Ferrard Carson wrote:EDIT: Apologies! 's been edited
Thanks for making the edits, comrade Carson. Your AAR post is great stuff, as was your post from last week - please keep these high quality contributions coming, comrade! Or face arrest and indefinite detention.
Halted
DC: Fer
|- M: Ferrard Carson
Because it makes perfect sense having comrades with similar names in the same element.
Comrade CO Phil, returning from a break, had a simple plan: dominate the main roads. Accordingly, Alpha/Bravo/Charlie (under the CO) would rush the southern road, whilst Delta/Echo/Fox/JIP (under me) would rush the northern road. The CO was non-specific about what we would do next, but this being a hasty ambush, the part where we 'kill everything in an olive green uniform' should be pretty self-evident.
I reached the northern road a little behind my fireteams. A gunnerless enemy technical was drifting down the road from the east, so I shot the driver. Crossing the road itself, comrade Ferrard and I were treated to two second-hand FN FALs. As I attempted to talk to my FTLs, I decided to take up a position on the north side of the road, by a low wall, from where I could direct the westward-assault. Sadly, an unseen enemy shot me down and that was the end of me.
From the great beyond, I watched as the platoon managed to kill every single enemy, completely forgetting about the 'withdraw to safety' objective, opting instead to fire their weapons into the sky.
Welcome to Folk.
Blackfolkdown
Charlie FTL: Fer
After an amusing mini-game of logistics at the start (thank you to all comrades for being patient whilst Comrade CO Tigershark got everyone into their designated transports), Charlie and Delta's Blackhawk set off for the north-western IP with DC/Echo's Littlebird not far behind.
When they aren't flying into hillsides / each other / enemies, transport helicopters can be instant atmosphere. So it was that I enjoyed looking out of the side as the other force's birds flew off towards their own IP south of the city. There was some banter, but it was good banter. Mercifully, nobody felt the urge to get their BHD on, so Party officials didn't have to insta-execute anyone. Though the Party was aware that, at home, comrade Tigershark was wearing replica high-speed/low-drag combat trousers but naked from the waist up and clutching a framed photograph of Ewan McGregor, this had been deemed within the 'acceptable mission risk envelope'. Anyway.
Our birds moved off from the IP, flying low as per comrade DC Draakon's orders. We were peppered by rifle fire at one point, but got onto the deck safely at a flat location just north of the villa complex. Forming up in a loose line, with my Charlie on the far left, we mounted the steep slope and began our ascent.
Then I crashed. Someone else crashed. A few people crashed. I couldn't even see my cursor. I hit reset.
...
I came too [re-joined] in comrade Zitron's Blackhawk, which was parked in the foothills to the east. After re-establishing contact with my detachment, it became clear that comrade Killa had taken command - comrade Draakon was dead, and so were the men in my fireteam. No point asking command to risk a bird just to move me 500m. Time to run.
Near the villa, an AI medic passed me going the other way. Then he wasn't AI anymore - he was comrade Wolfenswan, and he was up next to me, and we were heading towards the villa. I entered from the northern side of the compound, comrade Wolfenswan from the eastern. Contacts were reported between the barracks block and the villa, but I only saw one dead body. Crawling through the garden from the villa came a friendly fireteam, and soon I had hooked up with Wolfenswan again. I moved to the main gate and took up position watching down the approach road. Nothing.
Just as the villa complex appeared to be clear, enemies attacked through the barracks block gate. I saw an AR go down in the gap and popped smoke, edging forward into the white to retrieve him. A few enemy rounds clipped me and suddenly I was also helpless on the floor, and the chap I'd gone to save had stopped moving. More shouting. More friendly bodies, and at last a majority of fire was going out of the gate, not in. Comrade Wolfenswan patched me up and I did a quick sweep before returning to the front gate. Then I crashed again.
...
