[Sun] 10 Mar 2013 (We DID lose the mission)

How we died
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fer
Posts: 1586
Joined: Fri Jun 04, 2010 8:16 am
Location: Emotional wreck

[Sun] 10 Mar 2013 (We DID lose the mission)

Post by fer »

Missions:
  • Cholo Episode 2
  • Dash
  • Running Rabbit
  • Crash Site
  • Crash Site (again)
We had 47 comrades tonight, all furthering the goals of our socialist agrarian revolution. 47 is a nice number for so many reasons. The Party thanks all comrades who came along; in a weekend where so many hours were spent exploring ArmA 3, it was great to see our regular ArmA 2 session so well-attended.

In a move that surprised some, we began with a rapid run of Cholo Episode 2, during which the French-speaking hostages were subjected to torture and (in one case) death, before brave UN troops effected a rooftop landing in a Huey and finished off the drug-crazed gang-bangers. In Dash, the platoon again demonstrated its ability to move quickly across the sand to the north-eastern part of the Shapur complex. And die there. It's like our graveyard. The newly more-difficult Running Rabbit proved to be suitably epic, but sadly our M1A1 was destroyed, its fresh-faced crew dying in the flames (well, fresh-faced to FA's sessions; it like that scene in Memphis Belle, only with a debriefing screen). The first round of Crash Site provided a great deal of work for the Chernarussian equivalent of the FAA, but the second saw a successful helo extraction under fire.

Two favours to ask: during the briefing phase of the mission please remember to keep banter to sideChat. Similarly, please remember that we don't plan by committee: for non-commanders this means not seeking to debate the CO's plan; for COs, it's important to be directive and lay out a plan for everyone - please don't invite a massive discussion. These are important aspects of how FA's sessions are run, please help us by supporting them. Thanks!

As ever, please post your thoughts, feedback, screenshots and video here (PM any of the hosts for details of FA YouTube channel); please remember comrade YouTube Hero SuperU's FA video idents, but please also check out the latest guidance on video editing for Folk ARPS from comrade Ferrard Carson. Posts in the AAR threads really helps us (the hosts and mission makers), both with understanding how we can improve the experiences, and showing potential comrades what our sessions are like.

:v:

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Ferrard Carson
Posts: 565
Joined: Sun Aug 12, 2012 6:08 am

Re: [Sun] 10 Mar 2013 (We DID lose the mission)

Post by Ferrard Carson »

Workshop
With my recovery from wisdom tooth extraction well in hand, I returned triumphantly to direct my comrades in the fine art of Fail Avoidance! Today's workshop saw a return to basics to help new people understand bounding overwatch and fire-and-maneuver, then a semi-new course on convoy operations. We piled into SUVs and faced off against a simulated ambush, practicing how to react to it (shoot back more than they shoot at you) and how to proceed through it (either blow right past or run the enemy over). Many thanks to the comrades who attended, and all are invited to join in the learning! Workshops occur one hour before the main session every Sunday! I only ask that if you are waiting to join the main session, that you refrain from cavorting on the server during the workshop itself.

Cholo, Episode II: Attack of the Comrades
Deployed as IndFor Commander
Having been on the defending side once before, I figured that it was my time to contribute to ending the life of Aziz instead of throwing myself valiantly in the way of gunfire on his behalf. Given three 10-man squads, an M113, two vodniks, an SPG technical, and one Huey (M240's on the doors), I was told to rescue our much beloved Police Chief and his fetching secretary so that he could attend his retirement party tomorrow evening. Police Chief Fer had already had one hell of a rough time in Vybor and Berezino yesterday when he was Two Days From Retirement, and now, on the day when he was supposed to go into the "Retiring tomorrow" saferoom at the precinct, none other than glorious Aziz himself should show up and take Chief Fer and his secretary hostage!

Fer didn't survive to retire. He left behind a loving wife and a vomiting baby.

We did, however, save the secretary in a fantastic show of coordinated fire-massing and assaulting, wherein Alpha leveraged Bravo into the construction building, then everyone poured on fire while Tryteyker landed Charlie on the roof... of the wrong building. Then he hopped the Huey about 50 feet over onto the right building, whereupon its engine spat oil and died. Goddamned American castoff piece-o'-crap equipment! Caught in a sandwich of Charlie on the rooftop and Alpha and Bravo swarming the ground floor, the dogs of Aziz were put to sleep, and Comrade Police Chief Fer laid to rest in a solemn ceremony involving masses of victory fire.



