Could only stay for the first mission but it was good fun! I'll by copy cat:ing SpecialSoup with a picture. My soundcard decided to bust all arma/von sounds up, so communicating in-game was pretty difficult and i missed a lot of details, so the following might be quite askew to *what really happened*. But, here's my take on:
Compound It
BAF A3 AAR (Team Blue with AR IceRaiser) under Phalanx (Team Red with Unaco). Once the chinook touched down, A3 were set on the right flank of the platoon moving due E towards the first unavailable cache or the small village centre.
All blue X are waypoints, arrows indicate movement path, red ambush arrows for confirmed contacts and white cross for cache 1 and 2.
A3 had a quiet journey until we had all gathered at WP A3-2 - we spotted movement heading SE near E1 and started to engage. Once that fight had toned down, Phalanx had Team Red move to clear the compound A3-3 with Ice and myself providing bounding over watch and some cover fire from A3-2. Ice (on the roof) and myself (on the southern building corner) did spot some movement on the western slope of the hill behind E3 and started to pew-pew in that general direction. We got pew-pew'd from that general area in return but afaik nothing came of it. Then we moved to join with Red on A3-3. We had all weapons set due S/SE and got in contact with a group of at least 2 enemies at E2. After a short incoming barrage of GP25s, I peeked out from 2nd floor doorway and did manage to shoot one enemy infantryman through the roof top access doorway, but got shot and incapacitated myself i recon from E3. Thankfully, IceRaiser gives a mean belly rub and all was well with the world again.
A few minutes in A3 FTL ordered Team Red to advance towards A3-4. Halfway through the terrain between the compounds, Unaco got shot and incapped. We deployed smoke readily and once it had thickened just enough, Phalanx went heroic and dragged Unaco in to safety where he could be resuscitated. For take two of the charge towards A3-4, our Phalanx had Ice lay down a very heavy (and very sexy) burst of covering fire with his SAW whilst Unaco and Phalanx ran S. Luckily, I spotted a single EI near E3 and shot him down. I'm not sure, however, if the second contact was the same infantryman or another one, but I put a mag or two downrange.
Once Phalanx had pulled us in Blue over to A3-4 and it had been secured, we set out moving as a element through a forested area towards A3-5 and ultimately the first cache. Unaco and I got tasked with keeping tabs S and SE so that Phalanx and Ice could move up on the C1. Ice setup his automatic rifle near the small hut 50m W of A3-6 while Unaco led me up to Phalanx the wall on A3-6. Phalanx posted Unaco watching east and Ice held firm. Phalanx and I slowly swept through the buildings - no contacts. The detonator was set on the cache and C1 was no more.
At this time, the rest of the platoon were unresponsive on comms and we assumed four last men standing. As such, Phalanx had designs on charging C2. So, over the hill we went and crested in a spread out line formation. Seeing nothing, heading for the cover of the trees, we went firm on A3-7. Suddenly, a random lone enemy infantryman appeared 10m from Phalanx! He got murderized. Finally, Blue were to hold while Red assaulted C2. Suddenly, RPG rockets from the large rock at E4 appeared! I reported the contact and began suppressing E4 like there was no tomorrow from my position the black dot. This is where I finally got killed from two soldiers coming of the hill behind us at E5. Somehow, Red managed to start the C2 detonation sequence and as at least one soldier from A3 was still alive when it blew, BLUFOR victory.
This play through was thoroughly enjoyable because, well, I didn't die, but also because of the heavy amount of suppression we came under. The feeling of having actual players try to hit us and suppress our movement and options is stupendous and most thrilling IMO. Dat feeling.