[Sun] 21 Apr 2013 (Head ... it's a ridge)

How we died
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fer
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[Sun] 21 Apr 2013 (Head ... it's a ridge)

Post by fer »

Missions:
  • Slippery Eel
  • Huzzah SE
  • Skyline SE
  • Holy Stones
  • Cholo (after-party)
  • Cholo (more after-party))
47 is an excellent number; it's also the number comrades who joined the fight tonight. There was some rapid slotting and competent army-ing from everyone, and nearly 4 hours of tactical action. Well, there was shooting. Anyway ... as co-host tonight (comrade Ferrard Carson kindly took over for the last third of the session), I'd like to thank everyone for coming, and also for the great comms discipline during slotting and briefings.

We began with complex adversarial, Slippery Eel (an extended remake of The Takedown), during which a small force of BLUFOR attempted to use HMMWVs and a mini-gun Blackhawk to intercept the crafty Aziz before he could deliver a report on oil contracts and corruption to the UN offices at the villa. Unfortunately, BLUFOR sustained too many casualties and public opinion in America forced the Party to end the mission (I got a call from the White House). Next, the Party issued ACOGs to many comrades, and sent a platoon of BAF soldiers to clear out enemy positions to the north of Zargabad in re-mixed mission, Huzzah SE. Despite a platoon's worth of enemy tanks, angry Kords, and the eventual fiery death of our IFVs (or 'light tanks'), the objectives were seized in the name of the Party and victory fire was authorised. Another remixed mission followed, this time the high altitude corridor shooter that is Skyline, remixed as Skyline SE by comrade Wolfenswan and myself to include greatly more death. Unfortunately - for us - the Third International Fighting Brigade of Takistan in the name of Che Guevara overcame hordes of enemies, tragic mountaineering accidents, attack helicopters and tanks to push the Takistani Army off the ridge and claim it for the Party too (we're setting up a property management company next week). Finally, Holy Stones provided darkness, confusion and frantic shooting in the night markets of Zargabad (which is precisely why the Party is planning to build a mall next year). There was, of course, some after-party Cholo; but the first rule of after-party applies.

As ever, please post your thoughts, feedback, screenshots and video here - comrade YouTube Hero SuperU's FA doesn't just produce our video idents, but provides leadership and guidance to propaganda artists; more guidance on video editing for Folk ARPS is provided by comrade Ferrard Carson. Posts in the AAR threads really helps us (the hosts and mission makers), both with understanding how we can improve the experiences, and showing potential comrades what our sessions are like.

:v:

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IceRaiser
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Re: [Sun] 21 Apr 2013 (Head ... it's a ridge)

Post by IceRaiser »

Large missions make my craptop geo poo-poo so I spent almost all missions as medic.

Slippery Eel
Alpha SL: Ferrard
Alpha Medic: IceRaiser

We took shelter in a building close to our spawn, a few hundred meters NorthEast of the Mosque.
We saw a Blackhawk fly above, Humvees driving to the mosque and heard the distant sounds of gunfire(and not the wedding-type!).

After a while, Bravo(who were escorting Aziz) reported that Aziz was out of Whisky and had shot his chiropractor!
I rushed over there in my white pickup-turned-ambulance and gave Aziz a 6y Mackmyra to keep him busy while I attend to Dr. Hdla..Hald..Hdlaldd.. his chiropractor.
After that I took a stroll outside the Mosque, stopping to look at the Blackhawk that flew above, spewing fire and death on anything carrying a weapon below.
There, at the intersection, was my destiny.
An abandoned Humvee with an M2 just sitting there, pointing at the sky. It was like Allah himself had put it there and was guiding me!
(after some discussion with Ferrard about it) I did what Allah commanded and took that M2, spun it around and used the infidels own weapon against their flying terror!
The Blackhawk spun around and I left the humvee to loot an AK from a former Bravo member. (Hope I only took out your tailrotor :twisted: )

Me and Ferrard grabbed some bikes and sped away towards the villa, where Ferrard took a bullet in the ass(friendly fire - isn't).
Just as I was running to kiss his bum the mission ended; too many BluFor deaths...