Dash
Deployed as British Commander
Platoon Command? Again? :psyduck:

Having never played this mission before, I apparently emulated the exact plan that everyone has always done, which was "flood the nearest compound and die within it from an endless mechanized onslaught." Many props to Bravo, however, who responded promptly to my tasking them with retrieving and using the HAT assets left behind by our dear, departed tank-hunters.

Seriously though, there's no other way to do this mission, given the number of BMPs and BRDMs running around everywhere and the dinner-plate terrain that is Shapur. Thankfully, I was spared the commissar's Makarov by a BRDM's HMG.

Running Rabbit
Deployed as A3 FTL
So I heard some of you nancy boys said that this was too easy the last time around.

Well how do ya like me now? :clint:

Bullets were in short supply throughout this run despite F2's recent infusion of ammo-bearing backpacks, with entire magazines emptied into Imarat, only for more AI than I ever remember placing there to come out of the woodwork, AKs and enfields belching flame. After some tense hillside firefights with snipers and infantry patrols, Alpha crashed down into the valley to engage the enemy in close combat, and engage them we did.

The streets of Imarat flowed with the blood of insurgents as well as that of several brave comrades, wounded in the fight, but soon enough, the town was ours. After resupplying at the ammo-truck so thoughtfully brought to the front by our Deputy Commander, we pushed forward to a series of low walls, where I began clearing brush via the tried and true method of "Grenade the shit out of them." Then I heard the crashing of MBT guns as Rabbit engaged two T-72s in direct combat from maybe a hundred meters. The first T-72 jack-in-the-boxed, but the second one drew a bead and cored Rabbit, disabling the gun and killing Rabbit's gunner, leaving our poor M1A1 helpless to fend off the coup-de-grace.

Critical Mission Failure...



Crash Site
Deployed as BluFor Alpha Squad Leader
"Hey... a whole bunch of OpFor just moved out of the OpFor Bravo channel into Limbo... does that mean what I think it means?"
:siiigh:

Blufor Victory! :dance:



Crash Site, Round Two
Deployed as BluFor Helicopter Pilot
I brought my dudes into a nice, smooth landing in a wide open field, even as the enemy chopper looped far to the north and landed less than a klick downhill. Geronimo, my gunner, seemed to have tagged either the enemy pilot or the enemy chopper's engine, because they never took back off.

Unfortunately, Geronimo was not long for this world, and when I landed to try and kidney punch him back to health, I instead cradled his body as the lifeblood leaked out of him. Then I dumped his corpse in the back to slide around the crew cabin unrestrained, and took off again to circle and distract the enemy.

I hadn't even completed a circuit, however, when SuperU called me back down to extract them with the schematics! Glorious victory shall be ours! I landed a little haphazardly because the Mi-17 handles like a pig, and only two people (including the guy with the schematics) had climbed aboard before Super shouted at me to go, so I lifted, and discovered much to my horror that my tail-rotor had been shot to pieces!

What follows is on par with Super's moonwalking extraction from BlackFolk Down:



:clint: ~ Ferrard
"Take a boat in the air you don't love, she'll shake you off just as sure as the turnin' of the worlds. Love keeps her in the air when she oughta fall down, tells you she's hurtin' before she keels... makes her home."

kalelovil
Posts: 101
Joined: Mon Aug 20, 2012 3:56 am

Re: [Sun] 10 Mar 2013 (We DID lose the mission)

Post by kalelovil »

Cholo Episode II
Deployed as OpFor Platoon Medic

Crawled around, observed the hostages for a bit, healed the Commander after he was felled by ArmA 2 geometry, then got shot through a wall by a large-calibre enemy machine gun.


Dash
Deployed as HAT1 Assistant

Followed Strang (HAT1 Gunner) around for a bit, helped revive someone, spotted enemy BRDM-2s and BMP-2s as they closed in on us, and then got shot by a large-calibre enemy machine gun.


