fa3_a28_house_rules

Help make Party-approved missions harder
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NikkoJT
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fa3_a28_house_rules

Post by NikkoJT »

British and German special forces settle their differences on neutral ground. (Slot symmetrically)

Virtual Reality - SAS vs KSK

Close quarters house clearing adversarial for low player counts. Also works as afterparty. Parameter for weapon selection.

v2: played. No complaints.
v3:
- Fixed incorrect Sting ammunition
v4:
- Added Promet ISR loadout
- Added Promet SG ACO loadout
- Added RPK-12 ARCO loadout
- Added Kozlice 12ga loadout
- Added G3A4 loadout
-- Requires GM loaded on server and clients
- Added MP2A1 loadout
-- Requires GM loaded on server and clients
- Added CMR-76 MRCO loadout
- Added Katiba ARCO Laser loadout
- Added CAR-95-1 Suppressed loadout
- Corrected MX magazine colours
v5:
- Added infinity guns parameter
- Added P2A1 Kartoffelwerfer loadout
-- Requires GM loaded on server and clients
- Added MAR-10 MRCO Suppressed loadout
v6:
- Infinity guns parameter now works
- Added Rook-40 Suppressed loadout
v7:
- Upgraded spectator
- Added PM Makarov loadout
- Added M16A2 loadout
-- Requires GM loaded on server and clients
- Added PM-63 loadout
-- Requires GM loaded on server and clients
- Added G3A3 (rifle grenades only) loadout
-- Requires GM loaded on server and clients
- Added SVD loadout
-- Requires GM loaded on server and clients

At v7, added two alternate maps:
House Rules B - city centre map, with office buildings and an open central street.
House Rules C - military base map, with a large radar complex in the middle.

C v8:
- Added secrets to the tunnel centre route
- Adjusted cover in the centre
- Corrected slotting screen title
FA missions & session host. Tank appreciater.

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