Yes comrade, you heard right. However it is not the only new thing to be revealed, we have F2 V+ to accompany it.
So then, what's this F2 V+ thing?
F2 V+ is a modification of the existing F2 mission making framework, with a few tweaks and changes to cater for the needs of the V+ sessions.
Well what like?
The core of the changes centre around the pre-placed platoons, as well as the inclusion of new equipment from our mod pack. Also included are minor fixes, changed to default gear load-outs and ACRE set on by default.
How do I use it?
It's simple, just download it from here, and use it like a regular version of F2. Here is a link to the GitHub for those interested. If you are a complete beginner, the F3 tutorials on the F3 wiki are almost entirely backwards compatible to F2, and the F2 wiki itself has plenty of information. Or if you prefer human contact, then ask in our Skype perma-chat.
So this is for V+, I assume it needs mods?
Why yes, you're rather astute for a narrative device, aren't you comrade? To use F2 V+ you will need our mod pack. Instructions to get hold of it can be found here.
But I like the old F2! Can I still use that?
Of course you can. The existing framework is the basis for F2 V+ and can still be used, but if you want to use our shiny new factions you'll need to do a lot of grunt work to make them play together. F2 V+ has already done that for you and much much more.
So how so I use this with the new islands?
The instructions for changing the island are found here on the F2 wiki. The map names are as follows:
- Aliabad - MCN_Aliabad
- Capraia - IsolaDiCapraia
- Caribou Frontier - Caribou
- Clafghan - clafghan
- MBG Nam - MBG_nam
- SMD Sahrani - smd_sahrani_A2
F2 V+ is still under development, and this is only a first release. If you find something wrong please PM comrade Satire here on the forums, through Skype or Steam. He will take the error outside and hit it with sticks until one of the two gives way.
Right, I think I get the basics, but what's different in F2 V+? Like a big list of things?
Well you did ask...
- Pre-placed platoons of new Russian Naval Infantry (In desert camo), US Army (Woodland camo, 1980's style) and US Marines (Desert camo, 1990's style).
- New vehicles integrated into the Orbat.
- Pre-placed units now come in small platoons (No Charlie squad, only MMG, MAT, SAM and Eng attachments) Party because we never use some of these, but also because the editor has a group limit that the new platoons would break. References to the missing groups still exist for those wanting to add them back.
- New gear loadouts for all factions, including the new factions. Changed to be slightly more accurate to real equipment where applicable.
- New factions set to use briefings of their "parent" factions (Naval Inf to Russian, US Army and Marines to respective factions)
- Pre-placed cargo system module, allowing you to ride on top of select soviet vehicles.
- ACRE and OA backpacks on by default
- Group markers and ID's for new factions.
- Units who receive a PRC-117 no longer receive a backpack. This is to stop them clipping into each other and looking like arse.
- A big list of classnames for the new weapons, along with their relevant ammunition types
- BAF - SMG replaced with iron sighted L85, L110 with aimpoint replaced by L110 with Iron sights, M9 Pistol Replaced with Sig P226 and M240 Replaced with L7 GPMG. Comedy grenades replaced with ones that go boom.
- CDF - Standard infantry weapons are standardised around the AK-74 family, with Kobra sights and wood furniture.
- NAPA - Weapons standardised around the AKM series. SMG replaced by Uzi
- Chedaki - Weapons standardised around the AKM series. SMG replaced by Uzi
- Russia & Naval Infantry - AK-74M family of weapons with Kobra sights and black synthetic furniture. Bizon has grown a Kobra sight.
- Takistani Army - Standard infantry weapons are standardised around the AK-74 family, with wood furniture and iron sights.
- Takistani Militia - Weapons standardised around the AK-47 series. Mac-10 SMG for the hell of it
- Takistani Guerillas - Weapons standardised around the AK-47 series. Mac-10 SMG for the hell of it
- UN - Ban Ki Moon has come to town and brought M16A3's with him. For those unfamiliar, these have full auto mode. Riflemen get an Aimpoint and Carbine is now an M4A1 with Eotech. AR is an M249 para.
- US Army (ACU) - Weapons standardised on Burst fire M4 series.
- US Army (Vintage) - 70's/80's style. M16A1 with 20 round mags, and M60 in the squads. MAT now has an M47 Dragon. May god help you.
- USMC (Marpat) - Modernised Marines, M16A4's M4A1 carbines and M27's with C-Mags for AR's.
- USMC (Vintage) - 90's to early 2000's style, M16A2, M4 and full length M249.
- Vehicle changes: Some platoons have had changes made, IFV allocation is now usually vehicles 1 and 2 being lighter vehicles (eg. BTR) and vehicle 3 being a heavier IFV (eg. BMP). Of couse, this can all be changed around and is currently a work in progress.
- A speadsheet detailing the new vehicles can be found here
Changelog
v1.0 - March 30th, 2014 - Initial Release
v1.1 - April 2nd, 2014 - Work done on RHS cargosystem and USMC orbats
v1.2 - April 10th, 2014 - Gear assign errors fixed, flavour items for USM mod sent to the gulag, RHS cargosytem removed until further notice, unit names fixed for new factions.