Huzzah SE
Bravo SL: Dabbo(?)
Bravo Medic: IceRaiser

I brought a truck full of ammo and booze and stayed behind the Squad as we moved on the Eastern ridge.
We slowly crept to the edge and then ran down, one FT at a time, to a compound between the fuelstation and the base.
After that Bravo cleared the compounds close by, passed via the fuelstation and linked up with Alpha.
Then we charged the hill and shot some dudes.
(Think I even managed to heal some dudes)


Skyline SE
Alpha SL: Ferrard
Alpha Medic: IceRaiser

After some planning debacle the supreme leaders came to the conclusion that Alpha would try and be on the middle-North side of the ridge, while Bravo was on the middle-South side.
This.. kinda worked. (Look, Bravo on their side!
All in middle!

Aaanyways, we made our way through bunkers and ZU's. I must've healed Kefirz like 5 times or something; his ass can sure take a pounding. :laugh:
At the second last ZU I told Bandzay to "waste" his final shot on it, for a cool effect.
Turns out there was still a T34 that would've loved that shell so we ended up shooting lots of m203 and RPG on that tank.
Victory!
Bonus pic of Head with h4x backpack: lololol


Holy Stones
Alpha 1 FTL: Ferrard
Crazy people: IceRaiser, Nor..Nom-something and Dan(Denise) :psyduck:

We ran south, got shot through a window, got 'naded through the balcony, Denise tried to squeese past me in the stair and we both got smoshed...
But we made it outside, only to face an RPG(Zitron's I think, good shot).
EBass made a valiant attack and rubbed the stones for two whole minutes!


Cholo (after-party)
Druggie with.. uhh Dannysaysnoo I think.
Mission started but I needed to take care of some work, so I drove the car up and parked it with the lights on the Cop Station.
Stepped out for a smoke but got smoked instead. :dance:

Disc'd and went on with the real world. Good session peeps! :jihad:

Toppometer
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Re: [Sun] 21 Apr 2013 (Head ... it's a ridge)

Post by Toppometer »

Slippery Eel:
Alpha Medic

Briefing went well, Alpha would guard the approaches to the mosque using the M2 Hummers and whilst the Bravo flyboys would act as a blocking force outside the villa.

The drive to downtown Zarga was uneventful and Alpha set up before coming under fire. Everything was going well until Super bought it and I was shot by daf whilst i tried to raise the rest of the squad on comms…

Also respect to Danny for a buttery smooth landing without a tailrotor, it looked awesome from spectator.

Huzzah SE
CO

I planned a basic sweep of the ridges using alpha to the west and bravo to the east with the the warriors providing support from the valley floor. Idea being that the infantry would spot and designate, or engage, any threats to the warriors before they could engage whilst the warriors would clean up anything the infantry couldn't handle.

Leadership at the Squad and Fire Team level was excellent (illustrated by the lack of casualties until pretty late in the mission) giving me no micro-management and plenty of time to drink tea and eat biscuits as the spectacle unfolded.

Channeling my inner Ferrard and looking at how the mission panned out, I could/should have:
  • Made it clearer that cross-talk between squads and support is encouraged (mortars for everyone!)
    Been more careful about checking for armor before I sent Wolf to his death.
    Kept the tempo higher to complete the objectives faster.
Stand out moments for me were:
  • SF team calling in mortars on their own position in a last ditch attempt to kill enemy armor.
    Tigers unbridled joy at not being dead.
    Celebratory gunfire (we don't hear it enough!)
Skyline SE
Bravo 1 AR
Was going really well until I slid down a mountain and died whilst trying to first-aid a comrade. :siiigh:

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Bodge
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Re: [Sun] 21 Apr 2013 (Head ... it's a ridge)

Post by Bodge »

Slippery Eel

Alpha 1 FTL
Back into the fray. Tasked with holding the SE corner of the mosque we drove straight in and found nothing and we were re-tasked to the SW, moving in found no immediate hostiles though several suspicious characters were spotted. We dismounted and heard enemy voices nearby so with the HMMWV gun manned we searched the buildings and I took down one guy with a pistol approaching from our NW. Fire came in from the mosque, and a burst of suppressing fire and a couple of 203's took care of that. Stuff went downhill quickly as more accurate fire started pinging into our buildings from Both the SE and the W at the same time, my efforts to drag injured men into cover failed miserably when I selected "First Aid" instead by accident.