Running Rabbit
Deployed as MAT1 Gunner

Followed the directions of Squad Leader Fer, alongside Ferrard and the other Alpha and MAT element leads. We did a good job of engaging enemy snipers and infantry patrols on the hilltops, and then came down into the valley to clear out Imarat. Engaged a couple of enemy BRDM-2s from the hillside, but missed twice because the optical sight notches on the MAAWS lie horribly (for future reference this helps: http://ciahome.net/img/at-guide/arma2maaws.jpg).
Died in Imarat as I dashed from one side of a doorway to the other and was killed by one bullet from an observant AI in the next building to the south-east.


Crash Site Take One
Deployed as daf's AR in Opfor Alpha

Alpha boarded the An-2 which would paradrop us hopefully near the C-130 (or at least in the middle of an open field).
Unfortunately that An-2 had decided today just wasn't a good day for flying, and decided to stall shortly after takeoff.
We went out with a bang.


Crash Site Take Two
Deployed as Opfor Alpha 3 FTL

Black Mamba
Posts: 335
Joined: Sun May 27, 2012 12:11 pm

Re: [Sun] 10 Mar 2013 (We DID lose the mission)

Post by Black Mamba »

Full AAR to follow. I just realized I didn't die once during that session! Not even during Chernolo, even though I was badly wounded when it ended. That's gotta be a first.
I'm torn apart, between a sentiment of sheer pride, and the fear that the Party may want to rectificate that, Makarov-style.

tryteyker
Posts: 104
Joined: Wed Feb 20, 2013 9:17 pm
Location: Sweden / Germany (depends really)

Re: [Sun] 10 Mar 2013 (We DID lose the mission)

Post by tryteyker »

Cholo Episode 2

Transport Helo Pilot

Despite fighting with a bad microphone (apparently this was caused by Teamspeak copying my microphone and creating a new one which didn't exist...), no sound (the horror of seeing the gun fire but not hearing it) and other stuff all went well, really. I circled around a bit with Charlie whilst everybody was fighting on the ground, and eventually the time came to land. I was super excited and all that, pulled off a somewhat-decent maneuver to stall my speed and get down (honestly I pretty much thought we were going to overshoot because I was at 120 km/h on approach), BUT on the wrong building. No worries, Charlie got back in pretty quickly (except the two guys that already rushed down the stairs), and we shifted over to the Police Precinct.
Here, I was really really uncertain if I'd manage an extreme rooftop landing, or go one level lower. At the end I overshot teh highest rooftop and went for the lower one instead. My engine got killed but nobody got hurt by my landing. I eject, and try to help Charlie out by flanking. I should've probably informed EBass of this because both Charlie and me had a short 2-second firefight with eachother. I just saw nightvision and heard guns, and I basically sprayed things into the dead Terrorist infront of me, but later aimed at Charlie. But they got me before I could do anything.

Dash

Bravo 2 Automatic Rifleman

This mission is horrible, just like all other British missions (both in a good and bad way) :(
So we deploy in a Jeep and move down to the first compound. lwlooz was our Fireteam Leader, originally. As we proceeded to disembark, we had to take cover from a rushing BRDM / BMP (I never get these right) and lwlooz was just able to shout "RUN THE FUCK AWAY" before gloriously falling to the ground, dead. Eugh. Time to lead, I guess. We already had 1 casualty from disembarking, and with lwlooz dead we were down to 2. I try to ping Bravo Squadlead but apparently they were dead.
Me being me, I advance in hope to find a better position (read: traded a solid stone building against lousy containers), and meanwhile Bravo 1 FTL took over Squad lead. I manage to say Bravo 2 is down to 2 before being killed.

