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Search found 46 matches
- Fri Dec 05, 2014 7:40 pm
- Forum: ArmA 3: Folk ARPS Workshops
- Topic: FA Workshop [Sun] 07 Dec.
- Replies: 2
- Views: 5048
- Fri Dec 05, 2014 7:21 pm
- Forum: ArmA 3: Discussion
- Topic: Express yourself!
- Replies: 18
- Views: 21038
Re: Express yourself!
1) Lack of terrain variety. Let's be fair here: the place me mostly use is the NW mountains,area around Krya Neri and Topolia and a bit of The Southern Peninsula. And also there is absolute lack of pure urban missions being played, it's most Topolia mountains and Oreokastro mountains. I am yet to pl...
- Sun Nov 30, 2014 6:34 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Sun] 23 Nov 2014 (Ambitiously doomed)
- Replies: 4
- Views: 5728
- Mon Nov 17, 2014 4:31 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_a76_EolaKastro
- Replies: 8
- Views: 8082
Re: fa3_a76_EolaKastro
The minigun can suppress well enough. As AAF doesn't have anything to effectively engage the huron, it could even hover instead of circling and wouldn't need to worry about much. I didn't mean to implement the Huron as a tool to kill AAF but rather as a nuisance and tool for area denial (if you mov...
- Mon Nov 17, 2014 3:10 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Sun] 16 Nov 2014 (Down by Boom)
- Replies: 3
- Views: 4890
Re: [Sun] 16 Nov 2014 (Down by Boom)
Saltriders round 1: Let's get rolin'! Uh,why is that guy lieing on the ground behind us? Nevermind continue on. Contact right side! Open fire! Crap,my buddie is dead! No wheel,stop! They stopped shoot them and grenade! Phew. Okey I will walk over there to check if any of them are alive. Nah doesn't ...
- Mon Nov 17, 2014 3:06 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_a76_EolaKastro
- Replies: 8
- Views: 8082
Re: fa3_a76_EolaKastro
The mortair is extremely potent on this map. It is able to accuratly destroy fireteams,as there isn't much in the area in terms of stopping their shells(AKA biuldings). While on the flipside,the NATO huron is made useless the moment it drops off the last troops,as the fog blocks any ability to provi...
- Sun Nov 16, 2014 12:40 am
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Please help a dummy with this script error
- Replies: 1
- Views: 4055
Please help a dummy with this script error
I get this error 2:16:24 Error in expression < {}; ["mkrAAF",200,resistance,21] call ws_fnc_createGarrison; ["mkrAAF3",50,res> 2:16:24 Error position: <ws_fnc_createGarrison; ["mkrAAF3",50,res> 2:16:24 Error Undefined variable in expression: ws_fnc_creategarrison 2:16:24 File C:\Users\user\Documents...
- Wed Nov 12, 2014 4:18 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_60_the_service
- Replies: 5
- Views: 6765
Re: fa3_28_the_service
Too small AO for such terrain. I towuld be good if it was urban,but it isn't. It is rural. Even for this amount of players it is too small. No space to maneuovour. No space to plan. Not space for tacticks.
- Sun Nov 09, 2014 5:12 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Tue] 04 Nov 2014 (Doomed to glory)
- Replies: 11
- Views: 13626
Re: [Tue] 04 Nov 2014 (Doomed to glory)
I don't think so. Thou' to be fair,we were shooting everything that wasn't us.heffron wrote:Nice video, Lietuvis.
Had a good laugh hearing myself call out "Tango down!" aaaaaaand it was a friendly, or was it?
- Fri Nov 07, 2014 6:53 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c25_JollyBlueXL
- Replies: 13
- Views: 13468
Re: fa3_c30_JollyBlueXL
I think some kind of convention on how long the players have to 'set up' before being engaged would be useful. Assuming that the random locations for the wreck are never less than 5 minutes run from a town or road sign, giving the players 2-3 minutes grace to understand their immediate terrain and ...