Re: [Sat] 6 April [V+] Testing, testing
Posted: Mon Apr 07, 2014 11:17 am
Despite the sound issues, I really enjoyed this playthrough of the new modpack and look forward to many glorious hours spent roaming across these new lands, killing. Great videos, too!
Tundra Tussle - A1(?) FTL
Transported to the glamorous Canadian/Alaskan hinterland, the job was to take back a series of strategic locations from the our uninvited Russian guests, dust them down and put the picture frames straight. We had an M60 tank driven by Dancemoox plus a few M2 humvees, along with some hilarious ideas on how to pronounce 'about'.
We convoyed our way down the road to the designated dropoff point next to the communication station, immediately coming under fire. This was a trend that would continue. We pulled up on the nearby hill and started pelting things with fire while the tank moved in to shoot at things, and then get shot with a rocket from the far hills.
Eventually we were able to clear the area but it was very cold and damp and we were starting to get a little miserable and in the mood for a nice hot cup of tea. Despite fraying tempers and furious doctrinal arguments over Head's crazy new radio comms-related ideas, as well as target confusion due to our very similar uniforms to the russians -- we advanced further down the road to clear out a small town. Bravo(?) had gone on ahead of us and Satire impetuously snapped off a few shots at them before they were identified as such; nonetheless, the town was claimed easily enough and we kept trooping on.
The soul-grinding horror of the damp Canadian climate and terrain was briefly broken by the tank flipping over onto its back for a rambunctious and innovative breakdancing session, seeming like it would keep dancing forever but managing to flip back over onto its tracks in a stunning finishing move. With our spirits buoyed by this entertainment, we pulled up into the hills surrounding a warehouse compound. At this point I was the one to misidentify targets as I had us unleash all our firepower on some movement on a neighbouring hill. Alas, it was A2. We did manage to get some Russkies too while we were at it, though.
Things started getting hairy at this point as the IFV/tank/mechanical B-boy got shot by rocket after rocket, losing a track but still blasting away with the gun. We pelted downhill to try and interdict but pretty soon everyone was getting murderfied. Still though, good mission!
Regicide -- Ehmmm.. gosh, the details of this one have slipped my mind. Someone remind me of the map/premise?
Box of Chocolates - DAKKAMOBILE DAKKAMAN
The highlight of this mission for me was all the DAKKADAKKADAKKA. Yes, someone handed me the keys to a shiny brand-new vehicle, a pretty intense combination of TOW launcher and explosive-shelled vulcan cannon. Hot damn!
Our mission was to advance on some villages under cover of night and clear them out, while contending with a heavy enemy presence. We moved up onto a rise overlooking the area and advanced cautiously forward. Before us there was rolling area with more hills in the distance. The troops moved ahead of us with their M113, while we and some medium-asset troops stayed behind to cover them.
Our first contact was a lot of belligerent locals milling around a compound off in the distance. After a while spent planning, someone fired the first shot and we unleashed a little portion of hell on the compound. Tracers flew through the silky green of the NVGs and the vulcan cannon went BRRRRT-vweee!, BRRRRRT-vweee!, every burst unleashing a thunderstorm of high-caliber DU on the targets. More enemies kept pouring over the far hills, along with a BTR that the M113 dealt with, and a technical peeking over the crestline that soon got vulcanned into fiery oblivion.
At this point the troops moved forward, north and downhill, getting engaged from the large village to the west and a continuous flood of reinforcements from the north. We unleashed support fire ever closer and closer to the friendlies while they got pelted, and when the M113 got blown up, we moved in to take its place and also heal up commander Dancemoox.
Eventually we were able to push into the village itself, with us taking up a position on the northern edge of it while the troops cleared the buildings and occupied the roofs. At this point we came under heavy counterattack, with wave after wave of enemies attacking across the rolling open ground to the north. We blanketed the area in DU shells, several rockets narrowly missing us and getting smothered in dakka in return. Eventually, however, even our mighty metal beast was overwhelmed by the sheer number of enemies.
Dancemoox saved our bacon before we got fried in the burning wreck, and then it was simply a case of charging to our glorious deaths, our work done.
