Search found 33 matches

by mike
Sun Dec 16, 2012 10:17 pm
Forum: Other Games
Topic: [Wargame: European Escalation] Play with the party
Replies: 41
Views: 41057

Re: Play with the party: Wargame European Escalaton

even though i lost both games, they were loads of fun
by mike
Tue Dec 11, 2012 10:52 pm
Forum: ArmA 2: Discussion
Topic: Clientside addons compatible with FA
Replies: 39
Views: 81861

Re: Client-side mods I'm using

A new version for my whisper plugin. New bug fixes included:

Click
by mike
Sat Dec 08, 2012 9:14 pm
Forum: ArmA 2: Mission Making & F2 Development
Topic: [Collab] F2 - 2-7-0 - Better than Appletini!
Replies: 65
Views: 59249

Re: [Collab] F2 - 2-7-0 - Better than Appletini!

It looks like ST is using a modified version of the same script we use. You can drop the camera in our version of the script by pressing Space and move around with WASD but unfortunately it snaps back to following a unit when using the mouse. My guess is that they've fixed that issue. I also fixed ...
by mike
Sat Dec 08, 2012 8:57 pm
Forum: Other Games
Topic: [Wargame: European Escalation] Play with the party
Replies: 41
Views: 41057

Re: Play with the party: Wargame European Escalaton

I had quite a few of drinks before the session started, but in both games I got most command points on my side :P (little victories count!)

On the other hand, I was rusty in combat, i need to brush up on that shit.
by mike
Wed Dec 05, 2012 7:00 pm
Forum: Other Games
Topic: [Wargame: European Escalation] Play with the party
Replies: 41
Views: 41057

Re: Play with the party: Wargame European Escalaton

I love to play this game in MP, but there never is anyone on when I wanna play. Let me know on steam or skype when you guys set up a night and I'll be there.
by mike
Tue Dec 04, 2012 9:15 pm
Forum: ArmA 3: Folk ARPS Workshops
Topic: Folk Workshops
Replies: 68
Views: 105290

Re: Folk Workshops

This is not something that will happen in more than one mission per session, or necessarily in every session. So there is no intent to create exclusive squads. As others have stated here, the hope is that the topics covered in the workshops will seep into our play organically. I certainly would not...
by mike
Tue Dec 04, 2012 12:40 am
Forum: ArmA 3: Folk ARPS Workshops
Topic: Folk Workshops
Replies: 68
Views: 105290

Re: Folk Workshops

It seems we spend about a 3rd of the time practicing bounding in the lanes but I still haven't seen anyone actually using it in a session. I think a lot of the things practiced rely on everyone in your team/squad knowing them ... That's a very fair observation. Something I have not managed to do in...
by mike
Sun Oct 14, 2012 2:47 pm
Forum: ArmA 2: Discussion
Topic: Clientside addons compatible with FA
Replies: 39
Views: 81861

Re: Client-side mods I'm using

Here are some other ones I can add to that list: mk4_ui_chat Gives the chat channels proper colors. For example: group = green, direct = pink mk4_orbat Adds a custom page to the briefing screen where you can see the organization of your side Whisper_plugin Makes CC chat bearable in ts3 by putting it...
by mike
Mon Sep 10, 2012 12:20 am
Forum: ArmA 2: After Action Reports
Topic: [Sun] 09 Sep 2012 (Whoop! Whoop!)
Replies: 9
Views: 9578

Re: [Sun] 09 Sep 2012 (Whoop! Whoop!)

Moonless MG team with Caper. Not much to say about this one other than we were too capable. A successful ambush and attack. No casualties besides some friendly fire. When did we become professionals at this game? 8I3MIiAN-6g Arrival B1. We had a pretty good team going on with ConcreteOtter leading ...
by mike
Mon Sep 03, 2012 12:42 pm
Forum: ArmA 2: After Action Reports
Topic: [Sun] 02 Sep 2012 (What are the rules of-- )
Replies: 23
Views: 22906

Re: [Sun] 02 Sep 2012 (What are the rules of-- )

I have to apologize for screwing up Wideola. I think the plan was decent, hit and run using the helos to keep the enemy off balance, but I should've paid more attention to our speed of execution (kinda a requirement for hit and run tactics huh?). So my slowness and the lack of security around my bod...