Search found 183 matches

by Eagle_Eye
Wed Nov 04, 2015 3:02 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c48_sandwiched
Replies: 10
Views: 11163

Re: fa3_c48_sandwiched

So if you have a "transport unload" waypoint, that will automatically make the group dismount. What I do is (from memory): Make 2 groups, one is the squad, one is the truck w/ driver, named truck1. Load the squad using {_x moveincargo truck1} foreach units group this In the squad lead init, you can ...
by Eagle_Eye
Wed Nov 04, 2015 1:18 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c48_sandwiched
Replies: 10
Views: 11163

Re: fa3_c48_sandwiched

Kas, If you take a look and unpack some of my missions (I think HSLD) you will see how I implement truck reinforcements. I force the driver to be careless (hes his own group) and the reinforcements only get out when they get to the dismount point. This can cause problems if the dismount ends up bein...
by Eagle_Eye
Tue Oct 27, 2015 11:03 am
Forum: Finished ArmA 3 Missions
Topic: fa3_a50_witch_hunt
Replies: 8
Views: 8236

Re: fa3_a50_witch_hunt

To fix the ASL problem in game. You need to find the f/groupID script. This script takes each of the group names, and assigns them their ingame tag used for the chat box and nametag. Similar to how groupMarker sets the name of each group on the map screen.
by Eagle_Eye
Mon Oct 26, 2015 2:04 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_a60_Brushfire
Replies: 7
Views: 8326

Re: fa3_a60_Brushfire

On the addaction, yeah, that would be great, but it'd have to be added to the car, not the launcher, and I couldn't figure out how to make an addaction of the car move the activator into the launcher. I think you just need to give the launcher object a definite name: "launcher 1", and then in the a...
by Eagle_Eye
Sun Oct 25, 2015 10:58 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_c46_dangerous_quarry
Replies: 1
Views: 3452

fa3_c46_dangerous_quarry

A nice simple mission. Go here, kill some guys, make some booms and run away...

At least that was the hope. Let me know what you thought.
by Eagle_Eye
Sun Oct 25, 2015 10:54 pm
Forum: ArmA 3: After Action Reports
Topic: [Sun] 25 Oct 2015 (Impromtu Navy Seals)
Replies: 13
Views: 14041

[Sun] 25 Oct 2015 (Impromtu Navy Seals)

Tonight we numbered 30 in the fight through all sorts of dangerous territories. The party participated in the following operations: HSLD Dangerous Quarry Cratesistance Dangerzone Weekend Warriors As always, comments are most welcome below, especially with regards to new missions for ideas to improve...
by Eagle_Eye
Wed Oct 21, 2015 6:25 pm
Forum: Finished ArmA 3 Missions
Topic: fa3_a50_witch_hunt
Replies: 8
Views: 8236

Re: fa3_a50_witch_hunt

I agree with aquarius. Apart from some small things it ran very well. Simple idea, the idea of defenders having the element of surprise worked well. Also the threat of mines gives the attackers something else to think about.
by Eagle_Eye
Tue Oct 13, 2015 4:07 am
Forum: Finished ArmA 3 Missions
Topic: Cratesistance
Replies: 8
Views: 8775

Re: Cratesistance

Wolf: The system you have for DeliveryDenied, teleport of a motorised squad, is very cool, maybe that could be ported here. Having 2 attacking orbats is only a headache for the host I would say. So just make sure they are aware of the extra slots/balance issues that might bring. Dont you already hav...
by Eagle_Eye
Tue Oct 13, 2015 4:03 am
Forum: Finished ArmA 3 Missions
Topic: fa3_c34_HSLD
Replies: 13
Views: 14865

Re: fa3_c34_HSLD

All fair points Wolf. Nice to see you back playing to point out all the flaws :P The overarcing problem with this mission in my view, is that we play it too much. Its really only meant to be run with maybe two birds, 3 max, and not meant to be run with full numbers as it has been. I deliberately too...
by Eagle_Eye
Thu Sep 24, 2015 6:49 pm
Forum: ArmA 3: Mission Making & F3 Development
Topic: Modifying vehicle weapons for fun and profit
Replies: 3
Views: 6507

Re: Modifying vehicle weapons for fun and profit

A similar thing you can do is replace vehicle homing missiles with rockets, so they still retain some armor effectiveness without being annoying about it. That's actually why I started looking into this; I wanted to put an Orca in an armor mission but it's not very fun to get sniped by DAGRs from a...