Crash Site
OPFOR Bravo 2 FTL
Mamuto, Doofling, Mr-Link, Cuddlefish
Having never played this before, I had no idea what to expect. We were dropped off at the south-eastern part of the circle, tasked with defense of a town nearby. We got there, hung around for a bit, watched helicopters flying overhead. Eventually the wreck was marked on the map and we headed off to the north-west. As we got closer, we could hear gunfire being exchanged between the CO element and god knows what. I told my guys to play it safe, stay in cover, move slowly. Then I proceeded to get shot out of nowhere
I got patched up but Bravo 2 lost Doofling. We then flanked to the north and west around the wreck, thinking the enemy was already at the crash site. Little did we know, they were to our north. We braced ourselves for the counter-attack but most of bravo did not live through it. I was shot down and crawled under a tree. GP at the ready, I lay in wait for the enemy to cross my line of sight. However, I was promptly executed from the back by Xenu, from Alpha.
Check your fire!
When I died, I thought we had hopelessly lost. I was pleasantly surprised to see most of Alpha well and kicking, and completely slaughtering the remainder of BLUFOR. Reading about the epic air happenings in the AARs was great
Shilkas of Nur
Bravo 2 FTL
Mamuto, Dannysaysnoo, Cuddlefish, Crocuta
I don't know why I always lead the charge. I need to cut down on that, it's not conducive to my soldier's health. Bravo 2 was the first to crest the first hill, I saw contacts, called it out, started shooting........and was shot down. Smokes were popped, I was healed up, humvees were shot at, cover was taken, and somehow we managed to get through the first firefight unscathed. Only to be told to lead the charge North a few minutes later. Over wide open terrain. Screw it, we ran. Thankfully, a humvee charged ahead of us (Tigershark, was that you guys?) and soaked up most of the incoming fire. We got to some trees, opened fire on the two technicals coming our way. Having secured the copse of trees, we headed off to the west to help out Alpha only to be told to turn around as Charlie was getting hit from the east. We ran our way back, cleared out the enemies. Crocuta put some glorious AT rounds into the Shilka, blowing it up. Suddenly, a BRDM and a M113 showed up (like honestly, wasn't that part of the map secured by Alpha?) right on top of us. Thankfully, AT soldiers were at the ready and took both out. Sadly, we lost Crocuta in the exchange. I led yet another charge north towards the edge of town. As we reached a stonewall in front of some bushes, I was instakilled from who-knows-where. Ah well, good long run.
What could have gone better:
I think communication from command to SL to FTL could have gone better. I had to turn off CC because of all the needless chatter. Important information (like a BRDM 50m out!!) was not conveyed, that could have saved some lives. Other than that, a really fun mission. I think what makes it fun is the increased difficulty. Increased numbers of AI really make you work for gaining ground. All the open terrain sucks, though.
Cholo Episode 2
Ferrard Carson wrote:
That would actually be great! The DShKM was good for adding some additional ventilation to prevent Mike's internal organs from overheating, but the field of view ended up being horrible for anti-anything-else. I kept wanting to move it so I could engage northwest instead.
~ Ferrard
I also think defenders need a lot more RPGs. They had, what, 3-4 vehicles on UN side? Overall, it felt a bit unbalanced with a "shooting fish in a barrel" scenario for the attackers. As a defender I did not like that one bit. I called out as many contacts as I could, shot a very many bullets, but finally was killed from the construction building because Bravo failed to hold it. Or report that they've lost it. Ah well. It was worth it for the spectacle that was BLUFOR riddling Ferrard's dead body full of holes.
The Generals
Also having never played this one, didn't know what to expect. Shot some civilians, took the train yard, had the fireteam post a defense. Ran out to get a look around and got pegged by a GP round.. died before I could crawl back. Really unfortunate about our CO disconnecting and resetting the timer.
Fun night guys! I have once again failed at keeping my Fireteam alive for the duration of a mission, but there's always next time. See ya next week!