Huzzah SE

Bravo 1 FTL
We moved up onto the hills to our SE and swept over them to gain an overwatch position of the Eastern side of the AO. The squad manoeuvred further SE onto the next ridge suppressing and eliminating the hostile teams that engaged us at extreme range. With the squad in position East of the main set of compounds we were tasked with leading the charge to the compounds some distance away. The squad engaged and suppressed the occupying forces and we made it to the compound wall and moved in and cleared the buildings with little incident until Stoner went temporarily deaf. Bravo 2 and 3 covered our next movement and we cleared the next settlement to our NE though Cam had to go and spoil it all by getting shot. With our second objective secured we moved to observe the next target to cover Bravo 3 as the moved in and secured the target. A quick rendezvous with Alpha lead to a final charge to the last objective where Stoner engaged and eliminated hostile armour and we took down several EI before our AR, Terminal Boy was found dead at his rifle leaving Stoner and myself to salute his contribution to a successful mission.

Terminal Boy
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Re: [Sun] 21 Apr 2013 (Head ... it's a ridge)

Post by Terminal Boy »

Huzzah Role: Bravo 1 AR FTL: Bodge

Under Bodge's cautious guidance, we moved up and down ridge lines supporting other squads as we all converged on the objectives in the valley. We took occasional fire from distant enemies in the Green Zone (quaintly referred to as "small holdings" initially by a fellow Brit), but despite the great luxury of an optical site, my little L110 couldn't return effective fire over 500 metres. Comrade Stoner had no such issues with his rifle and was picking of EI that I could hardly see.

As we got closer to the valley, some EI were silly enough to run within range of my L110 and half a belt of 5.56 ball later, they were both silly and dead. To reach the first compound, a dash across several hundred metres of open ground was required which is usually when I get dead, but the enemy in the area were either already dead or really poor shots as all of Bravo 1 made it to the compound unharmed. Cleared this compound and provided overwatch as other FTLs moved past our position.

We lost our AT chap (sorry, can't remember who it was) clearing the next group of compounds as a couple of smarter EI had taken cover inside a building. They didn't last long and we moved towards the gas station using the cover of some burned-out IFVs. At this point Stoner started having VON problems as he could be heard by us, but we couldn't hear him. Bodge told Stoner over chat to stick with me which proved a bit tricky as I must have displeased the ArmA Gods in some way as I glitched while providing roof-top overwatch and was stuck in a crouch to standing animation loop for a couple of minutes until I managed to climb down. By this time, Bodge had moved off towards the final objectives with the rest of the BAF elements as the CO had told the SLs to pull their fingers out. Stoner and myself caught up in time for the push towards the last objective. I was providing cover and suppression back towards the Southern road junction when my luck finally ran out and I got sniped in the head, so I missed out of the glorious victory that was secured a few minutes later.

Really enjoyed this mission as while there was death lurking around every corner down in the town, we knew victory was possible if we all worked together. Did I mention that we had optics? While I don't expect Party funds to stretch to such luxuries on a regular basis, it was a much appreciated treat for Meatshields, 3rd Class like myself.

Skyline A.K.A. The Mountain God Is Hungry Role: Bravo 3 AAR FTL: Dabbo

"Those aren't ridge lines , they're valleys.." The CO's briefing left me thinking "We won't live long enough to die of altitude sickness" and I wasn't wrong. I survived long enough to get to the first bunker/ZU23 site when a sneaky EI GP'd me and at least one other member in the face.

Which mattered not a jot as great entertainment was to be had seeing what was about to befall the 3rd International Brigade as they fought both the Takistani Army and the very Mountain itself. Nobody is sure what woke the Mountain God. Was it the pegs of the Takistani Army's tents? Was it the incessant rumbling of their ancient T-34? Was it the Che Guevara t-shirts of the 3rd Brigade?

One thing was certain, the Mountain had awoken and was equal parts furious and hungry as it turned slopes into death slides and ate 2 Hinds before breakfast.. The last few survivors of the 3rd Brigade (many of whom died of a ZU-23 to the face) had to contend with enemy forces flanking them as they made their last push on the final ZU-23. Alas, the combination of enemy forces and angry mountain was too much for the 3rd Brigade to overcome.

