Just been pointed to ACE 3, which is apparently coming very soon.
http://forums.bistudio.com/showthread.p ... ost2910796
Just wondering if Folk ARPS will be using this at any point?
I rather loved ACE2 back when I used it.
ACE3 coming soon, will we be using this?
Re: ACE3 coming soon, will we be using this?
Lots of that looked nice, including the medical system and "cutting down fences" which might see me running about altis with a boltcutter ignoring OPFOR in order to target the real enemy - low level, hard to see until you've autorotated into them, wire fences.
But:
But:
- This bit: "a rough estimate can be made for our release sometime this month" has the software engineer in me guessing we're three to four months out from the first buggy release.
- I would have thought lots of the ballistics stuff would be in the Marksmen DLC anyway.
- If we were to abandon the friction-free FolkARPS session principle, it'd make life harder for us more casual Comrades, and if we were doing that, you'd really want to include more terrains and weapons - I mean, if it's just the case of going to the default launcher's Mods tab, hitting the steam link and selecting @ACE3, why not @A3MP and @HLC_Core, @HLC_G3, @HLC_AR15 and the @HLC_AK_Pack and then why not... well, you see what I mean.
- Also, the medical system looks nice, but none of us ever survive long enough to use it. Issuing FTLs with sidearms for wounded FT members to prevent enemy interrogation would be a much easier fix...
guns.ie ● stochasticgeometry.ie ● weak.ie
Don't tell mom I'm a pilot, she thinks I play piano in a whorehouse
Don't tell mom I'm a pilot, she thinks I play piano in a whorehouse
Re: ACE3 coming soon, will we be using this?
Simple answer, 99% that no, we won't use it, our whole emphasis is on being as ''friction free'' as possible.
Besides, there are a ton of different groups out there who use modpacks with various bells and whistles, and by running mods we would lose our... uniqueness.
Besides, there are a ton of different groups out there who use modpacks with various bells and whistles, and by running mods we would lose our... uniqueness.
''I am not going against tanks'' - Tryteyker, MAT gunner.
''Downboated so much, it's an u-boat now.'' - Boberro.
''Sorry, I meant hon hon hon baguette baguette Eiffel Tower'' - Mabbott
''Downboated so much, it's an u-boat now.'' - Boberro.
''Sorry, I meant hon hon hon baguette baguette Eiffel Tower'' - Mabbott
- wolfenswan
- Posts: 1209
- Joined: Wed May 25, 2011 4:59 pm
Re: ACE3 coming soon, will we be using this?
Let's see what the future brings and how modular it truly is. There's plenty of stuff in ACE2 I can happily do without.
That said, once 1Tac adapts it I'll certainly give it a try.
That said, once 1Tac adapts it I'll certainly give it a try.
Folk ARPS Mission Making Template & FAQ
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Re: ACE3 coming soon, will we be using this?
Are 1Tac our beta testing group?wolfenswan wrote:That said, once 1Tac adapts it I'll certainly give it a try.
Honestly, I feel like I'll get a visit from the commissar just for reading their AARs
guns.ie ● stochasticgeometry.ie ● weak.ie
Don't tell mom I'm a pilot, she thinks I play piano in a whorehouse
Don't tell mom I'm a pilot, she thinks I play piano in a whorehouse
Re: ACE3 coming soon, will we be using this?
Actually, serious mod question, we use STHUD and STstaminabar on the clientside (or at least, it's permitted); is there a reason why we don't use the rest of the STUI mods like STGI? Is it just because of worries over compatibility or is there a serverside component to those? Or do they just not jive with our groove?
guns.ie ● stochasticgeometry.ie ● weak.ie
Don't tell mom I'm a pilot, she thinks I play piano in a whorehouse
Don't tell mom I'm a pilot, she thinks I play piano in a whorehouse
- wolfenswan
- Posts: 1209
- Joined: Wed May 25, 2011 4:59 pm
Re: ACE3 coming soon, will we be using this?
At least ST_GI is in (it's part of ST_Hud and included in the FA repo too), are there any others?Sparks wrote:Actually, serious mod question, we use STHUD and STstaminabar on the clientside (or at least, it's permitted); is there a reason why we don't use the rest of the STUI mods like STGI? Is it just because of worries over compatibility or is there a serverside component to those? Or do they just not jive with our groove?
No but they're the friendly neighborhood modgroup. We don't judge them and they don't judge usSparks wrote:Are 1Tac our beta testing group?wolfenswan wrote:That said, once 1Tac adapts it I'll certainly give it a try.
Honestly, I feel like I'll get a visit from the commissar just for reading their AARs
Folk ARPS Mission Making Template & FAQ
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Re: ACE3 coming soon, will we be using this?
There are a few, but ST_GI was the one I was thinking of - if it's in, why don't I see the nice hexagons on my teammates in our sessions? Are they disabled serverside the way the objective waypoint is in some missions?wolfenswan wrote:At least ST_GI is in (it's part of ST_Hud and included in the FA repo too), are there any others?
(Oh, and to anyone disabling that waypoint marker in missions that involve flying, from hell's heart I spit at thee)
I did go through their installation routine right up to the point where I realised I'd have to go learn ACRE and do more keybinding and I just lost my bottle at that point.wolfenswan wrote:No but they're the friendly neighborhood modgroup. We don't judge them and they don't judge us
If it won't result in a visit from the commissar I might try again at some point, satiate the tabloid urge to see new lands before I've figured out how not to grenade my own injured Comrades..
guns.ie ● stochasticgeometry.ie ● weak.ie
Don't tell mom I'm a pilot, she thinks I play piano in a whorehouse
Don't tell mom I'm a pilot, she thinks I play piano in a whorehouse
- wolfenswan
- Posts: 1209
- Joined: Wed May 25, 2011 4:59 pm
Re: ACE3 coming soon, will we be using this?
Regarding ST_GI, I just tested and can see them fine. Are you sure you they weren't there at all? They disappear at roughly 55m.Sparks wrote:There are a few, but ST_GI was the one I was thinking of - if it's in, why don't I see the nice hexagons on my teammates in our sessions? Are they disabled serverside the way the objective waypoint is in some missions?wolfenswan wrote:At least ST_GI is in (it's part of ST_Hud and included in the FA repo too), are there any others?
(Oh, and to anyone disabling that waypoint marker in missions that involve flying, from hell's heart I spit at thee)
Edit: Just tested shift-click markers alone on the server on Veteran difficulty and they work fine when in a vehicle?
Folk ARPS Mission Making Template & FAQ
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Helpful tools and guides for mission-makers
Our home-brewn scripting guides, snippets and more
My ARMA3 Missions - to download select a branch and pick "Download ZIP".
Re: ACE3 coming soon, will we be using this?
Nope:wolfenswan wrote:The shift-click waypoint has to my knowledge always been disabled?sparks wrote:(Oh, and to anyone disabling that waypoint marker in missions that involve flying, from hell's heart I spit at thee)
https://youtu.be/xQ4BPDmWK9s?t=12m3s
But it is disabled in some missions and not in others. I couldn't use it in Bees when I was flying last time for example (FROM HELL'S HEART!)
And regarding ST_GI, I just tested and can see them fine. Are you sure you they weren't there at all? They disappear at roughly 55m.
Nope, I don't see nothin' boss:
https://youtu.be/Rz6n9vf5qCQ?t=7m47s
Which probably means I've screwed up some setting somewhere I guess if you can see them :sadtrombone:
guns.ie ● stochasticgeometry.ie ● weak.ie
Don't tell mom I'm a pilot, she thinks I play piano in a whorehouse
Don't tell mom I'm a pilot, she thinks I play piano in a whorehouse