Swamp Thing - SL/CO
For the last mission of the official session we headed to Vietnam. With the jungle standing before us dark and imposing, we had to push down into the swamps and clear out an enemy outpost there. Knowing it would be a hairy business, I gathered us all up close together with Alpha in the middle, dancemoox and his M60 taking point, and a few more troops at the flanks. Advancing at a cautious walking pace, we rolled out.
We'd barely made it to the top of a hill ~150m into the shit when we came under sudden attack. The pathfinder group started mowing down foliage and VC with their M16s and M60s, but even when we pulled together to consolidate, we couldn't stop a steady flow of casualties. A3 tried to punch south towards the next objective, but were soon sent packing back to us. Eventually I managed to force us through to the next hilltop, holding the area while B1 and MMG extricated their few survivors over to us.
The swamps were just ahead, but when we tried to push down to them, a fresh wave of VC closed in on us. I bought the farm, and one by one so did the rest of us, with just three or so survivors making it the the fetid water's edge, and dying face down in the muck there for the sake of American freedom.
Truancy - Something sure happened, but I forget what!
HOSTages - Zargabad Edition - RESCUEFOR FTL
Under cover of darkness, we were to snatch a couple of hostages of dubious moral character back from their Takistani captors. In our tactical Humvee, we sped through the town and into a tree, busting a wheel and forcing us to jog for a while. Satire turned up in a minicab to help but it turned out to be extraneous as we advanced the last distance on foot. We drew up on a nearby rise overlooking the mansion, and saw that both hostages were on the roof along with a couple of bad guys.
Me and Satire stayed up there while the others closed in to the mansion's side entrance -- meanwhile the CO's element was causing a distraction on the other side. Shooting ensued, after which several of us and several of the enemy had died. I moved in sneakily to try and help. I could hear Draakon ranting away some communist nonsense, and I took the opportunity to spend some alone time with my wounded colleague under the stairs. Shortly thereafter I had a go at going up them (the stairs), but got a faceful (of bullets) for my trouble.
Infection - L85er
For this run of zombie-fighting I decided to head for large, open, well-lit areas and buddied up with.. maybe Croc? We got attacked by several shambling horrors but dropped them all quite handily, relocating several times from town to terrifying moor and back again before finally moving into the church. This proved to be our undoing rather than our downfall; we managed to clear out the zombies besieging a few survivors who had had the same idea, but a brutal zombie counterattack soon saw me getting pounced on by a disturbing man/tree hybrid monster and devoured.
Tundra Tussle - A1(?) FTL
Transported to the glamorous Canadian/Alaskan hinterland, the job was to take back a series of strategic locations from the our uninvited Russian guests, dust them down and put the picture frames straight. We had an M60 tank driven by Dancemoox plus a few M2 humvees, along with some hilarious ideas on how to pronounce 'about'.
We convoyed our way down the road to the designated dropoff point next to the communication station, immediately coming under fire. This was a trend that would continue. We pulled up on the nearby hill and started pelting things with fire while the tank moved in to shoot at things, and then get shot with a rocket from the far hills.
Eventually we were able to clear the area but it was very cold and damp and we were starting to get a little miserable and in the mood for a nice hot cup of tea. Despite fraying tempers and furious doctrinal arguments over Head's crazy new radio comms-related ideas, as well as target confusion due to our very similar uniforms to the russians -- we advanced further down the road to clear out a small town. Bravo(?) had gone on ahead of us and Satire impetuously snapped off a few shots at them before they were identified as such; nonetheless, the town was claimed easily enough and we kept trooping on.
The soul-grinding horror of the damp Canadian climate and terrain was briefly broken by the tank flipping over onto its back for a rambunctious and innovative breakdancing session, seeming like it would keep dancing forever but managing to flip back over onto its tracks in a stunning finishing move. With our spirits buoyed by this entertainment, we pulled up into the hills surrounding a warehouse compound. At this point I was the one to misidentify targets as I had us unleash all our firepower on some movement on a neighbouring hill. Alas, it was A2. We did manage to get some Russkies too while we were at it, though.
Things started getting hairy at this point as the IFV/tank/mechanical B-boy got shot by rocket after rocket, losing a track but still blasting away with the gun. We pelted downhill to try and interdict but pretty soon everyone was getting murderfied. Still though, good mission!
Regicide -- Ehmmm.. gosh, the details of this one have slipped my mind. Someone remind me of the map/premise?