Running Rabbit

Alpha 2 Fireteam Leader

So with Fer as our Squad Leader nothing should go wrong. Right?
At the beginning we basically split ourselves in Fireteam Line formation (A2 on the left, A1 in the middle with ASL, A3 on the right, with MAT1 and MAT2 closing the formation to build a W-like formation) and move on. It works well, I try to manage contacts and such. By now I've split my Fireteam into 2 teams, with the AR and AAR in Team Green and AJAX, the AT Rifleman with me in Team Red. We advance and EBass and AJAX were equipping themselves with Rockets and MGs along the way. Before entering Imarat things went horrible though :(
Me being me, I again decide to trade off 3 solid freaking rocks for 2 lonely trees, whilst A3 advances. I wasn't even thinking "oh we're supposed to cover A3", but more "let's make ourselves ready to move into town". We continued focusing on the town and later move into it.
(By now I am down to 10 FPS solid) I try to command my guys as good as I can with as little FPS as possible, but clearing houses does not go well in ArmA2, especially with 10 FPS. We move from house to house, occasionally I tell my team to hold here and spread out because apparently I missed the order of "GO ADVANCE THE WHOLE WAY CLEARING EVERYTHING" (thanks Fer for the subtle reminder), but at the end we are at a blown up house, covering Alpha 3 as they secure the compound.
As we move into the compound I'm up to 6 men instead of 4 because Alpha 1 has apparently been ripped apart or something, so I get 2 AT Riflemen. I quickly rethink my team structure, putting the Specialist guys (AT, MG) in Team Red whilst Team Green is regular Riflemen (including FTL).
We move on, after rearming and headcounts, and clear a bunker. Here I decide to do things all tactical and stuff with Red staying outside providing cover and Green moving in, but either nobody heard me or things weren't clear :( (It didn't work quite well)
As our last move, we decide to clear a Forest, whilst being under heavy fire (presumably from that direction too), but before we were able to do anything, Rabbit exploded. GG.

Crash Site (Attempt 1)

Transport Plane 1 Pilot

My favorite mission this evening. So EBass has the great plan of Zitron landing, and I should drop off Bravo via parachutes.
Command & Bravo get in my Plane. I look around, surprised to find myself in such a crappy plane. It was my first time flying an AN-2. I don't do Independent, nor OPFOR. American tech all the way :P
So Zitron takes off first. I follow. We leave the ground slightly, and by now I am used to being able to pull things up very hard, even if it means I stall, because by now I'm usually at a speed of 200. So I do it. Then, I notice we're losing momentum. A quick look at my speed tells me WE'RE STALLING THE **** OUT. Like literally, we were at 60 km/h on takeoff and now were stalling rapidly. I realize we're not leaving this soon, so I atleast try to save things by somewhat aligning myself.
But, but, but. This crappy plane decides "Let's be a brick and just explode". So it does. Bravo and Command, together with myself, go down in a glorious Fireball. This mission took about 2 minutes for all of us. PREMATURE KAMIKAZE.

Watching was quite fun though, as both BLUFOR and OPFOR decided to land at the airstrip. BLUFOR had an advantage though and Zitron exploded in a fireball as he landed, before anything could be done.

Crash Site (Attempt 2)

Alpha 1 (or something) Automatic Rifleman

So after the short Crash Site, this is attempt 2. Killa was leading us this time, and both teams were only 1 full Squad. We dropped into a designated landing zone, but our engine was dead and we already had casualties because of premature disembarking. At the end it looked like the Helo was going to explode, and I COULDN'T SEE THE EJECT BUTTON, OH GOD. At the end I managed to bail and everybody opened fire on the BLUFOR Helo. Alpha 1 moved into the forest, towards a special designated marker. It didn't last long though as apparently a BLUFOR dude managed to rush right past us with a grenade in his hand and blow us all up in an instant. GG.

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Issus
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Joined: Mon Jul 23, 2012 8:24 pm

Re: [Sun] 10 Mar 2013 (We DID lose the mission)

Post by Issus »

Cholo Episode II
OpFor Bravo 1 AAR (mike-FTL, Guus, me, lwlooz)

Ordered into a set of buildings adjacent to the police station, mike had us split into two groups - one watching north, the other south. Trying to conceal myself a way back from the window, I soon spotted a few smurfs skylining on the northern side, followed by at least a fireteam moving down the slope towards cover on the other side of the street.

