Search found 180 matches
- Tue Dec 08, 2015 7:21 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c52_uprising
- Replies: 7
- Views: 7657
Re: fa3_c52_uprising
I mean, I think it's possible. Something that probably makes sense is that if you get too close to the soldiers or the cache they issue a warning, and if you don't leave within X seconds they start shooting. I'm just not sure it's worth the effort. I've made some loadout modifications that should gi...
- Tue Dec 08, 2015 6:11 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c69_chain_lightning
- Replies: 29
- Views: 27901
Re: fa3_c69_chain_lightning
Okay, so I'm relaxing the default settings from 5 camps/20 minutes to 4 camps/30 minutes, though both are configurable (they already were, actually). My opinion on what the time limit is for has shifted from "do it as fast as possible" to "don't take forever", so that may or may not be a good number...
- Tue Dec 08, 2015 5:32 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c52_uprising
- Replies: 7
- Views: 7657
Re: fa3_c52_uprising
Rearming via addAction would be tough. Multiple loadouts plus a limited supply make it a lot more difficult than Weekend Warriors, plus I think it's kinda cool to look into the box and see what you got. I think I'll abandon the split cache thing though, it's kinda pointless when we can scrounge ammo...
- Mon Dec 07, 2015 8:31 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c69_chain_lightning
- Replies: 29
- Views: 27901
Re: fa3_c69_chain_lightning
Hmm. Maybe something along the lines of the squad that gets the most intel gets a gold star at the end? Nothing too crazy but it might push SLs to play things a more riskily. It's easy to accidentally frame a friendly competition as a "friendly competition", but I think if everyone's under the same ...
- Mon Dec 07, 2015 7:05 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c52_uprising
- Replies: 7
- Views: 7657
Re: fa3_c52_uprising
Yup. It'd actually be pretty useful at night (you may have noticed that you don't start with NVGs).
I did just get an interesting idea of how to uparm the "riflemen", though...
I did just get an interesting idea of how to uparm the "riflemen", though...
- Mon Dec 07, 2015 6:48 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c69_chain_lightning
- Replies: 29
- Views: 27901
Re: fa3_c69_chain_lightning
That... could work, actually. The intention was for this to be a sort of HS/LD thing where the opposition isn't too strong but the challenge is in doing it quick. Having it be a competition would certainly amp up the "do it quick" angle.
- Mon Dec 07, 2015 1:18 am
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c69_chain_lightning
- Replies: 29
- Views: 27901
fa3_c69_chain_lightning
AAF, CSAT, or a combination thereof search some mountains for some FIA. They then collect (not destroy!) some intel. Overall, my impression is that this went pretty well despite a few hitches. I'm definitely interested in feedback though, particularly from the infantry side of things. Version Histor...
- Mon Dec 07, 2015 12:53 am
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c52_uprising
- Replies: 7
- Views: 7657
fa3_c52_uprising
The FIA stage an assault on Sofia. Unfortunately, they decide that bringing real weapons is for cowards. I have a sneaking suspicion that the patch made this mission a lot harder than when I originally tested it. Bravo also seemed to get a bit unlucky with where the initial enemies ended up and foug...
- Mon Nov 23, 2015 4:06 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Sun] 22 Nov 2015 (Russian into town)
- Replies: 14
- Views: 15128
- Wed Nov 18, 2015 8:31 pm
- Forum: Finished ArmA 3 Missions
- Topic: Petros Petrified
- Replies: 4
- Views: 5349
Re: Petros Petrified
The healing thing sounds like the Simple Wounding System glitch where you're downed but the downed animation doesn't stick. You get the super red bleeding overlay, actions don't work, you lose all your mags besides the one loaded in your current weapon, and eventually you bleed out (which shows up a...