Search found 180 matches

by darkChozo
Mon Oct 26, 2015 12:12 am
Forum: ArmA 3: After Action Reports
Topic: [Sun] 25 Oct 2015 (Impromtu Navy Seals)
Replies: 13
Views: 14136

Re: [Sun] 25 Oct 2015 (Impromtu Navy Seals)

So, what exactly happened to CO chopper Sparks? One minute you were hovering at the loiter spot, the next you were a flaming wreck somewhere behind us. Also, we might want to have a workshop or something on how to LZ. There's hot LZs, and then there's LZs where you're being shot while you're waiting...
by darkChozo
Mon Oct 26, 2015 12:06 am
Forum: Finished ArmA 3 Missions
Topic: fa3_c57_dangerzone
Replies: 9
Views: 8841

fa3_c57_dangerzone

FIA wants to show off its new fleet of technicals and takes over a highway. CSAT has to drive them out. I maaay have underestimated the effectiveness of HMG Ifrits for this one. Probably a good thing when we're running it for 20 people, but I want vics to be there without being too OP. Still, seems ...
by darkChozo
Fri Oct 23, 2015 2:17 am
Forum: ArmA 3: After Action Reports
Topic: [Tue] 20 Oct 2015 (Ending 1)
Replies: 2
Views: 4144

Re: [Tue] 20 Oct 2015 (Ending 1)

Not the most thrilling session video-wise, but some good moments regardless. Witch Hunt, Hillside View, and HELICOPTERS are probably the most interesting from my view. 9AbCQYO_GZ8 Not the biggest fan of adversarials but this one was pretty okay. Somehow a CSAT guy managed to absorb two mags of 5.56,...
by darkChozo
Tue Oct 20, 2015 2:47 pm
Forum: ArmA 3: After Action Reports
Topic: [Sun] 18 Oct 2015 (Smooth Jazz)
Replies: 14
Views: 14630

Re: [Sun] 18 Oct 2015 (Smooth Jazz)

So, I managed to figure out OBS and this crazy "Windows Movie Maker" program, and have now decided to throw my hat in with the video-making crowd. First batch of videos seem to have come out pretty well, aside from the fact that I apparently need to move my mic somewhere not directly under my nose. ...
by darkChozo
Thu Oct 15, 2015 12:32 am
Forum: ArmA 3: After Action Reports
Topic: [Tue] 13 Oct 2015 ("Worst host ever" - Zitron)
Replies: 15
Views: 15425

Re: [Tue] 13 Oct 2015 ("Worst host ever" - Zitron)

For me, a lot of my flares didn't seem to be doing much at all. Though that might be a settings thing, or maybe Arma being weird about too many lights, as it is tends to be.
by darkChozo
Wed Oct 14, 2015 1:15 am
Forum: ArmA 3: After Action Reports
Topic: [Tue] 13 Oct 2015 ("Worst host ever" - Zitron)
Replies: 15
Views: 15425

Re: [Tue] 13 Oct 2015 ("Worst host ever" - Zitron)

I want a meatgrinder that works via hidden GMG.
by darkChozo
Mon Oct 12, 2015 4:58 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c52_mutineers
Replies: 7
Views: 7859

Re: fa3_c52_mutineers

The mines are really supposed to be avoided, not cleared. A Bobcat is pretty tempting, but it's not really that good at clearing AT mines and I don't really want NATO to be able to fully repair the IFVs. I might give the riflemen mine detectors or something, though.
by darkChozo
Mon Oct 12, 2015 2:27 am
Forum: ArmA 3: After Action Reports
Topic: [Sun] 11 Oct 2015 (First World Problems / Waffly Jesus)
Replies: 24
Views: 23796

Re: [Sun] 11 Oct 2015 (First World Problems / Waffly Jesus)

Had to leave early for this one, but we played one of my missions so obligatory AAR. Mutineers AAF A1 FTL/commander COing your own mission is weird. In theory, my plan was for us to exit the church area, head northwest, and meet NATO in town. What actually happened was that we got delayed exiting th...
by darkChozo
Mon Oct 12, 2015 1:02 am
Forum: Finished ArmA 3 Missions
Topic: fa3_c52_mutineers
Replies: 7
Views: 7859

fa3_c52_mutineers

The AAF have staged a mutiny. For some reason, they decided to do this in the middle of a town swarming with their former allies. Now a NATO task force has to come in and save them. Also there are divers for super tactically relevant reasons. From what I saw I think the first run went well, the only...
by darkChozo
Thu Oct 08, 2015 1:50 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: A few questions
Replies: 12
Views: 15860

Re: A few questions

The first false should be a true, like this: [params,"command",true] call BIS_fnc_MP; This tells every machine in the game to run the given command with the given params locally. So if you just run this on the server, it'll be like you just called BIS_fnc_showNotification on every client as well as ...