I came too [re-joined] where I had been before, crouched at the front gate. This time the villa complex was empty, and only an oddly-parked enemy technical betrayed our earlier presence. Radio chatter and the buzz of helicopters told me the action had moved to the centre of town, near the main mosque.
Killa was still commanding our detachment, so I contacted him and cleared things so I could jump in the Technical and make a dash for the mosque. I had not cleared things with the enemy, and angry men at the roadside peppered my little vehicle as I drove quickly through the streets. Perhaps this was their method of enforcing urban speed limits. We'll never know. I made it back to the main force in time to board the Blackhawk and fly to freedom.
With all the disconects this was, for me, more
The Time Traveller's Wife than
Black Hawk Down, but it was great to witness the platoon in action. Very well done to all comrades, but especially to comrade Tigershark, who demonstrated that with the right leadership, even we can mount air-cav style missions!
Flask
Engineer: Fer
|- Engineer: Draakon
The engineers were to be split between the Shilkas, so I sent comrade engineer Draakon up the hill in the red Land Rover to shadow Shilka 2. I walked along the main road with Shilka 1, hanging out with comrade Phil's Alpha squad and its various brave fireteams.
A volley of rockets fired high from left to right between the two hills began the action, as the enemy's patrols exercised their advantage in elevation. Our Shilkas, in turn, exercised their advantage in multi-barrelled shooting of explosive ammunition. We plodded on through the narrow valley under almost constant incoming and outgoing fire of all calibres.
On the hill to our right, it seemed bad things were happening to our forces. Shilka 2 was in flames (I could see the column of black smoke from the valley road, but not the wreck itself), though comrade engineer Draakon had been pulled from the flames and was making his way downslope to join me near Shilka 1.
As we became more aggressive, with Shilka 1 pushing further up the road and engaging enemy armour directly, I found myself re-prioritised to clearing mines from the road. Whilst under fire.
The first cluster of mines was the hardest to clear. Despite putting smoke down on the spot, enemy small arms fire continued to zing past me and hit the tarmac near the spot where I was attempting to work. I was driven back to some ruins, and when I returned it was to work in plain sight (the smoke having dispersed). Still, I got the road cleared and hid in some nearby ruins whilst the fight raged around me.
Our assault edged forward again and I found myself looking at another, much larger cluster of mines at the village entrance. Yelling to the soldier next to me for cover (poor comrade JRides), I hopped over the low wall and began clearing mines. The enemy fire was less intense this time and I was able to complete the task quickly. Shilka 1 rolled over the inert munitions and entered the village. It felt like enemy fire was coming from all sides now, but cowering near the large, multi-barrel beast also felt strangely comforting.
Shilka 1 burst into flames and I was caught in the blast, my legs smashed to bits.
Someone managed to stop me from bleeding out, but for the next few minutes I was reduced to crawling around the road, desperately calling for medics who were long since dead. I was crippled.
Further down the road, an enemy BRDM appeared from a small valley and began engaging us. I called it in, stood (as best I could) and emptied rifle rounds into it until it killed me. Seconds later.
Cacheola (coop)
CO: Draakon
|- M: Fer
Actually, I really don't have much to say because I never saw the enemy and spent the entire mission accompanying comrade CO Draakon as he moved about. However, from my perspective it seemed like the mission was run extremely smoothly, with Alpha and Bravo squads making quick work of their repective search sectors. Nice job, comrades!
Cholo
I've actually been fairly ill for the last week, and have sustained myself using an interesting selection of of pills. Last night, I was taking these:
Clearly, the pharmacist mis-heard. I said P-C-P, sucker! Anyway, I was a cop in this play-through, so of course I wasn't under the influence of illegal narcotics. Unfortunately, my plan to hover in the darkness of the building site and ambush the gang-bangers was undone by the sheer speed with which they invented the spiderman attack. Only it wasn't speed. It was PCP.
Great session, comrades. I hope to see you all again at next week's Folk Sunday session (or perhaps sooner, in the ARPS Tactical Tuesday session). Remember to bring your friends!