Hi Peasant,
Welcome to FolkARPS. Im sure you know already, but we'll be having a session later on today at 7.20 GMT if you want to join in.
Hope to see you there.
Search found 183 matches
- Sun May 31, 2015 2:39 pm
- Forum: ArmA 3: Discussion
- Topic: Introduce yourself
- Replies: 204
- Views: 789360
- Thu May 28, 2015 9:43 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c63_lightningstrike (v2)
- Replies: 2
- Views: 3829
Re: fa3_c63_lightningstrike (v2)
Also forgot about one other thing. Some people mentioned seeing a script error at the start of the mission? I did not see, but definitely have it enabled, so I don't know what it could have been. To me it seemed like there may have been a problem with the taskgarrison script, but thats just a guess ...
- Wed May 27, 2015 11:17 am
- Forum: Finished ArmA 3 Missions
- Topic: cz50_airraid
- Replies: 2
- Views: 3371
Re: cz50_airraid
Basic Idea of the mission is: 1) 2 ghosthawks are travelling a predefined route 2) When the ghosthawks engines are disabled and its going down, part of the rifle squad inside can be forcibly ejected from the chopper. 3) Not all at once though, so that if the chopper manages to land, the players need...
- Tue May 26, 2015 10:02 pm
- Forum: Finished ArmA 3 Missions
- Topic: cz50_airraid
- Replies: 2
- Views: 3371
cz50_airraid
My first zeus mission, so comments or suggestions for future missions welcome. It worked pretty much as planned. Might alter the ORBAT slightly to include another chopper. The one problem was that there was supposed be be 3 boxes at each crash site, and each box must be checked for the begin transfe...
- Tue May 26, 2015 10:00 pm
- Forum: Finished ArmA 3 Missions
- Topic: fa3_c63_lightningstrike (v2)
- Replies: 2
- Views: 3829
fa3_c63_lightningstrike (v2)
I thought I should make a new topic for this, since I pretty much rebuilt it from the ground up.
I thought It went well, barring me dying in the first 60 seconds.
Any comments or suggestions for improvement more than welcome however.
I thought It went well, barring me dying in the first 60 seconds.
Any comments or suggestions for improvement more than welcome however.
- Tue May 26, 2015 3:18 pm
- Forum: ArmA 3: After Action Reports
- Topic: [Sun] 24 May 2015 (For Science!)
- Replies: 18
- Views: 17528
Re: [Sun] 24 May 2015 (For Science!)
Leander spotted OPFOR first, but while we were relaying information up and down the line from Alpha Squid, someone lobbed in a 40mm grenade from 400m out and I was down a grenadier and an AR. Mental note: spread the bleep out. So my weapons squad was sitting on hill south of your position. I was hi...
- Mon May 25, 2015 10:29 pm
- Forum: ArmA 3: Discussion
- Topic: The Party "Invites" you to help test FAXORBAT-4B!
- Replies: 16
- Views: 21708
Re: The Party "Invites" you to help test FAXORBAT-4B!
Why not compromise (between 4-man and 7-man) and adopt the ShackTac 6-man fireteam with two equal blue/red buddy teams? I could be completely wrong here, but does a 6-man fireteam not have a similar loadout to the FAXORBAT one, except the grenadier and FTL are merged into one person? I don't think ...
- Mon May 25, 2015 2:55 pm
- Forum: ArmA 3: Discussion
- Topic: The Party "Invites" you to help test FAXORBAT-4B!
- Replies: 16
- Views: 21708
Re: The Party "Invites" you to help test FAXORBAT-4B!
Sparks brings up a few things I planned to mention, but then forgot to, because I am trying to write a paper in work and all this writing is making my brain into mush. Once we get past the "OH GOD, SO MANY BEAUTIFUL SPECIAL SNOWFLAKES" reaction and on to the "Red moves, Blue covers, and screw rememb...
- Mon May 25, 2015 12:43 pm
- Forum: ArmA 3: Discussion
- Topic: The Party "Invites" you to help test FAXORBAT-4B!
- Replies: 16
- Views: 21708
Re: The Party "Invites" you to help test FAXORBAT-4B!
How do the 7-man Sections hold up in-game? I think a lot of the relevant pro's and con's have been brought up already. They definitely reduce the organisational chatter, and move some of that down to the intra-section level. I was A1 section leader for one mission, and I thought it was kinda nice t...
- Sun May 17, 2015 9:46 pm
- Forum: Finished ArmA 3 Missions
- Topic: Delivery Denied
- Replies: 2
- Views: 4381
Re: Delivery Denied
Noticed a couple of things with this one tonight. - AH1 had no marker. - AAR in A3 had no weapons. I think I saw others without weapons too. - The notification about staying at the truck seemed to go off everytime someone even flew overhead, so it was constantly pinging back and forth. Maybe add a t...