FTL positions were hard to slot this mission, which means quite a few people were unfortunate enough to find themselves under my amazingly mismanaged "leadership" (emphasis on the sarcasm implied by the quotes!).
Holy Stones
NORTHFOR, Alpha 2 FTL, with Bandzai, NuttyTecc, warner
We were to make a flanking manoeuvre to the west along with A3, who was in the lead. At some point, they come under pretty heavy fire and we don't hear anything more from them (even though a few were still alive). Alpha 2 stacks up on a building a hundred yards south of the mosque and goes under a passageway, only to be fired upon. I tell everone to pull back, but in my infinite intelligence, I decide to take another quick peek... at which point a grenade decides to end the wonderful peeking experience.
That was an amazing grenade throw, I have to say. Great work, Zitron, I think it was
Treehuggers
Alpha 1 FTL, with Bandzai, Steven and EBass
This mission... oh boy, this mission. I have to admit that playing in Chernarus forests against AI is becoming a little aggravating for me. I know I'm not skilled at the whole spotting, pointing and shooting bit, but sheesh. I only saw one enemy infantry this entire mission, and shot him down. I was pretty much pinned down from the first contact on :\
Either way, Alpha was tasked with the north/east side of the road. It took a pretty long time to get moving, but we finally did, and eventually engaged contacts in the trees. Ten minutes later (or so it seems), the platoon was reduced to about a quarter of its original size, and we get the order to charge. Since I knew that as soon as we would poke our heads out we'd get shot to smithereens, I decided for a ... more careful approach to the charge.
Eventually Draakon died, I consolidated what remained of Alpha into a single fireteam, and tried to get us to a position that wasn't constantly under fire from wherever. After death, I realised there were precious little AI on our side of the road. We were being engaged either from the other side of the road (completely obscured by trees and low vegetation and from way down the valley, also almost entirely obscured by trees and vegetation.
We eventually found a little spot that didn't seem to be too dangerous, and... ASL was dead, CO
idem, so the burden of having everyone under their command die was on to me. I'd really appreciate any feedback on what happened next. First I tried to get a sitrep. The tank was damaged, with one engineer and Charlie entirely pinned down. Bravo seemed to be relatively safe by then, but too far out to help Charlie. I told Charlie, tank & co. to hunker up as best they could and told Bravo to make their way down the valley, trying to clear some of the enemies that were pinning Charlie down. I tried to get Alpha to do the same... by then, of course, squads were so depleted that movement was slow, and constantly pinned down by fire.
My thoughts were to try to consolidate a little and see if we could at least clear the bunker, but on second thoughts I should've just had everyone pop smoke and ordered a ... how shall I put this ... glorious rejoining of all remaining elements to consider a possible future glorious charge? Did I mention glory?
I'm starting to think the way to approach these missions is not to hug the road. What I felt for most of the time is that the enemies could be anywhere from straight down the road to all the way on our left flank. If we had the high ground on our left flank, we could easily spot the (less wooded) distance off to the east, and keep a good look further down the valley, which was constantly obscured to me. Then squads on both sides could move towards the road in a pincer movement, while one or two elements covered their flanks, and have the tanks move up as well. Of course, this would take a lot longer, since you'd need to rinse'n'repeat for every stretch of road you'd like to cover after that... and the tank would have precious little to do in the meantime.
Cacheola
BLUFOR Alpha 2 FTL, with tryteyker, Nimrod, Whoracle
I loved this mission, though I heard after it that it was pretty boring for INDFOR. The plan was to go around the town and approach it from the south. Which was pretty much what the plan was last time, and the memory of how we got pinned down in the open fields between dismount and the caches was all to clear in my mind (also, mike and his dastardly IEDs). The plan was again to take the open field, dismounted, and run all the way to the caches...
I'm afraid I might've (unwittingly, of course...) not spotted some of the movement markers on the map that were in the very open field. I had A2 bound up the road with buildings, walls, and other hard cover objects. At some point we reach the town, and this is when I really started to enjoy this mission. I colour-coded two elements from my team and tried to organise those elements in mini-bounding movements, breaching compounds one by one, clearing buildings, etc. These guys were amazing doing that.
We eventually reached the caches and were ordered to take up defensive positions, which we did, looking down on a road to the north through a gate. I should've been paying more attention to our position, because a single grenade (IED?) plus a collapsing building nearby made three of us become wounded. We eventually got healed up and back in fighting strength.
In the meantime, Bravo had kept on moving forward towards caches further in, and I requested permission to start moving up to cover them. Since I'm an idiot, I didn't realise that they were probably all in little hiding places, waiting for ambushes. As move up and stack up at the entrace to the next compound, IceRaiser (I think) shoots us through somewhere and kills at least two of us
Sorry guys, should've had us looking at corners more, and not staying out on the street waiting to stack up
Two Days Till Retirement (Berezino)
Vocals, with Whoracle on lead guitar, Nimrod on the bass and Bandzai on the drums.
I think Cam took some organisational pills instead of the regular drugs, because there was actually a plan for this one! And our band was supposed to guard some warehouses off to the east. The police seemed to have a pretty intricate plan which involved large amounts of being hid before showing themselves. Unfortunately, this meant that we had to hear more of Strang's attempts at winning the giveaway, which meant jokes..... and then, Guus tries to sparkle up some competition, but Strang quickly morphs into a radio music dispenser, that becomes louder and louder.
Either way, with all the joking and discoing, the EI appears in our midst, and it turns out that waiting around in the warehouses payed off. We charged back into town and caught some fascist coppers unawares in an amazing flanking manoeuvre! We were like the cavalry (even moreso because of all the, erm, medicinal herbs we'd been smoking)!
And then it becomes a big confusion and I take a bullet after firing my spitball gun, then first-aid doesn't seem to be working, but luckily the remaining members of the heavy metal orchestra mop up the rest of the opposition and we live to rock'n'roll another day!
All in all a pretty cool session! I'll try to get some videos eventually
Time's running short