Search found 143 matches

by Bodge
Mon Sep 16, 2013 9:42 am
Forum: ArmA 2: After Action Reports
Topic: [Sun] 16 Sep 2013 (Never mind the new toys)
Replies: 13
Views: 15340

Re: [Sun] 16 Sep 2013 (Never mind the new toys)

One thing that is more annoying than teething issues is when people are making it difficult to run a session. Please have consideration for who is running the session when shit is starting to go wrong, dealing with server issues is a pain in the arse and chatter and similar makes it rather difficult...
by Bodge
Tue Sep 03, 2013 8:58 pm
Forum: ArmA 2: After Action Reports
Topic: [Tue] 03 Sep 2013 (One of our subtitles is missing)
Replies: 8
Views: 11045

[Tue] 03 Sep 2013 (One of our subtitles is missing)

Missions: Ride of the Valkyries Cratesistence Forest Gateau Nutcracker Outpost Bean Death from above A quieter turnout tonight with 30 soldiers answering the call. We were murdered by a variety of things, Hills, Trees, Cars, Tanks, pretty much anything. Thanks for playing guys and keep an eye out f...
by Bodge
Thu Aug 29, 2013 11:35 am
Forum: ArmA 2: Discussion
Topic: Multiplayer newbies: looking for tips, tricks, dos, don'ts
Replies: 7
Views: 20385

Re: Multiplayer newbies: looking for tips, tricks, dos, don'

Oh mamba reminded me of something, when you get to a new location it is often helpful to work out the direction of a landmark so you have a good reference point.
by Bodge
Wed Aug 28, 2013 6:00 pm
Forum: ArmA 2: Discussion
Topic: Multiplayer newbies: looking for tips, tricks, dos, don'ts
Replies: 7
Views: 20385

Re: Multiplayer newbies: looking for tips, tricks, dos, don'

A few points that even experienced players can struggle with. First and most important is communication. It can't be stressed enough how important this is. It is a two way street, if you are an AAR then chances are you are going to be receiving more then you are sending, though quick acknowledgement...
by Bodge
Tue Aug 13, 2013 10:00 pm
Forum: ArmA 2: After Action Reports
Topic: [Tue] 13 Aug 2013 (All Hail!)
Replies: 8
Views: 10494

[Tue] 13 Aug 2013 (All Hail!)

Tonight we played: Missions: Moonless Compound it Beach Boys Holy Stones Colonels We peaked at 38 players tonight, not bad considering a number of large releases today. We had some superbly successful co-ops and some rather one sided advs but it was all jolly good death nonetheless. Moonless's ambus...
by Bodge
Sun Aug 11, 2013 10:53 pm
Forum: ArmA 2: After Action Reports
Topic: [Sun] 11 Aug 2013 (Joint session: CiA & LDDK)
Replies: 22
Views: 34696

Re: [Sun] 11 Aug 2013 (Joint session: CiA & LDDK)

Rook Valley (part 1) CO So the plan was to have two strong elements pushing into the town from the NW and SW approaches to town with 2 CAS assets backing them up. Alpha and Charlie were attacking from the WSW under my direction, with the Frogfoot overhead because of the longer valley. The CAS Mi8 wo...
by Bodge
Tue Aug 06, 2013 9:35 pm
Forum: ArmA 2: After Action Reports
Topic: [Tue] 06 Aug 2013 (Orthopedic Nightmares)
Replies: 2
Views: 4671

[Tue] 06 Aug 2013 (Orthopedic Nightmares)

Tonight we played:

Missions:
  • Highway
  • Clergyman
  • Wideola
  • Big Fish
A nice player count for a tuesday at 40 odd. Thanks for the missions! People died in superb form.

Please put thoughts and reports below.
by Bodge
Mon Aug 05, 2013 6:33 pm
Forum: ArmA 2: Joint Op Planning
Topic: [Sun] 11 Aug 2013 - Rook Valley Briefing (part 1)
Replies: 2
Views: 13508

[Sun] 11 Aug 2013 - Rook Valley Briefing (part 1)

I am COing the first half of the Co-ops with the assault on Shukurkalay. I am waiting on a few bits of intel but the current intent is below. http://steamcommunity.com/sharedfiles/filedetails/?id=166783712 We have an SU-25 on station with ROE stating no rocket use within the town to avoid collateral...
by Bodge
Tue Jul 23, 2013 9:21 pm
Forum: ArmA 2: After Action Reports
Topic: [Tue] 23 Jul 2013 (Raising Hell)
Replies: 5
Views: 7291

[Tue] 23 Jul 2013 (Raising Hell)

Missions: Amphibious Assault Plain and Simple Cacheola Finale The Generals Chazarlo A fairly low count didn't stop us from finding a large amount of death. A stunningly fast platoon death on Utes was followed by some close quarters confusing foresty death, eventually with the attackers prevailing. ...