Told not to open fire as we were supposed to be a "super-sneaky" force, we impatiently waited until the UN launched their attack. It seems like our southern force started taking some fire, but mike and I managed to remain hidden. Sadly, our concealment was for naught as the UN cleared out the construction site across the road and landed a chopper for a rooftop assault, we were reduced to taking pot-shots at enemy whose cover was at least as good as our own, and soon our building was breached. Typically, this was the moment my flatmate silently appeared behind me and asked me if I wanted a brew. The resulting surprise caused me to spray my bullets in a graceful arc over Macaco's head, who repaid the favour by filling mine with lead. :owned:

Dash
Charlie Medic (SL: Draakon)

As the squad leads and medics begin the mission with no home/vehicle of their own, I was assigned to ride in the Jackal (oh god) driven by Killa (oh god) in the vanguard of the attack (welp). :shock:

Despite being the first element to come under fire, I impressed myself by my ability to jump out and run away really quickly. I then impressed myself even further by my willingness to run back to the Jackal and heal everyone who hadn't been quite so diligent in fleeing in the face of the enemy.

What followed was an intense 5 minutes of dodging HMG fire whilst wiping jam off people's faces. I initially moved to the east wall of the compound hoping to find an easy way in to rejoin the rest of Charlie, but a BMP broke cover just as I rounded the corner and I had the unpleasant experience of watching guys to the right and left of me get cut down as I dodged and weaved furiously. After pitching in to help a few fellows up, I made it into the compound and started healing Charlie as best I could, whilst Killa decided that the best defensive driving is Offensive driving. It was amusing hearing his and Draakon's "energetic" debate on the subject, but sadly he was unable to embed enough corpses in the outside of the vehicle to act as an extra layer of armour, and was promptly shot out of it.

I noticed Draakon was walking wounded and, as we were on the northern end of the compound, I thought it was clear to run over and fix him up. Oops. Turns out there was a single EI in a bush far to the west who one-shotted me with a Lee-Enfield. I doubt Draakon even knew that it happened, even though I was right behind him at the time. I was slightly miffed at this inglorious death, especially as I spectated at least 3 comrades in the vicinity of my corpse who continued to enjoy non-perforated skulls for many minutes afterwards.


Running Rabbit
Bravo 1 AAR (Joseph-Sulphur-FTL, Lazer, me, BlackMamba)

Sometimes I finish a Sunday/Tuesday session and wonder why I bother with ARMA at all, seeing as I am clearly the worst player ever to have graced the server (Example: last week I'm fairly sure I wasted a whole AK clip trying to murder an enemy boulder). Sometimes, things go a little bit better. This was one of those times.

Sort of.

Bravo was given the task of working its way along the southern hills and providing fire support to the assaulting elements of Alpha. In reality, we had our hands full repelling the large numbers of EI that poked their heads out from behind ridgelines and charged up steep slopes out of our line of sight. Over the course of the mission it seemed as if we were taking fire from all directions, with individual fireteams and attachments re-enacting their own private versions of Rourke's Drift against screaming AI hordes while the rest of us fought to get into a position to support.

Luckily, the fireteam I found myself in was excellent. Our spacing, movement, communication and security were good, and Joe was a great FTL. The only point where we found ourselves in serious trouble was quite early on, when we enthusiastically blazed away at an enemy patrol at the valley below only to find ourselves under LMG fire from the opposing slope and the high ground to our south. Within the course of a minute we were all wounded, but somehow managed to drag ourselves back into cover. Huge thanks have to go to the Bravo Medic and the FTL who ran to our position to save us from bleeding out.

Once we stopped leaking vital fluids we continued as before, pouring down effective fire on a multitude of enemies. Taking up positions slightly to the east of Imarat, we were preparing to supress the remainder of the defenders when we noticed that Lazer had launched himself 200m into the air. Although his acrobatics were impressive, he also happened to be dead at time and an SPG was extremely keen for the rest of us to follow in his graceful trajectory.

Taking a slightly more circumspect route, we happened upon a T-34 sunning itself in the valley below. As the newly-promoted AT guy, I was charged with flinging an RPG at it from range. I was as surprised as anyone when the tank exploded, especially as it initially looked like we had only succeeded in angering it. Pulling back from the road, I stopped for a moment to enjoy the scenery when I noticed a four man patrol heading towards our rear. Checking the map, I made sure they weren't friendlies and reported it in, only to realise to my horror that the four men were only part of a 10-12 man squad heading our way. We were incredibly lucky that they hadn't gone active, as much of Bravo was caught out in the open. As it was, we were able to charge into some defilade and gun them down before they could even react. :hist101:

We pushed on, and Joe reported a worrying sight: two T-72s moving down the road towards Rabbit. I don't know if the warning got through to command or not, as minutes later we could hear the unmistakable sound of MBT cannon fire. With understandable urgency Joe ran towards the ridgeline to get a visual on the battle, urging me to follow. I pulled out my remaining RPG and followed behind. By the time we reached the ridge one of the T-72s was already down, but Joe knew Rabbit was in trouble and urged me to fire. The tank was behind a tree and, as I tried to line up a shot I saw the recoil of its main gun, followed by the sad message that the brave Rabbit was no more.

