Haha, great writeup Moon. :3
Bend - C2(?) FTL
We holed up behind a rock and discovered we had no AT, so decided to wait a little while and roll around on the floor until it felt like a good time to pop out.
Unfortunately it wasn't actually a good time to pop out as we all got killed!
Wideola - Charlie SL
This turned into an epic mission that I really enjoyed.
Playing against AI puppetmasters, we had to clear out a certain number of caches in a relatively well-populated part of rural Chernarus. Inserting to the north by helo, we slogged our way towards a wood overlooking the AO, got mortars set up somewhere safe, and went to the treeline to see what we could see.
It turned out we couldn't see a lot, and at the same time we got word that we were being sent to assault the cache in the relatively-large village of Sosnovka while the other squads handled the woods to the west. I split up the two Charlie fireteams, with C1 heading for a set of walls overlooking the village, while C2, me and the medic wandered into the eastern woods for a flanking attack.
This is when things started to get hairy. Hearing that C1 were getting torn up from the town, I had DW rain down some fire with the 81mm, and also called in an attack run from the A10. The whining growl of the approaching engines and the fizzing of rockets was welcome but the sudden OHGODEXPLOSIONSEVERYWHERE in the woods was less so, as we found ourselves floored by a slightly mis-aimed salvo. As we tried to patch ourselves up we started coming under stronger and stronger assault, so I had everyone gird their loins and pelt their way into the red circle that held the promise (but not the reality) of sweet, sweet cache.
After a little time spent recombobulating ourselves, we got orders to clear Sosnovka, so we ran a quick loop around the town which was indeed full only of dead bodies. At this point the mortar team had shot all their shells, so they were running down to us -- only to get bushwhacked in the same woods that had eaten half of us before. Well since DW had been responsible for so many exciting and useful explosions I decided there was no way we were leaving him behind. I had three of us stay among the buildings and cover us while the rest of us worked our way over to him, and the baddies in the woods shot at us with great fury. I managed to reach DW and start dragging him to safety, with the rest of Charlie throwing smoke, blasting away with great enthusiasm at the woods to suppress the naughty woodsmen, and even giving their lives and legs to get our man back into safety.
Eventually we managed to drag ourselves out of the chaos and behind a sturdy wooden fence, and patched ourselves up. Things seemed to be going badly for the rest of the team, so I decided it was time to get what glory we could, pulled the bedraggled remains of Charlie together, and start to hotfoot it down the rood towards cache O4, at a nearby barn. With a bit of sprinting we managed to find some ground that wasn't being shot at, and quickly cleared the barn - no cache. We did, however, find a rather tasty-looking truck.
At this point all sorts of people were calling out for help and describing some terrible-sounding stuff over CC, so I had everyone pile into the truck and head towards the CO element, who I noticed were coming down towards us from Sosnovka. (NB -- Apologies for not communicating what I was doing to the squad during this part -- it slipped my mind as things were getting so hectic on CC!). Once the CO had hopped in, Alpha and Bravo started clamouring for help and extraction. Bravo bravely waved us off after realising our canvas-topped truck would probably not be a match for all the men with guns they were surrounded by, so we headed up the hill and into the woods to see if we could find the two lone survivors of Alpha.
Feeling somewhat like a Pelican pilot in Halo, I pulled up to the spot marked on the map, but no Alpha was to be found, and they reported they were about 100m away. At the same time a GP exploded nearby and suddenly we were being shot to bits, so I slowly and laboriously turned the trucks tail and ran for it,
laughing weeping at the sound of Alpha's plaintive cries as we abandoned them. Revving it pell-mell down the hill, I didn't notice we were headed into the thicket of badmen who had done for Bravo until one of them splattered over my windshield, and then the rest of them filled the truck cab with more holes than a bucket o' holes.
Flippin' great stuff! Despite the sudden encounter it seems like some of the truck occupants actually managed to survive and live on to drive the truck to all sorts of wondrous and magical places filled with bullets and explosions, and even blow up a cache or two, before eventually getting wiped out. Anyway, awesome!
Nutcracker - Nut driver (audiox gunning)
Ebass took on the challenge of trying to get our fragile T90 prototype (no maingun, engine breaks if you go faster than 30km/h) through Falar and to safety in 15 minutes while the other team attempted to stop us. Would they succeed? Oh yes.
Bravo and Charlie were sent hiking into the hills to clear out any ambushes and flank Falar from the cliffs, while Alpha, after a brief detour, moved along the road ahead of us. Driving the tank like a teenager stalling their parents car in the driveway, I managed to burn out the engine almost before getting out of the first village, though this did give the troops time to clear some distance ahead. Eventually we started rolling forward again, encountering a makeshift, bus-based roadblock. This was soon cleared, but as we started rolling past it we took a hit from a rocket (or something that went boom) and hared it backwards along the road, screaming all the way. At this point Audiox decided to catch a breath of fresh air by sticking his head out the hatch, but ended up catching a faceful of hot lead instead.
With time running out and little time left to complete the mission, we eventually had to grit our teeth and go for a head-on charge towards Falar. Unfortunately this went about as well as it always does and we almost immediately got blow up, dashing our hopes and dreams across the floor like the head of a particularly slippery and depressing baby.
Lifting the seige - B2(?) FTL
A shortlived (for me) but sweet test of a new Kale mission. After landing on the Chernarus shore by by boat (btw, did anyone else see the driverless mini-boats ghosting along next to the RHIBs?) we started working our way through Cherno (or Elektro?) to take out some mortars and fortified positions. I think Washington was doing the SLing, and there was some nice neat tactical stuff as we bounded from street to streeet covering eachother. Eventually we neared the construction site and my FT slowly edged around the corner. I saw some men in green uniforms, and wondered whether they were some of the friendly militia we'd been seeing for a second too long as they promptly shot me in my beautiful face. It was quite gratifying to hear, as I fell to the floor in slow motion, a furious burst of automatic fire as my FT performed a RRR (Rapid Reaction Revenge) maneuver and blasted them all to hell in about 0.5 seconds.
From there I got to idly watch on Cuddlefish taking over and accompanying the rest of the team on a largely well-coordinated and tactical, and then at the end briefly bloody and screaming assault on the enemy positions.
Great stuff all round!