- Internecine II (Merkel Edition)
- A Friend in Need
- Shady Harvest
- Roadside II
- Fuel Utopia (pfter party)
Technical Note: Apologies to all comrades who got stuck in the broken spectator script featured in A Friend in Need. Even before the start of the subsequent mission, the comrade engineer responsible turned himself in voluntarily, was arrested and then 'encouraged' by Party thugs officials to review his work. I am happy to report that a fix has been found, and will be published shortly (as it was related to v2-7-2 of F2). The comrade in question is now resting at a Party health spa.
Proceedings began with remixed adversarial, Internecine II (Merkel Edition), where two forces of MP5-wielding locals put the emphasis on 'close' in CQB. After the madness, but also simplicity of that fight, the action moved on to Chernarus and an altogether more complex affair. Comrade hero mission maker Wolfenswan's latest adversarial, A Friend in Need, saw a rag-tag force of OPFOR attempt to deliver the coup de grace to an ambushed USMC squad, whilst friendly Blackhawks raced to the scene in a bid to extract the marines (after destroying the crates of Ikea furniture they had been hauling, thus denying the enemy fresh home furnishings). Next, comrade IceRaiser's Shady Harvest saw the Party authorise a gunship, delta force and sniper team - in one mission - before throwing special forces and a BAF infantry platoon into parallel missions in the same AO. Huge kudos to all element leaders, as this mission was a success on both fronts. Finally, in puppeteering mission Roadside II, OPFOR finally triumphed after adopting a plan involving markers named 'porcupine' and an attempt to break the world record for soldiers in one building. Remember the Alamo, comrades.
As ever, please post your thoughts, feedback, screenshots and video here - comrade YouTube Hero SuperU's FA doesn't just produce our video idents, but provides leadership and guidance to propaganda artists, we also have a new youtube channel that he manages so if you have any content you think should feature then let him know and he will sort you out, for more info check out this thread!; more guidance on video editing for Folk ARPS is provided by comrade Ferrard Carson. Posts in the AAR threads really helps us (the hosts and mission makers), both with understanding how we can improve the experiences, and showing potential comrades what our sessions are like.
Overall, a good session last night, but we're a little rough in places and I'd like to pick up on them now so they don't grow into issues:
Leadership and toy slots karma: if you plan to take a toy slot during the session, please ensure you've taken a line leadership role (FTL, SL, DC, CO) in at least one of the previous missions. Think of this as Makarov-backed karma.
Marking routes on the map: ArmA does funny things when there are lots of markers, so please refrain from marking routes with 'daisy-chains'. Instead, please mark waypoints only.
COs must designate LZs: for mission-opening insertions, please don't mark a large area and leave it to the pilots. If in doubt about LZ safety/suitability, either use a recon bird (if available) or err on the side of caution.
Vehicle navigators: when pilots and drivers require a navigator, the senior element leader in cargo navigates or designates a navigator. We don't navigate by committee (but we can all complain about the in-flight movie).
Needless VON chatter in stealthy approaches during adversarial missions: rather defeats the purpose of the CO's plan. Please, please don't do it.
Rules of engagement: should be set by the CO, but if in doubt please assume you are not free to fire unless you or another element are in immediate mortal danger. Attachments in particular should avoid unauthorised, premature engagement of distant targets.
Thank you for helping the hosts by observing these friendly pointers, comrades.