Terminal Boy wrote:What should be SOP for use of smoke to protect/mark the wounded player?
Throw the smoke between the wounded and the enemy to screen, which wouldn't give the Medic a good location for the wounded and might expose the Medic to additional enemy fire?
Drop the smoke right next to the wounded player which gives the Medic an accurate marker and allows the Medic to reach the wounded via the friendly side of the smoke?
I wouldn't go as far as defining any kind of SOP. After all, each situation is gonna be different, sometimes you're hit so hard you know you're gonna bleed out in less than a minute and need immediate help. The smoke itself is big enough so that the medic knows where he's going. It doesn't really matter if it's on top of the dude or ten meters away, it just removes the need for map markers.
What I usually try to do is put the smoke in such a way that the wounded dude has a concealed path towards hard cover if there is any around. If not, then just screen him from wherever you think the fire is coming.
I think the main point is, throw smoke, then resume firing/moving.
Another thing that not everybody might know: despite all its flaws, the medical system we use simulates blood loss and "raw injury" separately. When you start fixing a dude (as a non-medic man), first thing you do is actually stop the bleeding. Then you proceed to very basically heal the wounds, but only a medic can really do that.
What that means is starting first aid, and interrupting it quickly, will earn the wounded comrade a lot of time by reducing his blood loss. The amount of red on your screen is proportionnal to the speed at which you lose blood.