Dirty scenario ideas
Posted: Wed Oct 12, 2016 10:06 pm
Hi all,
Just as a place for me to jot down thoughts as they come to me and as an open platform for others to steal borrow ideas.
I've not touched the editor in any meaningful way since OFP but the itch is back and I im looking seriously into mission making.
I'm looking at other games and movies as inspiration, most noteably the old rainbow six, ghost recon games and OFP itself. I want to play quite straight forward, realistic scenarios.
Mission idea 1: Coop ~20 players
The skinny:
Blufor: Nato
Opfor: syndicate, csat
Main objective: blow up drug factory, escape alive.
Sub objective: blowing the radio tower prevents CSAT helicopter commando re-inforcements. (5mins ETA on alarm)
Setting: Evenning, low fog.
Just as a place for me to jot down thoughts as they come to me and as an open platform for others to steal borrow ideas.
I've not touched the editor in any meaningful way since OFP but the itch is back and I im looking seriously into mission making.
I'm looking at other games and movies as inspiration, most noteably the old rainbow six, ghost recon games and OFP itself. I want to play quite straight forward, realistic scenarios.
Mission idea 1: Coop ~20 players
The skinny:
Blufor: Nato
Opfor: syndicate, csat
Main objective: blow up drug factory, escape alive.
Sub objective: blowing the radio tower prevents CSAT helicopter commando re-inforcements. (5mins ETA on alarm)
Setting: Evenning, low fog.
- Mission starts with teams already disembarked from boats.
- Normal load out with suppressors. UAV team.
- There are unarmed suvs patroling with armed guards passing through checkpoints around the perimeter (red dots)
- The CSAT team are about 16 strong drop in and try and cut you off.
- Possibly bunker/ additional outposts. Enemy numbers to be tweaked based on feedback.