Box of Chocolates - DAKKAMOBILE DAKKAMAN
The highlight of this mission for me was all the DAKKADAKKADAKKA. Yes, someone handed me the keys to a shiny brand-new vehicle, a pretty intense combination of TOW launcher and explosive-shelled vulcan cannon. Hot damn!
Our mission was to advance on some villages under cover of night and clear them out, while contending with a heavy enemy presence. We moved up onto a rise overlooking the area and advanced cautiously forward. Before us there was rolling area with more hills in the distance. The troops moved ahead of us with their M113, while we and some medium-asset troops stayed behind to cover them.
Our first contact was a lot of belligerent locals milling around a compound off in the distance. After a while spent planning, someone fired the first shot and we unleashed a little portion of hell on the compound. Tracers flew through the silky green of the NVGs and the vulcan cannon went BRRRRT-vweee!, BRRRRRT-vweee!, every burst unleashing a thunderstorm of high-caliber DU on the targets. More enemies kept pouring over the far hills, along with a BTR that the M113 dealt with, and a technical peeking over the crestline that soon got vulcanned into fiery oblivion.
At this point the troops moved forward, north and downhill, getting engaged from the large village to the west and a continuous flood of reinforcements from the north. We unleashed support fire ever closer and closer to the friendlies while they got pelted, and when the M113 got blown up, we moved in to take its place and also heal up commander Dancemoox.
Eventually we were able to push into the village itself, with us taking up a position on the northern edge of it while the troops cleared the buildings and occupied the roofs. At this point we came under heavy counterattack, with wave after wave of enemies attacking across the rolling open ground to the north. We blanketed the area in DU shells, several rockets narrowly missing us and getting smothered in dakka in return. Eventually, however, even our mighty metal beast was overwhelmed by the sheer number of enemies.
Dancemoox saved our bacon before we got fried in the burning wreck, and then it was simply a case of charging to our glorious deaths, our work done.
Swamp Thing - SL/CO
For the last mission of the official session we headed to Vietnam. With the jungle standing before us dark and imposing, we had to push down into the swamps and clear out an enemy outpost there. Knowing it would be a hairy business, I gathered us all up close together with Alpha in the middle, dancemoox and his M60 taking point, and a few more troops at the flanks. Advancing at a cautious walking pace, we rolled out.
We'd barely made it to the top of a hill ~150m into the shit when we came under sudden attack. The pathfinder group started mowing down foliage and VC with their M16s and M60s, but even when we pulled together to consolidate, we couldn't stop a steady flow of casualties. A3 tried to punch south towards the next objective, but were soon sent packing back to us. Eventually I managed to force us through to the next hilltop, holding the area while B1 and MMG extricated their few survivors over to us.
The swamps were just ahead, but when we tried to push down to them, a fresh wave of VC closed in on us. I bought the farm, and one by one so did the rest of us, with just three or so survivors making it the the fetid water's edge, and dying face down in the muck there for the sake of American freedom.
Truancy - Something sure happened, but I forget what!
HOSTages - Zargabad Edition - RESCUEFOR FTL
Under cover of darkness, we were to snatch a couple of hostages of dubious moral character back from their Takistani captors. In our tactical Humvee, we sped through the town and into a tree, busting a wheel and forcing us to jog for a while. Satire turned up in a minicab to help but it turned out to be extraneous as we advanced the last distance on foot. We drew up on a nearby rise overlooking the mansion, and saw that both hostages were on the roof along with a couple of bad guys.
Me and Satire stayed up there while the others closed in to the mansion's side entrance -- meanwhile the CO's element was causing a distraction on the other side. Shooting ensued, after which several of us and several of the enemy had died. I moved in sneakily to try and help. I could hear Draakon ranting away some communist nonsense, and I took the opportunity to spend some alone time with my wounded colleague under the stairs. Shortly thereafter I had a go at going up them (the stairs), but got a faceful (of bullets) for my trouble.
Infection - L85er
For this run of zombie-fighting I decided to head for large, open, well-lit areas and buddied up with.. maybe Croc? We got attacked by several shambling horrors but dropped them all quite handily, relocating several times from town to terrifying moor and back again before finally moving into the church. This proved to be our undoing rather than our downfall; we managed to clear out the zombies besieging a few survivors who had had the same idea, but a brutal zombie counterattack soon saw me getting pounced on by a disturbing man/tree hybrid monster and devoured.