FUUUUUUUUUUUU...

I think Joe actually let out an agonising wail over Teamspeak. The T-72, sensing its job was done, commenced a victory reverse back up the road and I fired the RPG in desperation, narrowly clipping a compound wall as it disappeared from view and the mission ended.

I think I managed to get into the top 4 or 5 on the kill board, which wasn't too shabby for a bog-standard rifleman, even with the T-34 kill. I'm amazed by how much better my marksmanship is when I'm not equipped with a member of the AK family, which is probably an indicator that I should practice more. But, despite the respectable score and decent performance, I can't help but wonder what would have happened at the end if I'd been a little quicker, if I had waited to switch weapons until we were on the ridge, if my aim had been true. The brave occupants of Rabbit could still be alive and we could've made it all the way to Garmsar.

The truth is I failed my comrades, I failed the Party, and nobody had to tell me what to do to make amends (even though the Party did. Repeatedly. Via a number of communication methods. Including pigeons.)

But first...

Crash Site Take One
BluFor Bravo AAR (FTL: Wires)

It was an audacious plan. SuperU, deploying his usual mix of foolhardy derring-do and carefully considered ignorance of facts, decided that the safest way to get BluFor down in one piece and in one group was to land at the airfield conveniently placed to the north-west of the crash site. In AN-2s.

As the C-130 seemed to be in a slightly easier location for OpFor to reach, speed was of the essence. Bravo would be first in, piloted by Dannysaysnoo, and closely followed by Draakon and Alpha. We sprinted to the planes and strapped ourselves in.

There was a lot of grumbling from the back about how tightly people were squeezed in, but I would've traded any amount of uncomfortable closeness for my seat at the front. For one thing, I could tell how slow we were going. I could also see how low we were going. And how the propeller was spinning in rather an erratic fashion. And how our pilot had favoured a perpendicular approach to the landing strip.

(NOTE: The conversation that follows is entirely imaginary and in no way indicative of real people, events or accents)

Strang: Oh dear, this isn't going well.
Danny: Relax! Och, thes isnae mah first time behin' the yoke, dinna ken?
Strang: Isn't it more conventional to land on the runway?
Danny: Thes is real Scottish flyin'! Hauld oan, I'll jist pit 'er doon.
Strang: But isn't that it? The grey strip of ground on our right?
*MASTER ALARM SOUND*
Danny: ...Mebbe
Strang: I can't help but notice we're not slowing down.
Danny: Mebbe.
Strang: And that we just ran out of airfield.
Danny: ...
Strang: And that we're approaching some rocks. At speed.
Danny: Ah shoods probably dae somethin' abit 'at shooldnae ah?

Despite every member of Bravo being injured, we did indeed all manage to get out in one piece. And were in a concentrated enough group to welcome Zitron's arrival with the surviving members of OpFor.

"Isn't that the enemy plane? Shouldn't we, y'know, shoot at it?"
"Yes. Yes we should."

We assumed he had been coming in to land as the flyby was low and slow. As we peppered the plane with small arms fire a few members of OpFor fell out, with at least two parachutes opening. Not knowing if they survived or not, we folded back into the woods to await the rest of the squad. However, Zitron (apparently) met a fiery death and the mission was called. Woot!

It was run a second time with helicopters but I had to leave. Great session though. Now if you'll excuse me, I have a Party-mandated appointment with a bottle of vodka and a Makarov. :suicide:

Mr-Link
Posts: 35
Joined: Tue Mar 05, 2013 4:30 am

Re: [Sun] 10 Mar 2013 (We DID lose the mission)

Post by Mr-Link »

A long day of ArmA, nice session as always.

