Head's arma2 launcher.

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head
Posts: 133
Joined: Sun Jul 31, 2011 4:22 pm
Location: Sweeeden

Head's arma2 launcher.

Post by head »

Hello friends.

I have constructed my own A2 launcher trough my mastery of the arcane arts.
Note: More info will be posted when its not 3am.

Image



Download!

Code: Select all

Arma2 Launcher
Made by [FA]Head


1. I can not be held accountable if it breaks your computer.

2. Pictures should be 64x64 and placed withing the "presets" folder with preset name . png so "FA.png" etc..




Blah copywrite 2013 stuff dont steal plox etc
Last edited by head on Fri Feb 01, 2013 1:42 am, edited 4 times in total.

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IceRaiser
Posts: 247
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Location: IKEA

Re: Head's arma2 launcher.

Post by IceRaiser »

Niiice. Great work!

Dannysaysnoo
Posts: 72
Joined: Fri Jun 15, 2012 7:56 pm

Re: Head's arma2 launcher.

Post by Dannysaysnoo »

This looks damn, damn good. :D

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head
Posts: 133
Joined: Sun Jul 31, 2011 4:22 pm
Location: Sweeeden

Re: Head's arma2 launcher.

Post by head »

Weee update.


Image

Anvilfolk
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Re: Head's arma2 launcher.

Post by Anvilfolk »

Looks great! I'm growing more and more unhappy with play withSIX and am considering ditching it as a game launcher.

daf
Posts: 64
Joined: Sun Aug 26, 2012 6:21 pm

Re: Head's arma2 launcher.

Post by daf »

Anvilfolk wrote:Looks great! I'm growing more and more unhappy with play withSIX and am considering ditching it as a game launcher.
You really don't need to use play withsix as a launcher but it's still the best option for updating.

daf
Posts: 64
Joined: Sun Aug 26, 2012 6:21 pm

Re: Head's arma2 launcher.

Post by daf »

Had a quick play with it and made it trow an exeption, assuming it's because i left the description blank or maybe my use of the "\" character in the name.

Code: Select all

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\Desktop\Arma2LauncherWF\presets\FA ACE\ACRE.xml'.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
   at System.Xml.XmlTextWriter..ctor(String filename, Encoding encoding)
   at Arma2LauncherWF.modViewData.Save(String name)
   at Arma2LauncherWF.addPreset.button1_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Arma2LauncherWF
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/Desktop/Arma2LauncherWF/Arma2LauncherWF.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1001 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1001 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1001 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

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head
Posts: 133
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Location: Sweeeden

Re: Head's arma2 launcher.

Post by head »

I'd say the use of "\" in the name.

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IceRaiser
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Location: IKEA

Re: Head's arma2 launcher.

Post by IceRaiser »

Would be neat if you could ninja-hijack into the SU network and have either an update but-ten or have the launcher check each mod via the SUN(lol) for updates before launch.

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head
Posts: 133
Joined: Sun Jul 31, 2011 4:22 pm
Location: Sweeeden

Re: Head's arma2 launcher.

Post by head »


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