Holy Stones Role: A2 AR FTL: EBass

Lots of running in the dark and ducking bullets saw myself end up hiding in safe corner some way away from the rest of the FT. I shot at a few people who were shooting at me and eventually made it near to the Shrine as Azoz or possibly the other one was victorious. Personally, I declare victory on this mission if I'm alive at the end.

Cholo Role: Gang Bravo 1 Enforcer FTL: Ajax.

Some complicated and confusing planning occurred. Which we ignored due to being full of DRUGS and wanting to kill the Police. I got unto the 2nd floor of a building opposite the Police HQ and took random potshots with my suppressed popgun at anyone wearing a Police hat. We were victorious and many new drugs were ingested. Post-mission statistics showed that I hit the cube root of sod all, but was too wasted to care.

Aqarius
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Re: [Sun] 21 Apr 2013 (Head ... it's a ridge)

Post by Aqarius »

Slippery Eel
A3(?)disgruntled local.
"-They can't kill us untill we draw our guns. -Well, they can kill 24 of us."
The mission had us posing as regular, law-abiding citizens, so the occupators would let their guard down. However, we refused to give way before the enemy, and faced them head on with our trusty Party-issued Makarovs.
They brought miniguns, so we switched to Kalashnikovs.
In the end, victory was ours. The Americans retreated, and the UN will show their crimes to the world!

Huzzah SE
HAT2 gunner
"SF stands for Scottish Force, right?"
Wow. Last time I've seen an ACOG was... Well, the last time we played this mission, oddly enough. I somehow got myself behind a Javelin, and was scoping the valley with B3 when my PC developed sentience. It must have, because every time I'd raise the draw distance over 1k2, it'd say "the hell you will" and drop it back down. Meanwhile, the guidance kept picking up various "unknown-vehicle" markers in random patches of sand (seeing a 100mm muzzle flash erupt from a 1x1m bush is a truly surreal experience). I moved in enough to turn that into "unknown-tank" and let loose. Three dead tanks later, Tink and I embedded into B3 and traded some long range fire with the enemy. Soon realizing that fire over 500m was 'ineffective' (ie. we can't aim to save our virtual lives) SL moved us to support B1 and 2 before rushing into town ourselves. Rearming with captured AT, we were sent to reinforce B1, and charged our objective, claiming victory.
Also, RIP specops.

Skyline SE
B3 FTL
You know that expression, "blew his head clean off"? Well, as I've come to know, it's not just an expression.
Advancing in an approximation of a line formation, we forced our way in, bunker by bunker. During an assault on one of the batteries, I crested a ridge to be met with a 23mm barrel, a flash of light, and, soon after, a chorus of voices informing me how "that looked painful". By now, the battle had escalated. The enemy was bringing in reinforcements by air, and the losses were mounting. The rumble was damning indeed. The mountain god was angry. We had awoken him, and now he demanded sacrifice. Man after man fell, flicked off by the wrathful titan. The enemy Hinds closed in, vain and foolhardy, and were struck down. Having driven the flies to ash, Old Man Mountain returned to his slumber, leaving the surviving comrades to finish the task. Bomb in hand, they repeatedly charged the enemy tank, eventually bringing it to it's knees.
[/allegedly]

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audiox
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Re: [Sun] 21 Apr 2013 (Head ... it's a ridge)

Post by audiox »

Workshop
FTL

A rather low turnout for the workshop, we were one fireteam + ferrard, but he made the best of it and we got some valuable insights into city-control. We did some bounding, some AT-firing, and then moved out in a HMMV to take control of a street intersection whilst ferrard zipped about with his magical teleport-thingy.
I think i parked the HMMV too close to the first compound, it should've been further out so that scanning with the turret could've been less of a nuisance. Other than that the people (i suck at remembering names, sry!) set to do the clearing did a good job and we got the height i wanted in relation to the intersection, leading me to believe it would be a good idea to drive the HMMV further down the road.

In the second practice-clearance i was part of the clearing-team, whilst the other team was in the HMMV. This did not work as well. Being FTL and steering people about whilst positioned in a turret is one thing, but having to move and clear whilst being clear about what i want other people to do with a split fireteam is very tricky. When the asset behaves so differently from infantry as a HMMV doubly so. It became too chaotic and my orders were on the whole poor and uninformative.
After that we did a house-clearance with suppression and Ferrard told us the pros and cons of clearing from the top/bottom of a building.