Workshop
Alpha 3 AAR

Few of us were playing ArmA 3 (so shiny!) and using a sub channel on ts3, when comrade Ferrard generously stepped into the channel to inform us that the workshop is about to begin. Shutting down one ArmA and booting another, I joined Alpha 3, which incidentally was having an AI as it's FTL. We knew what we had to do, but lacking an FTL we were hopelessly disorganized. Comrade Ferrard noticing that our useless FTL was just standing there being all AI-y and stuff, he volunteered himself as an FTL for our group. Everything went smoothly from there on. He shall be commended in a letter for the party headquarters.


Cholo Episode II
Opfor Alpha 2 AAR

So dark!.....we were deployed to the construction site. It was so dark in there that it literally took me at least 2 full minutes to find the stairs to get to the first floor of the building. I was watching the north west side of the building when all hell broke lose on the southern side of the building. I stayed in my position for just little bit longer just to satisfy myself that this is not a diversionary attack. Now sure that possibly all of Bluefor are attacking the southern side, I left my position and gloriously headed south....... only to tumble in the dark and fall down through the stairwell :siiigh:

To add insult to injury, I didnt die immediately. I was critically wounded and everyone was too busy to heal me up. Finally some blufor guy stumbled upon me and finished me off.

EPIC FAIL


Dash
Charlie 2 AAR

Comrade Draakon decided that our team should take the Jackal. Thus, being an AAR and remembering Comrade Ferrard's instructions in the workshop, I got into the gunner's position. It was ok at first, I killed some targets, then the BMPs started showing up. I saw one particular BMP from behind a fence and I shot at it with my 50.cal. He turned towards our Jackal but didnt shoot, the gunner was too busy laughing in disbelief about the audacity of me even attempting to shoot at him with my 50.cal. Finally we got shot from multiple directions, our glorious FTL was martyred for the cause and we had to abandon the Jackal. I exited safely, but in the ensuing chaos of trying to reorganize with whoever was left of our team, I received a bullet to the head. I died instantly.


Running Rabbit
Bravo 2 AAR .....aka the ammo mule

Horrible FPS on this one. We went from hill to hill trying to shoot at stuff with no hope of hitting anything except by our AR fire. Comrade daf scared us for a while when he somehow got separated from the group and came under heavy fire. Luckily he survived his ordeal, and made his way back to us intact. Upon his return I was informed that I am to run to the ammo truck and get some rockets for daf, because apparently that heavy bag that I was lugging around my back all this time had nothing in it that was of much use. So I ran to the truck with my useless bag and all 7 of my frames per second that I was experiencing at the time. After happily filling my bag to the brim with goodies for everyone and as I was starting to make my way back comrade Anvilfolk informs me that he wants me to get him some grenades as well. Obviously when I turned back to Ammo truck, somebody was driving it away (No... wait fer me!). Eventually I get to it, get the stuff and make my way back. Unfortunately I didn't even manage to start distributing the presents before Rabbit exploded in a glorious fireball.


Crash Site Take One
Opfor AAR

We get into our An-2 flown by comrade zitron and start making out way to our destination. Suddenly a blue wall of [ARGH]s and [AAH]s fills the screen. Uh oh, that doesn't bode well. We swallow hard, offer prayers to the dead and push on. We finally see the airport that Zitron will attempt to land on but we are welcomed by hail of fire from many ground sources. I chickened out....err... I mean I figured it would be better if I can continue to fight for the glorious party ideals from the ground instead of staying in a soon to be dead plane, so I push the eject button. I eject and the parachute ....umm...fails to deploy and I hit the cold hard tarmac where we were supposed to land.

The Debriefing screen in all it's wisdom decides that I have killed a friendly parachute :!: :?: and thus as the only man to kill anyone on that mission, I was shot to the top position of the score board.

Hah....Take that Bluefor :zoidberg:

Anvilfolk
Posts: 119
Joined: Thu Jan 17, 2013 3:56 pm
Location: Portugal
Contact:

Re: [Sun] 10 Mar 2013 (We DID lose the mission)

Post by Anvilfolk »

Issus, that was an absolutely hilarious AAR :D

Mr-Link: sorry about all the running in Running Rabbit (aptly named for you, at least!). If it's any consolation, we didn't do much while you were gone. I also feel I did a pretty poor job of FTLing Bravo 2 during that mission, so I'd highly appreciate feedback from you guys (Geronimo, Mr-Link and daf) as well as from Bravo SL (whitesymphonia). We were usually behind Bravo 1 and Bravo 3, but I think we were mostly supposed to stay put as we were advancing too far. We were supposed to be BOF for Alpha, but I don't think that actually happened much.

