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[Mission feedback] Berezino Clearance

Posted: Sun Mar 24, 2013 11:28 pm
by kalelovil
This was the first mission played during today's session.

What were people's thoughts on it, suggestions or criticisms?

Re: [Mission feedback] Berezino Clearance

Posted: Mon Mar 25, 2013 12:00 am
by wolfenswan
This isn't gameplay related but the server was really struggling for some reason, barely getting over 15 FPS while maxing out one core. This didn't affect the players too much as far as I can tell but could have impact on AI perfomance. Just to compare: On the old server (barely worse stats than the new one) we had around 20s for the joint joint with easily over 400 AI (and some scripts running).

The other missions in the session all were well over the 30 FPS. My best guess is on some extensive script looping/checking every frame.

Oh and a more structure briefing wouldn't hurt. Even if there isn't much to it it helps a lot to keep at least "Situation" and "Mission" separated. The former is the general state of affairs, the latter a snappy, no-nonsense summarization of the main objectives.

Re: [Mission feedback] Berezino Clearance

Posted: Mon Mar 25, 2013 10:28 am
by Draakon
wolfenswan wrote:This didn't affect the players too much as far as I can tell but could have impact on AI perfomance.
Usually for me on chernarus with such seemingly large scale missions, I had a stable FPS around 15-25. For comparison, Redsnow has really low FPS for me, below 15.