Rescue mission idea
Posted: Mon Apr 25, 2016 9:32 pm
Sup!
So i had this super cool idea for a mission which will probably include overtly complicated things. So enjoy the read, get excited, leave feedback and cool ideas, hand me over to guards, etc.
TYPE:
Rescue and logistics
CONDITIONS:
Midnight, Clear (or as per host's discretion)
SITUATION:
FIA ambushes an AAF convoy near some place, probably an urban setting. Convoy is mostly decimated, with fragments of an infantry platoon scattered over the area, and the now disabled escorting section of (2) tanks in certain locations. The crew is alive and hiding/trying to keep FIA at bay, just like the rest of the survives. Nature of attack suggests NATO involvement, and reinforcements could arrive soon.
CSAT dispatch paratroopers to assist with the rescue. Additionally, repair & refuel trucks with 2 Ifrits (HMG) will arrive from a nearby base (also the eventual evac point) to fix the tanks once the area has been reasonably cleared. A medical truck will also be dispatched to dear deal with casualties and handle evac.
MISSION:
1) At least 40% of AAF players must survive to evac zone
2) Both tanks must survive and reach evac zone
PLAYER UNITS:
1) AAF infantry and tank crew
2) CSAT partroopers, support trucks and escort.
FRIENDLY NPCs:
Minor role
ENEMY UNITS:
FIA and CTRG Spec Ops squad or NATO Recon Squad. NATO reinforcements. CSAT Support convoy will NOT face any major resistance (e.g. no AT). No Titan AT or PCML allowed for BLUFOR
EQUIPMENT:
1) CSAT paratroopers get NVGs. Vehicle crews do NOT. HMG NVGs will be enabled only if there is no searchlight that can be used.
2) AAF do NOT get NVGs, including tanks. Tank gunners will get NVG turrets.
3) CTRG Spec Ops get NVGs. NATO Recon may get too OP with NVGs (they get silenced weapons by default).
4) NATO Reinforcements do NOT get NVGs
5) FIA do NOT get NVGs.
Everyone who doesn't get NVGs will get flashlights. Whoever gets rangefinders normally, WILL KEEP them.
PARADROPING:
Teleporting HALO
ORBAT:
1) CSAT has two standard squads + 1 MMG + 1 MAT + CO element + DC element + 2 HMG Ifrits + 3 Trucks. Truck drivers group with DC.
2) AAF gets two squads of 2 4-man teams, two full tank crews, no medics, no CO (missing units assumed dead before scenario start).
COMMS:
Unsure. In absence of an ACRE like solution or reliable direct VON, I would like AAF to slot in CSAT Charlie's TS3 channel. Only their actual and acting SLs should be able to use CC.
Options:
1) Flares, flashlights, CO/SL can place global markers and use CC.
2) Flares, flashlights, CC/TS3 between CSAT and AAF is ALLOWED, but NO global markers,
3) Flares, flashlights ONLY (and direct VON of course).
-------------------------------
I hope i've not left anything out . I'm most concerned about the orange text, but am as always looking forward to the rest of the discussion.
So i had this super cool idea for a mission which will probably include overtly complicated things. So enjoy the read, get excited, leave feedback and cool ideas, hand me over to guards, etc.
TYPE:
Rescue and logistics
CONDITIONS:
Midnight, Clear (or as per host's discretion)
SITUATION:
FIA ambushes an AAF convoy near some place, probably an urban setting. Convoy is mostly decimated, with fragments of an infantry platoon scattered over the area, and the now disabled escorting section of (2) tanks in certain locations. The crew is alive and hiding/trying to keep FIA at bay, just like the rest of the survives. Nature of attack suggests NATO involvement, and reinforcements could arrive soon.
CSAT dispatch paratroopers to assist with the rescue. Additionally, repair & refuel trucks with 2 Ifrits (HMG) will arrive from a nearby base (also the eventual evac point) to fix the tanks once the area has been reasonably cleared. A medical truck will also be dispatched to dear deal with casualties and handle evac.
MISSION:
1) At least 40% of AAF players must survive to evac zone
2) Both tanks must survive and reach evac zone
PLAYER UNITS:
1) AAF infantry and tank crew
2) CSAT partroopers, support trucks and escort.
FRIENDLY NPCs:
Minor role
ENEMY UNITS:
FIA and CTRG Spec Ops squad or NATO Recon Squad. NATO reinforcements. CSAT Support convoy will NOT face any major resistance (e.g. no AT). No Titan AT or PCML allowed for BLUFOR
EQUIPMENT:
1) CSAT paratroopers get NVGs. Vehicle crews do NOT. HMG NVGs will be enabled only if there is no searchlight that can be used.
2) AAF do NOT get NVGs, including tanks. Tank gunners will get NVG turrets.
3) CTRG Spec Ops get NVGs. NATO Recon may get too OP with NVGs (they get silenced weapons by default).
4) NATO Reinforcements do NOT get NVGs
5) FIA do NOT get NVGs.
Everyone who doesn't get NVGs will get flashlights. Whoever gets rangefinders normally, WILL KEEP them.
PARADROPING:
Teleporting HALO
ORBAT:
1) CSAT has two standard squads + 1 MMG + 1 MAT + CO element + DC element + 2 HMG Ifrits + 3 Trucks. Truck drivers group with DC.
2) AAF gets two squads of 2 4-man teams, two full tank crews, no medics, no CO (missing units assumed dead before scenario start).
COMMS:
Unsure. In absence of an ACRE like solution or reliable direct VON, I would like AAF to slot in CSAT Charlie's TS3 channel. Only their actual and acting SLs should be able to use CC.
Options:
1) Flares, flashlights, CO/SL can place global markers and use CC.
2) Flares, flashlights, CC/TS3 between CSAT and AAF is ALLOWED, but NO global markers,
3) Flares, flashlights ONLY (and direct VON of course).
-------------------------------
I hope i've not left anything out . I'm most concerned about the orange text, but am as always looking forward to the rest of the discussion.