions on the server

Post by wolfenswan »

fkco_adv46_UNpopularGuests (sorry for that pun)
Map: Zargabad
JIP: No
Scripts: F2 OA Folk
Description: Basically a reverse "the takedown". BLUFOR start with one to two UN Officials in the Mosque and have to RV with either a wildcat, a Jackal or - if nothing goes to plan - get to an AN-2 on the airfield. Only the UN Officials have to escape, to compensate they are wearing "bodyarmor" which makes them withstand a few more shots. OPFOR are split into two squads of Black Turbans with proper arms and two squads of disguised civilians with Skorpions only. They have to kill the UN officials at all cost. If BLUFOR take longer than 15 minutes to extract, TK Airborne forces will move into town and occupy key areas.
Last edited by wolfenswan on Thu Mar 15, 2012 5:06 pm, edited 1 time in total.

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wolfenswan
Posts: 1209
Joined: Wed May 25, 2011 4:59 pm

Re: Missions on the server

Post by wolfenswan »

fkco_co28_TheFallOfAziz
Map: Zargabad
JIP: No
Scripts: F2 OA Folk, Wolfenswan's civilian assassins
Description: Aziz and his royal guard have to fight their way through Zargabad to escape in his personal AN-2. Besides hostile insurgents there's a script at work that gives every civilian created by the ALICE module a certain chance to pull a gun and begin shooting on Aziz and his guards!
V2: upped the difficulty. Some misc. changes

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wolfenswan
Posts: 1209
Joined: Wed May 25, 2011 4:59 pm

Re: Missions on the server

Post by wolfenswan »

fkco_co46_OfNeedlesAndHaystacks
Map: Takistan
JIP: Yes
Scripts: F2 OA Folk, Wolfenswan's dynamic building search
Description: A US platoon has to raid several towns in Zargabad, looking for evidence files. They have an assortment of vehicles available (HMMWs,Little Birds, one Chinook) to choose from though none are critical. The mission uses my dynamic search script and atm. has up to 20 possible locations for the evidence (planning on adding more in future versions). The admin can choose to either use all of these locations for just 1,5 or 10.
Last edited by wolfenswan on Mon Mar 19, 2012 4:47 pm, edited 1 time in total.

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fer
Posts: 1586
Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

Re: Missions on the server

Post by fer »

fkoa_adv74_greenola
Map: Takistan
JIP: No
Scripts: F2 OA Folk + custom
Description: A helibourne US Army patrol is sent to locate and destroy 3 randomly-placed guerrilla caches in a district between Rasman and Bastam; the Third International Fighting Brigade of Takistan in the name of Che Guevara must destroy the patrol. By default the mission happens at night (but only US Army pilots have NVGs). This is a remake of Cacheola (based on a concept by mort), made for a Folk/ARPS/CiA/LDDK joint session.

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wolfenswan
Posts: 1209
Joined: Wed May 25, 2011 4:59 pm

Re: Missions on the server

Post by wolfenswan »

fkco_co28_lightsout
Map: Chernarus
JIP: No
Scripts: F2 OA Folk, Upsmon
Description: Spetsnatz destroy power generators in Elektro. to darken the city. Using the cover of the night and their silenced weapons they proceed to take out as many shilkas as they can, until the CO decides it's time to retreat.

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wolfenswan
Posts: 1209
Joined: Wed May 25, 2011 4:59 pm

Re: Missions on the server

Post by wolfenswan »

fkco_co40_feruzablues
Map: Takistan
JIP: No
Scripts: F2 OA Folk, Upsmon
Description: Clear Feruz Abad and it's mine of enemies, rescue UN hostages. Features US stuff and a british Squad with a Jackal HMG.
Last edited by wolfenswan on Mon May 14, 2012 4:12 pm, edited 1 time in total.

Nullkigan
Posts: 50
Joined: Sat May 28, 2011 4:44 pm

Re: Missions on the server

Post by Nullkigan »

fkco_co44_Lead_Stocks
Map: Chernarus
JIP: Yes
Scripts: F2 OA Folk
Description: A USMC platoon has to punch through a Russian line, capture two arms dealers, and bring them back to the insertion point for questioning. No longer features super-low-altitude air-drops of supplies :(

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head
Posts: 133
Joined: Sun Jul 31, 2011 4:22 pm
Location: Sweeeden

Re: Missions on the server

Post by head »

fkco_co30_Tankicous
Map: Chernarus
JIP: No
Scripts: F2 OA Folk, my own ones
Description: A epic tank battle in the center of cherna with modified damage handling.

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