Buffet
Charlie 1 FTL: Fer
|- AR: SuperU
|- AAR: Zitron
|- RPG: Proctor
Having met comrade Ansob many times in real life, I think he's perfect for the role of what the slotting screen describes as an 'irascible bus driver' in this mission. Charlie squad was really just comrade Waffly as SL, his medic and my 4-man fireteam. With full-strength Alpha and Bravo squads off being the main fighting elements, we pulled bus security duty, walking along behind the bus with the engineers. Behind and
slightly to the side, in fact, as comrade Ansob had warned us that he was liable to reverse in a hurry in the event of contact. Or if his French bus-drivers union called a strike. Anyway, it was at least good of him to warn us.
In truth, we spent most of the first few minutes going nowhere, whilst the rest of the platoon was heavily engaged on the other side of the first hill. One of the M113s had pushed onto the crest and promptly exploded, whilst its companion had set off (quickly) in the opposite direction. When the errant tracked biscuit tin returned to the front, members of Charlie and the engineers immediately started making bets with each other as to its longevity. In single-digit numbers of minutes.
We ourselves went (literally) over the top some minutes later, initially to escort the bus, but soon found ourselves on a hill to the right of the road, supporting Bravo as it engaged some distant targets further up the valley. Then it was back to the road and a return to baby-sitting the bus again. Except it wasn't. Alpha had conspired to get its numbers significantly reduced by enemy kinetic action, and comrade CO Grizzly decided that now was the time for Charlie to convert to scouting duties and run up the hill. Towards the enemy bunker.
What we actually did was cross the road again and get into another long range firefight with an enemy foot patrol off to the west. Comrade SuperU mopped them up quickly, and we were about to set off when a pair of enemy armoured cars appeared in roughly the same area. So we carried on shooting until they weren't a threat anymore, then began running up the hill. We got about half way to the bunker when yet another enemy foot patrol engaged us, this time from downslope in a little creek off to our left. Oh, and upslope to our north. We returned fire and moved in bounds, acting as two pairs. Though we won the engagement, we lost one man and needed medical attention for another two. Comrade Waffly and his medic joined us in time to save my wounded, and then we all set off for the final bunker, knowing we had 3 minutes before the bus began its thunder run.
It was the kind of final dash where you get target fixation, and stop caring about threats that would usually have you diving for cover. At one point I heard comrade SuperU report an insurgent danger close to us, then myself replying "Just shoot him!". I hadn't even bothered to look. I just wanted to get to the top of the hill and neutralise that bunker. I threw grenades, we fired our guns, there was mayhem; but we took the bunker and the engineers cleared the mines.
And then the timer on the mission ran out.
Wideola
Golf Puppeteer: Fer
When I made this, I hadn't quite anticipated that the local farmers would all be former special forces types with sharpshooting skills. So, apologies to the BLUFOR troops who died from high velocity rounds to the head. My plan had been for you to be riddled with bullets from the AKs of AI under the command of puppeteers. This will be tweaked.
My own experience as the puppeteer for Golf squad was atmospheric, but ultimately uneventful. After creeping about in a forest whilst an enemy Chinook flew overhead, I was eventually ordered to defend an isolated industrial compound containing a cache. Carefully, I positioned my men to cover every entrance and fence gap, then sprinkled the perimeter with a few IEDs before withdrawing to my command shed. Though we appeared to take sporadic fire from the south and west, the enemy assault never materialised, and comrade Tigershark dropped into our TeamSpeak channel to confess his abject failure as BLUFOR CO.
The moral of this story is: do not mess with farmers.
River Assault
Heavy AT Gunner: Tigershark
|- Assistant: Fer
With almost the whole platoon, its attachments and our fighting biscuit tins off to the north attacking the dam, it was a select little band that found itself on the hilltop, looking out across the AO with its assortment of laser designators and orange-hued Metis scopes. Comrade Egg, lifetime commander of the Folk Map-Click Artillery (Mortars) was there too.
It began well: two mortar rounds destroyed an enemy M113 on the near side of the dam, after which comrade Tigershark used his Metis to explode a BMP2 on the far side. However, this only appeared to anger the enemy, which promptly shot out comrade Tigershark's legs and sent forward more armoured units, which was a bit of an issue for us because we were out of missiles and down to 6 mortar rounds.
There then followed a very protracted period of watching our attack slow to a crawl, as the infantry snagged on the near side of the dam, pinned by fire from enemy armour and bunkers. Although comrade Egg did well with his remaining mortar rounds, for the most part we - up on the hill - were reduced to calling out increasingly excited warnings to the forward infantry units as they attempted to cross further upriver and flank the enemy (which was waiting for them in the woods just over the dam). The vagaries of mid-battle communications meant that most of our warnings went unheeded, and through the IR mode of my laser designator, I saw an awful lot of outlines of men treating the wounded.
Finally, we could take it no more. Comrade Egg had noticed an ATGM BDRM at our starting point, and went off to get it. I followed to collect an M113 and soon we had created - belatedly - a sustainable base of fire support section on the hilltop. Enemy armour exploded, my .50 cal minced some infantry under comrade Tigershark's guidance, and our infantry began to trickle across the dam. Then comrade Tigershark jumped (or perhaps crawled) into the driving seat of my M113, launched us down the cliff face, and exhorted me to engage the enemy at our 12'o'clock. We exploded in a ball of flame just by the river.
Comrade Egg and his assistant later did something pretty similar, only without the exploding part, actually making it right into the centre of the enemy artillery base. After some point-blank shelling of the enemy, they reverted to rifles and were killed. Afterwards, we all watched as the last of our infantrymen clung to their beachhead for a few more minutes, before they too succumbed to enemy fire.
Epic stuff. Next time, we might bring that ATGM asset to the
start of the party, eh?
Cholo
I don't know what it says about the Folk sessions that after 2 years the time when the comrades appear to be most happy, is when they're pretending to be high on PCP and attempting to massacre a police station full of cops. Although I would say that whether you're a banger or a shotgun-wielding copper, it can be glorious fun.
I didn't think the Spiderman move of our last play through could be topped, but whoever managed to propel that love bus into the first floor window should get a medal. As for comrade IceRaiser ... and Oscar doesn't begin to cover it.
Epic session, comrades, though a few rough edges which I'll pick up on in a separate post. As ever, thank you all for showing up: you make the sessions.