Re: Session-Long-Efficient-Super-Hardcore-Ambitious Mission
Posted: Tue Jan 19, 2016 4:39 pm
Boberro, I totally see where you are coming from. I have played a few missions before where the sense of continuity means you are living in the game throughout and really feel like youre part of an epic mission. Personally I love having to resupply after a battle and knowing that therell be no loading screen. However I really just dont think its feasible for FA. Everything I said above is said in the focus of our sessions. We are just too loosey-goosey, both in and out of game, for that to work. I fear we would need to debase ourselves and slip to the level of the milsim cosplay cretins as fer labels them.
I think personally, if I could run a multihour long session like that, I would limit it to 10 players, and make sure everyone is on the same page as to how it will run. And I would have a whole saturday off with no responsibilities to distract me. And a crate of nice beers... I'm probably asking for too much there.
Edit: Actually to bring up the point you make about "more of the same". I think thats easily avoided when planned around. We tend to have series of missions that share a theme rather than a story (ie. All missions are mech, just in different places). As such they wouldnt be the best when played back to back. With a custom written set of missions, it opens up the opportunity to mix up the composition and style of each mission, which keeping the narrative element as the linking theme. Epic long missions can get a bit stale for some, as oftentimes the transport helos will be useless for a bit, then the infantry need to stand around for 30 mins while something else gets done. With the right group of people that can be just as fun and immersive, but with our goal of providing an engaging and fun experience for everyone, I say just have transport helos in one mission, then swap them out for MMGs in the next mission when appropriate.
I think personally, if I could run a multihour long session like that, I would limit it to 10 players, and make sure everyone is on the same page as to how it will run. And I would have a whole saturday off with no responsibilities to distract me. And a crate of nice beers... I'm probably asking for too much there.
Edit: Actually to bring up the point you make about "more of the same". I think thats easily avoided when planned around. We tend to have series of missions that share a theme rather than a story (ie. All missions are mech, just in different places). As such they wouldnt be the best when played back to back. With a custom written set of missions, it opens up the opportunity to mix up the composition and style of each mission, which keeping the narrative element as the linking theme. Epic long missions can get a bit stale for some, as oftentimes the transport helos will be useless for a bit, then the infantry need to stand around for 30 mins while something else gets done. With the right group of people that can be just as fun and immersive, but with our goal of providing an engaging and fun experience for everyone, I say just have transport helos in one mission, then swap them out for MMGs in the next mission when appropriate.