A fine evening indeed.
Tonight was my first "let's be FTL"-evening, so if any of my fireteam-members wish to roast me over hot coals please do so. Critiques welcome. Thanks to Ferrard for the videos you put up, they are a great help for understanding how the different roles work. (Might a sticky with on each of the FTL, SL, and CO videos be in order?)
Started off in the workshop. To our surprise no traitors were found and summarily executed during our bounding-drills. Such deviation from procedure left me ill-equipped to find the right door of our teams Hummvee. (I was confused by the "get in the back of the hummvee", was expecting a "get in front"-option...)
I still find it difficult to actually notice the bloody doorways in our street-movement exercises. The tempo was up, but as noted, we could get better at communicating our whereabouts. Sthud becomes too cramped in this setting.
Suppression and movement was also fun, and a first-time for me at least.
Arrival - B3 FTL
AR:mamuto AAR:thekev506 AT:Joe
Bloody hell they're firing!! Down down down. I froze a little in the beginning, since i was expecting a stroll to our first waypoints. We settled in the hill east of the airport and tried to relax with some hashi..... i mean, whip our self into order by reciting party directives. Whilst waiting for orders there we spotted the first western invasion of the airfield, and enjoyed mowing some? (hopefully) of them down. The rest of Bravo lost quite a lot of guys proceeding to the first village, and when we caught up with them elements of Alpha was there too. This must mean that the town is secure right? Great, let's stroll down mainstreet. And run straight into a Technical!!! Then i tried to gung-ho it with my grenade launcher, but it mowed me down.
(reading lwlooz now it seems we were supposed to disengage from the airfield, ooops, in that case sorry for taking so long to get to the village)
Coop Wideola - A2 FTL
I liked the plan, those trees have been the death of multiple me's in the last months. Watching the chaos outside the supermarket with wounded and exploding choppers and small arms fire was probably the most cinematic post-mortem experience in Arma2 yet. Other than that well done to the survivors, who managed to set off some caches and keep the situation under control even though so many of us were wiped out so soon.
And hey, i did get to click the left mouse button once in an attempt to get out of the chopper, so it was interactive, right?
Khalid Pass - A2 FTL
AR: Zitron AAR: Xenu AT: x25killa
The goat herders (not lightly trusted), were telling the truth. We could all smell the fumes from the broken russian vodka botttles down in Khalid Pass, surely this must have been a large shipment. Not for a moment believing lies about peacekeepers we decided to head for the crash site in search of the potato-spirits recipe one of these decadent russian imperialists were rumored to be carrying.
Kalelovil had, unfortunately, been the first to notice the vodka fumes and was slightly more intoxicated than the rest of us. He drove over the people in charge of modernizing our distillery, making it a cold necessity to get the recipe so we could sell it on ebay for cash.
This mission taught me the valuable "read how the objectives are to be met -thoroughly-" lesson. As we made it to the crash site it dawned on me that i had no idea what to do there, flares overhead, and hostiles firing at us from more elevated positions.
Looking for clues amongst the dead people seemed like a plan, though it did, unsurprisingly, get me shot.
Moonless SE - B2 AAR
FTL: somethingsomethingAjaxsomething
Ooooh, night vision scope, shiny!
We were vastly overpowered in this mission, or so it seemed. What if it was set in the daytime?