Slippery Eel
OPFOR Alpha 1 FTL
I liked this mission a lot. The asymmetry is quite marked, but the wait for Blufor is tense, and the multiple objectives our VIP has to get to/through over the course of the mission makes it a real race against time.

Of course, the first hurdle was that nobody seemed able to hide their makarovs, which kind of blew parts of our plan.... Doubletapping Ctrl didn't work either, so we were at a loss there. We went to get some Ak's, and discovered that the party had enlisted some weird Bioshock-esque technology which kept replenishing the weapons cache with new weapons from what can only be alternate dimensions or some stuff like that. Oh well, more AK's are always nice....
We hung out, watched the chopper, and was eventually sent towards the blue mosque (from the North-east) with nary a clue as to what was going on or what would encounter us there. Fair enough. I did what i could by somehow muting my mic causing us to be charmingly out of sync with the rest of the world.
Anyways, this allowed us to play with some move and cover stuff, which is always handy.
We reached the mosque, got to watch Ice mow down the chopper, felt rather uninformed about what was happening and dallied about without direction. We were told to head east towards the Villa and kept moving through the urban landscape. Watched some people in a car drive past, heard them get blown up a few moments later and waited. Thereafter Ice and Ferrard came racing down on some bikes, but were shot shortly after dismounting. Somebody managed to get rid of enough Blufor to win us the mission immediately afterwards.

A fun mission to play, hope to see it again.

Huzzah SE
Bravo 2 AR

The party gods have answered my prayers and provided us with a mission that doesn't involve those bloody forests!!!. This was basically a turkey shoot, and a fun one at that. Sitting far out and pewpewing AI has its charms, but we could've afforded ourselves to live more dangerously, methinks. The point is that we have so much intel on enemy ground forces due to our height advantage that its a great mission to throw squads to the wolves by sending them directly down the road. I think that would've been a lot of fun (of the mayhem and death variety we so dearly love) compared to the somewhat drawn out and slow moving affair it turned out to be.
Overall had a good time.
Oh, and at a certain point in the mission i decided to get wounded on the top of a building. This was rather funny since Ferrard had discussed the drawbacks of being high up in a building (namely extraction of wounded and disengagement) and he was forced to get himself killed trying to get me down from where i was. :siiigh:

Skyline SE
Bravo SL

Once agoin the party gods favored me with a mission wothout those goddamn trees! The mountain gods though, were not so forgiving. :siiigh:
Whoah. As an SL this was really, really confusing. Three fireteams and three attachments all moving on the same side of the ridge with little understanding of the terrain in front. (Other than the presence of MG-nest after MG-nest.)

First of all, sorry to the attachments, you must've felt pretty underutilized. Reading maps for such a terrain was a hastle, so the mortar couldn't get proper bearings on the nests, i never really got it into my head when MAT should come into play and they were forced to do their own thing, and SAM didn't really have too much to shoot at in the air.

I really had no working way to get information out to the fireteams in such a manner as to make effective move and cover possible. We all ended up just halting and clustering, and that must have been horribly confusing. Luckily they managed to act on their own initiative quite regularly, and they did at times keep good forward momentum. (Under the circumstances.)

In the end the mountainside claimed me, as i went looking for my medic. Oh well. The rest of the mission was as previously noted fun to watch!

Nimrod
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Re: [Sun] 21 Apr 2013 (Head ... it's a ridge)

Post by Nimrod »

Huzzah SE
Bravo 2 AAR

This mission was a lot of fun, Bravo 2 busted out some legit long-range gunfire.



(Sorry to Ferrard for recording and uploading footage of your unfortunate sprint directly off a rooftop.)

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fer
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Re: [Sun] 21 Apr 2013 (Head ... it's a ridge)

Post by fer »

Slippery Eels

TH1 Pilot: Dannysaysno
|- Gunner: Fer


As transport for a six-man Bravo, we were placed under the command of comrade SL Tigershark for the duration of this mission. Combat stress had changed comrade Tigershark; he just wasn't the same young man I'd known at the Party training camp for young leaders. Ah, those tender years in the springtime of our youth, those endless days of warm sun and ... anyway ... comrade SL Tigershark cut a rough figure now, designating an LZ with a name that evoked his brutal sexual appetite. We landed unopposed near the villa, the gravy-train riding UN troops and officials watching from their luxurious perch (they like to watch); but to see what had become of this once promising young leader ... I was dead inside already.

