Search found 407 matches
- Mon Aug 24, 2015 3:38 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_a64_surfs_up
- Replies: 5
- Views: 5854
Re: fa3_a64_surfs_up
NATO side here, no I didn't see any markers for the bunkers.
- Mon Aug 24, 2015 3:35 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c41_hornets_nest
- Replies: 8
- Views: 9456
Re: fa3_c41_hornets_nest
A COV (Marid) is equally bad as an armed Ifrit.
Leaders (CO/SL/FTL) job is not to kill, their job is to coordinate the other guns for a collective effort, not to get some.
Basically just change it to an unarmed Ifrit, and have the default slots of CO, Medic, JTAC, UAV. It's the only logical choice.
Leaders (CO/SL/FTL) job is not to kill, their job is to coordinate the other guns for a collective effort, not to get some.
Basically just change it to an unarmed Ifrit, and have the default slots of CO, Medic, JTAC, UAV. It's the only logical choice.
- Mon Aug 24, 2015 9:30 am
- Forum: ArmA 3: After Action Reports
- Topic: [Sun] 23 Aug 2015 (AAF is best AF)
- Replies: 37
- Views: 34886
Re: [Sun] 23 Aug (AAF is best AF)
Yeah, that AA gun was really painful. And it didn't help that a house fell on my head also
- Tue Aug 18, 2015 3:24 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Sandstorming
- Replies: 9
- Views: 10167
Re: Sandstorming
If the transport trucks carry extra, extra rockets we should be fine. On the NVG part I am not so sure, maybe you can play around with the cloud settings to hide the stars? Because, yes they can be spotted better without NVG's, but if we all die, then what's the point? To limit the ranges of engagem...
- Tue Aug 18, 2015 1:14 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_cz64_good_morning_astan
- Replies: 23
- Views: 21352
Re: fa3_cz64_good_morning_astan
Dropping into a hostile town is simply mad. And if you are thinking of a HSLD type of insertion, then we would get chewed up by the technicals and the bigger caliber Rahims.
Additionally, we would loose the IFV firepower of a mechanized unit.
Additionally, we would loose the IFV firepower of a mechanized unit.
- Tue Aug 18, 2015 1:06 pm
- Forum: Finished ArmA 3 Missions
- Topic: c40_helljumpers
- Replies: 5
- Views: 6245
Re: c40_helljumpers
Right, by that description I assume you must be rolling with Bravo.
By the time you all got there Alpha already cleared most of the town.
By the time you all got there Alpha already cleared most of the town.
- Tue Aug 18, 2015 12:35 pm
- Forum: Finished ArmA 3 Missions
- Topic: c40_helljumpers
- Replies: 5
- Views: 6245
Re: c40_helljumpers
Motor pool had a lot of opposition.
Were you in Bravo squad?
Were you in Bravo squad?
- Tue Aug 18, 2015 12:32 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_cz64_good_morning_astan
- Replies: 23
- Views: 21352
Re: fa3_cz64_good_morning_astan
Or, in the established tone. Fuck not using arma assets that are fun, powerful, different, and give us other challenges than managing people on foot. And fuck always putting us in HEMTTS and giving us absolutely no sense of agency whilst on the move. It is a different challenge, and we should fucki...
- Mon Aug 17, 2015 9:34 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: Sandstorming
- Replies: 9
- Views: 10167
Re: Sandstorming
Definitely mobile forces. Since they use shoot and scoot tactics, we won't ever... ever get them on foot. I just checked it out in night and it seems that the distance you can see the rockets going up in the air is determined by the object view distance. You probably intend to play this at night, ri...
- Mon Aug 17, 2015 7:49 am
- Forum: Finished ArmA 3 Missions
- Topic: fa3_cz64_good_morning_astan
- Replies: 23
- Views: 21352
Re: fa3_cz64_good_morning_astan
I agree with Ferrard on the logistics part. Either decide right from the mission start that we are mechanized (1 FT and 1 IFV) or make us motorized (2 FT's), and fly in HEMTT's as transport. The fly in thing looked cool for me and didn't tank my FPS, but maybe someone had a different experience. Thi...