What IS the best way to engage in these maps? We had an MMG or HMG (can't recall) with Bravo most of the time, and they are much more effective at taking out infantry at range. Even though I tried to direct our AR's fire on some occasions, they usually dealt with most of the stuff down by the road and across to the valley on the other side. The bunker+compound site just past Imarat had tons of infantry that hadn't been dealt with. We really couldn't engage effectively at that range unless I was spotting and microing our AR, but I also didn't see anywhere closer that we could've moved to to engage effectively.

I apologise to my FT for not having that much to do. And again - feedback please. What would you have done differently?

And the same goes for the guys with me on Dash - it was confusion from beginning to end for me. I really wasn't on top of my game. Sorry gents! :(

It'll take me a bit longer than usual before I put some videos up, though they likely won't be mission AARs. It'll probably just be highlights from the session. Keep an eye out for Comrade Carson's and SuperU's videos. I understand they've got some good footage! :D

P.S. Oh, and for Crash Site. It was too bad that the plane version of it started with accidents! But let us learn from mistakes. I would *love* to see a big session with the planes! There's definitely quite a few different challenges! Is the An-2 still faster than the choppers? It'd be great to have faster transport planes from which to HALO for insertion, and perhaps the pilots go back to grab choppers for extraction!

Also: I don't think the C-130 was rendering for me. I saw the cargo just outside it (I was there with daf) but I never saw the plane itself :\ I was *really* confused!

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Ferrard Carson
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Joined: Sun Aug 12, 2012 6:08 am

Re: [Sun] 10 Mar 2013 (We DID lose the mission)

Post by Ferrard Carson »

Anvilfolk wrote:What IS the best way to engage in these maps? We had an MMG or HMG (can't recall) with Bravo most of the time, and they are much more effective at taking out infantry at range. Even though I tried to direct our AR's fire on some occasions, they usually dealt with most of the stuff down by the road and across to the valley on the other side. The bunker+compound site just past Imarat had tons of infantry that hadn't been dealt with. We really couldn't engage effectively at that range unless I was spotting and microing our AR, but I also didn't see anywhere closer that we could've moved to to engage effectively.
Takistan is very much a carbon copy of the topography in Afghanistan. If you ever see combat footage from that theater, you'll notice that you can never see the enemy - they're always firing a crew-served weapon of some sort from almost a klick away. You are correct in observing that MMG / HMG fire is the most effective type of fire at that kind of range, but squad leaders should keep in mind that the Base of Fire they can establish really only needs one fire-team on security to protect the machine-guns.

The other two fire-teams are free to maneuver around the valleys and hillsides as directed by the Base of Fire team (you did put them on a good, commanding vantage point, right?), supporting one another in bounds like Fer had Alpha doing. Our bounding in Alpha was very effective even though we didn't have any MMG / HMG style elements with us, simply because when one fire-team was starting to move, another was just then sliding into position in a place where the latter could cover the former's movement.

In other words, just maneuver. One fire-team can stay stationary for about 5 minutes or so while the other two move via bounding overwatch to secure the route to the next commanding terrain, at which point the security fire-team and MMG travel there. To keep things interesting, the smart squad leader will trade out which fire-team is pulling security detail so that everyone gets a chance to maneuver and engage from "close up" (e.g. M4's effective range).

~ Ferrard
"Take a boat in the air you don't love, she'll shake you off just as sure as the turnin' of the worlds. Love keeps her in the air when she oughta fall down, tells you she's hurtin' before she keels... makes her home."

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Dogface
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Joined: Wed Jan 23, 2013 1:13 am

Re: [Sun] 10 Mar 2013 (We DID lose the mission)

Post by Dogface »

I think it's also possible to be quite effective with the carbines+LMG in a fireteam, if they concentrate their fire together and the FTL directs the targetting very closely with the binoculars. From prone, a coordinated volley of a few aimed shots each in one spot can take out a troop or two even out to 600-700 meters. Of course, this requires the enemy to actually be visible...

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