Search found 180 matches

by darkChozo
Tue Nov 17, 2015 6:46 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: My mission doesn't work plus some questions
Replies: 10
Views: 20836

Re: My mission doesn't work plus some questions

The premission screen appears if you have a briefing.sqf in your mission (in other words, if you have a briefing). F3 has this by default so you don't have to worry about it unless you go around randomly deleting files. All of your init scripts will run before or during that screen, but anything tim...
by darkChozo
Mon Nov 16, 2015 10:02 pm
Forum: ArmA 3: After Action Reports
Topic: [Sun] 15 Nov 2015 (Kill or Bee killed)
Replies: 15
Views: 15552

Re: [Sun] 15 Nov 2015 (Kill or Bee killed)



Didn't get a ton of good footage this week, mostly because I accidentally chose a bunch of backline roles, but hey, this landing was really good.
by darkChozo
Mon Nov 16, 2015 1:57 pm
Forum: ArmA 3: Folk ARPS Workshops
Topic: Vehicle Quick Reference
Replies: 3
Views: 20487

Re: Vehicle Quick Reference

It also doesn't show carrying capacity unless I've missed something.
by darkChozo
Sat Nov 14, 2015 7:07 pm
Forum: ArmA 3: Folk ARPS Workshops
Topic: Vehicle Quick Reference
Replies: 3
Views: 20487

Vehicle Quick Reference

ARMA 3 Vehicle Reference This is something I created a while ago to help me with identifying and naming vehicles. Recently, I updated it to include details like weapon loadouts and carrying capacity, and I figured it might be something other people would be interested in seeing. I haven't been able...
by darkChozo
Tue Oct 27, 2015 7:16 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c57_dangerzone
Replies: 9
Views: 8840

Re: fa3_c57_dangerzone

So, what I think I'm going to do is leave the plane as-is but make a note in FAMDB that it should only be slotted by a brave host. If nothing else, it can serve as an easy way to take out technicals for smaller groups.
by darkChozo
Tue Oct 27, 2015 2:01 am
Forum: ArmA 3: After Action Reports
Topic: [Sun] 25 Oct 2015 (Impromtu Navy Seals)
Replies: 13
Views: 14133

Re: AAR

(though I will say comrades, don't hop over a landed helo in an LZ, it pins them to the ground till you're clear if you're lucky - they lift off into you right when neither of you have enough energy to manouevre if you're not - and it's a fast way for spinny things to come off regardless) In my def...
by darkChozo
Tue Oct 27, 2015 1:06 am
Forum: Finished ArmA 3 Missions
Topic: fa3_c57_dangerzone
Replies: 9
Views: 8840

Re: fa3_c57_dangerzone

This might be my inexperience/terribleness with planes speaking, but between the kind of enemies we're facing and the "pls don't raze everything to the ground" ROE, I don't think planes will be particularly effective. I might restrict them to guns only though, right now they've still got missiles an...
by darkChozo
Mon Oct 26, 2015 2:26 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_a60_Brushfire
Replies: 7
Views: 8380

Re: fa3_a60_Brushfire

Or you could used attachedObjects. Something like _this select 1 moveInGunner (attachedObjects (_this select 0) select 0), roughly.