[Sun] 25 Aug 2013 (Ramming Speed)
Posted: Sun Aug 25, 2013 9:52 pm
Missions:
With comrade Tigershark in command, perhaps it's no surprise that Highway began with a premature engagement. The convoy was a fair way north of our ambush site when the shooting started, forcing the platoon to move up the green zone and into a head-on clash with the enemy. Despite taking very heavy losses, we were able to do the requisite amount of damage to the enemy. Probably. Unreachable saw us assault an enemy airfield in an attempt to destroy two Hinds parked in hangers. Eschewing the heavy machinegun, mortar and AT assets at our disposal, we of course opted to charge across open ground and let our survivors create beautiful fireballs by driving trucks into the helicopters. In Fall of Aziz, comrade SuperU managed to disgrace the Party by sacrificing many comrades in order to get comrade Aziz and his beloved Goldie AK to the airfield, and then fail to get either of the two aeroplanes airbourne. After that, Rescue saw us play a cat-and-mouse game of SF operators and Black Turban hostage-takers in a Zargabad full of civilians and TK Army outposts. It was great stuff.
Note: If you turn up drunk/intoxicated/high, please do two things: avoid any form of leadership slot, and avoid spoiling things for others. If you don't observe these requests, the host will ask you to leave. None of us wants to go near kick/ban territory. Actually, please just try to avoid turning up drunk/intoxicated/high.
As ever, please post your thoughts, feedback, screenshots and video here - comrade YouTube Hero SuperU's FA doesn't just produce our video idents, but provides leadership and guidance to propaganda artists. We also have a new YouTube channel that he manages so if you have any content you think should feature then let him know and he will sort you out, for more info check out this thread!; more guidance on video editing for Folk ARPS is provided by comrade Ferrard Carson. Posts in the AAR threads really helps us (the hosts and mission makers), both with understanding how we can improve the experiences, and showing potential comrades what our sessions are like.
- Highway
- Unreachable
- Fall of Aziz
- Rescue
With comrade Tigershark in command, perhaps it's no surprise that Highway began with a premature engagement. The convoy was a fair way north of our ambush site when the shooting started, forcing the platoon to move up the green zone and into a head-on clash with the enemy. Despite taking very heavy losses, we were able to do the requisite amount of damage to the enemy. Probably. Unreachable saw us assault an enemy airfield in an attempt to destroy two Hinds parked in hangers. Eschewing the heavy machinegun, mortar and AT assets at our disposal, we of course opted to charge across open ground and let our survivors create beautiful fireballs by driving trucks into the helicopters. In Fall of Aziz, comrade SuperU managed to disgrace the Party by sacrificing many comrades in order to get comrade Aziz and his beloved Goldie AK to the airfield, and then fail to get either of the two aeroplanes airbourne. After that, Rescue saw us play a cat-and-mouse game of SF operators and Black Turban hostage-takers in a Zargabad full of civilians and TK Army outposts. It was great stuff.
Note: If you turn up drunk/intoxicated/high, please do two things: avoid any form of leadership slot, and avoid spoiling things for others. If you don't observe these requests, the host will ask you to leave. None of us wants to go near kick/ban territory. Actually, please just try to avoid turning up drunk/intoxicated/high.
As ever, please post your thoughts, feedback, screenshots and video here - comrade YouTube Hero SuperU's FA doesn't just produce our video idents, but provides leadership and guidance to propaganda artists. We also have a new YouTube channel that he manages so if you have any content you think should feature then let him know and he will sort you out, for more info check out this thread!; more guidance on video editing for Folk ARPS is provided by comrade Ferrard Carson. Posts in the AAR threads really helps us (the hosts and mission makers), both with understanding how we can improve the experiences, and showing potential comrades what our sessions are like.