Search found 55 matches
- Thu Nov 19, 2015 3:12 pm
- Forum: Finished ArmA 3 Missions
- Topic: Petros Petrified
- Replies: 4
- Views: 5368
Re: Petros Petrified
The healing thing sounds like the Simple Wounding System glitch where you're downed but the downed animation doesn't stick. You get the super red bleeding overlay, actions don't work, you lose all your mags besides the one loaded in your current weapon, and eventually you bleed out (which shows up ...
- Thu Nov 19, 2015 3:07 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: My mission doesn't work plus some questions
- Replies: 10
- Views: 21015
Re: My mission doesn't work plus some questions
Thanks for the detailed info Eagle_Eye!
- Wed Nov 18, 2015 7:34 pm
- Forum: Finished ArmA 3 Missions
- Topic: Petros Petrified
- Replies: 4
- Views: 5368
Re: Petros Petrified
I'm afraid I can't remember which squad. :-/
Sadly, I can't really speak to the Battle Rifles vs LMGs. Due to the one ammo clip, I just didn't do enough shooting to where I'd be able to make a fair comparison. I used most of that one clip on suppressive fire.
Sadly, I can't really speak to the Battle Rifles vs LMGs. Due to the one ammo clip, I just didn't do enough shooting to where I'd be able to make a fair comparison. I used most of that one clip on suppressive fire.
- Wed Nov 18, 2015 3:46 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: My mission doesn't work plus some questions
- Replies: 10
- Views: 21015
Re: My mission doesn't work plus some questions
I suppose... I'm just kind of OCD when it comes to coding. I have to know and understand every step.Kasmeister wrote:Probably only the player logged as admin can start the mission. You don't have to worry about that as the mission maker though.
- Wed Nov 18, 2015 3:03 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa_c52_winter_invasion_part_II
- Replies: 10
- Views: 11156
Re: fa_c52_winter_invasion_part_II
Roger. Sorry if I came across know-it-all'ish Mission making is all new to me
- Wed Nov 18, 2015 2:51 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: My mission doesn't work plus some questions
- Replies: 10
- Views: 21015
Re: My mission doesn't work plus some questions
Thank you for all the awesome info! I appreciate the input from everyone! Also, I will definitely check out Discord. One final question before the Party deletes archives this post and assassinates relocates all participants. How is the host pausing the mission during the map/briefing screen? Example...
- Wed Nov 18, 2015 2:39 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa_c52_winter_invasion_part_II
- Replies: 10
- Views: 11156
Re: fa_c52_winter_invasion_part_II
During testing I was getting a solid 50 fps on the server Kind of off-topic, but I figure I'd bring this up since I discovered it during as a result of my own mission making tinkering. According to the BI devs, server FPS has little relation to client FPS; they're different animals, so to speak. Se...
- Wed Nov 18, 2015 1:16 am
- Forum: Finished ArmA 3 Missions
- Topic: Petrofied
- Replies: 1
- Views: 2950
Petrofied
Note to admin: please edit my Subject line to reflect the proper name for this mission. Couldn't find it anywhere. Played this mission today and the host suggested we chime in with our comments here on the forums. While the premise of the mission is sound and it has all the hallmarks to be fun, it f...
- Wed Nov 18, 2015 12:51 am
- Forum: Finished ArmA 3 Missions
- Topic: fa_c52_winter_invasion_part_II
- Replies: 10
- Views: 11156
Re: fa_c52_winter_invasion_part_II
I had fun, so good job. I didn't have any issue with markers. Do I need to make clear in the briefing which counterattack needs to be survived (or the expected area) for the last "point"? I do think some kind of indication in the briefing needs to be given as to what constitutes a "counterattack." M...
- Tue Nov 17, 2015 4:43 pm
- Forum: ArmA 3: Mission Making & F3 Development
- Topic: My mission doesn't work plus some questions
- Replies: 10
- Views: 21015
Re: My mission doesn't work plus some questions
Make sure that the units are say to playable. If you merge in the units then they will be set to unplayable by default. You are correct sir. Apparently the part where I am told to "move" the pre-placed units to the hilltop is where it broke. Apparently, copy and pasting soldiers results in them bei...