Fortunately, I was not so dead as to be unable to operate the controls on BOTH miniguns in our Blackhawk. Normally, I am not only happy with my Party-issued AK, but unable to comprehend the attachment some individuals have to BLUFOR equipment and call-signs. However, as we orbited the city, and I spied those ant-like people in the streets below through the sights of my awesomely powerful weapon, I succumbed to temptation and decided we should adopt the call-sign 'Super Six'. I got on the radio to tell comrade pilot Dannysaysno, and took his 'uh, yeah, whatever' as a resounding endorsement of this idea.

Of course, this new-found BLUFOR mania had little effect on me, but after spotting Alpha's bodies around their vehicles at the mosque check-points and hearing reports from Bravo of contacts to their south-west, I gripped the controls of my min-gun and responded the only way I could.

I hosed the living f--- out of those buildings.

Perhaps there were families in there. All I knew was that there were insurgents sheltering - and being sheltered - in those houses, and I had a mandate to DESTROY. They were all guilty. 2,000 rounds per minute not good enough? Flip to 4,000 rounds per minute and bring kinetic democracy to the street as well! Man, this was awesome. I was awesome. So ... much ... POWER!

Then our tail-rotor was damaged and comrade Dannysaysno was forced to put us down just beyond the riverbed to the south-east of the villa - but not before I could tell Bravo that 'Super-Six is going down'. Then we got out of the helo and ran across the fields until we met up with comrade medic Dan, who patched us up and declared us ready to re-enter the fray.

Comrade SL Tigershark was still up and by now Bravo was all that was left of BLUFOR. We were placed into buildings just south-west of the villa and told to ambush OPFOR if they made a dash along the road. Comrade Dannysaysno even managed to salvage an RPK and made ready to democratise any car that came along. Meanwhile, I gripped my MP5 and thought about Charlie Sheen in Navy Seals. I wondered if I should put a bandana on.

Just as I was wondering whether or not to spray-paint a giant eagle on the bonnet of my car, we took some more casualties and the mission ended (BLUFOR couldn't lose more than 75%). I was sad - not about the mission, but about the way combat stress had change comrade Tigershark, and grateful that I am such a stable individual.

:v:

Huzzah SE

Alpha SL: Fer
|- M: Guus


Alpha'a initial tasking was straightforward: climb the western ridge, orient south, and sweep it for enemy infantry and bunkers before coming to rest overlooking the enemy positions north of Zargabad. Beyond my three fireteams (led ably by comrade FTLs Draakon, Mamuto and Bandzai), we would have comrade Dogface's HAT team in tow. This would be a cakewalk!

To begin with, it was. We mounted up in two Land Rovers and an MTVR and drove west to the ridge, then dismounted and formed a squad-wedge, orienting ourselves south. Comrade medic Guus was to follow behind us in the MTVR (because it contained ammo), as would the HAT team in their Land Rover (which was supposed to contain ammo, but didn't). I was aware of a friendly mortar team in our space, but assumed they'd be sensible enough to stay behind my infantry.

We moved forward, sometimes as a squad, sometimes with A1 providing overwatch as the rest of the squad employed the undulations of the ridge line to bound. We knew there were infantry contacts ahead of us on the ridge, but their numbers appeared small and I wanted to maintain momentum (and stay level with the rest of the platoon, which was advancing down the valley and the eastern ridge). There was sporadic fire from my fireteams, but eventually we were within sight of the end of the ridge. At this moment, we spotted an enemy squad moving towards us from the valley beyond (to the south), and I elected to set up a defensive line: better, I believed, to let the enemy crest and walk into the sights of our guns - especially now that Alpha 2 had recovered a DShKM from a nearby enemy bunker.

The squad, now in V-formation, set up the ambush and waited; but the enemy declined to come on, and comrade CO Toppometer called me up to request that I hurry things along. I sent comrade FTL Bandzai's Alpha 3 forward to scout, and eventually all of Alpha was arranged at the end of the ridge. Down on the valley floor was the enemy squad, beyond them - at the enemy positions that were the mission's objective - were two tanks, an HMG and more infantry. We opened fire.

HAT had come up and loosed its single Javelin round on an enemy tank (to great effect); the other tank was also cooked-up (perhaps by comrade Tigershark's IVF1 to our left?). We traded fires with the enemy infantry, both in the valley and beyond; rounds pinged around us and I was wounded. Aware - painfully so - that we were exposed on the top of the downslope, I ordered FTLs to pop smoke and pull back. This was executed superbly (kudos to comrade FTLs Draakon, Mamuto and Bandzai), allowing us to re-group, heal the wounded and even check to see if we required re-supply from our squad vehicles.

Talking to comrade CO Toppometer, I admitted we had been driven back; so he sent comrade Tigershark's IFV1 to observe the valley floor south of our position. Tigershark couldn't see any contacts, so we moved forward again and spread out at the end of the ridge, overlooking the town. We were told that Bravo had begun its descent to the east, so I oriented the squad towards the town and thus began a few minutes of accurate scoped fire on the half-dozen enemy troops we could see in the compounds to our south-east. It was turning into a turkey-shoot.

The squad was oriented south-east, with A1 at the tip, A2 to the left and A3 securing our right. Unbeknownst to any of us, an enemy fireteam was creeping up the slope towards A3. Although A3 had been tasked with looking in the direction of the enemy's approach, soething went wrong and two of comrade FTL Bandzai's team went down (including himself). A1, A2 and the remains of A3 reacted quickly, but I had to pull them back for a second to prevent the whole squad scrambling down the slope in a tactical blob: enthusiasm for taking the fight to the enemy was great, but I wanted to retain our formation because once a squad becomes a blob it's much harder to lead.

Suitably reformed, A1 and A2 moved downslope to the south-west, eventually confirming that no further enemies persisted in our area. We were now on the valley floor, with only sporadic rocks for cover, and I realised we were committed to the advance. The survivors of A3 were rolled into the other two fireteams, so Alpha remained effective, which was just as well: suddenly, to our left, IFV1 exploded and burst into flames.

Under cover from comrade FTL Draakon's A1, comrade FTL Mamuto's A2 ran forward, pulled the wounded crew from the burning vehicle and administered first aid. Then we bounded to the nearest set of compounds, some 50m to our south-east. For the next five minutes we held that area, incorporating the patched-up crew members and MAT1 straggler, eventually reforming as a 3-element squad of more than regular strength.

When Bravo joined us, having swept through the settlement to our east, we stepped off for the final objective. Alpha was to take the western-most segment of the enemy positions, so I made for this destination at head of my own element, with A2 screening left (south-east) and A1 right (north-west). As we hit the objective an enemy BMP-2 appeared, but was almost instantly destroyed by AT fire from Alpha (and quite possibly Bravo). We then traded fire with enemy infantry off to the south, before eventually securing the positions.

Comrade CO Toppo authorised celebratory gunfire.

:clint:

Dannysaysnoo
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Joined: Fri Jun 15, 2012 7:56 pm

Re: [Sun] 21 Apr 2013 (Head ... it's a ridge)

Post by Dannysaysnoo »

SLIPPERY EELS - TH1 PILOT

Under the careful, ever-present eye of Comrade Fer, I knew I had to be as top-notch as top-notch pilots go. We started by expertly disregarding Tigershark's flight plan, and taking a slight detour, as we dumped our passengerload down on LZ DannyButtSecks. Once done, we were told to orbit! We spun around so much, any faster and I would have been dizzy. Fer made mention of a Super Six, and my questioning as to what he was on about went ignored, as I did my best to maintain a steady tilt angle and maintain forward velocity.

Then, drama, and some .50 cals hit. Our Torque Rotor was busted irreprably, and we were still in the air! After ducking and weaving all over the place, we made a mostly intact landing, which I now wish I had filmed.

Conversely, Fer, when clutching my MP5, I was thinking of Who Dares Wins. (Don't watch it, it's frightfully boring.)

Then, too many Americans died for Scottish Pilot to complete his mission. Drat.

HUZZAH SE

Me gusta ACOGs.

I made the brave decision to lead SF, or Scottish Force. Unfortunately, SF were to set up an ambush, but their ambushees were too quick off the gun, and SF were gunned down in short order.

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