A few points I've been thinking about:
- The helicopter extraction: The crash landing notwithstanding, how did people feel about the timing? I noticed contacts within 100m of the LZ, but we could have easily got the HVT out. In the ideal world, there would have been a Bravo or Charlie element slotted who would have had to load up, slowing it down by maybe 60 seconds. If it was too close, putting the pilots in a barracks and doing "Le Mans Start" could be an option.
- Armament: The protection team are armed with carbines only, except FTL's who have GL rifles. The reinforcing FT's have Rifles, AR and Medics instead of RAT, due to airlift considerations. (9 dudes in a Orca leaves no room for medic) One initial idea was to give them SMG's to make the reinforcement more critical and give FIA an edge.
- Alternate escape options: If the chopper goes down, I had considered adding a few randomised civilian vehicles for the team to extract in, perhaps with a few AI manning roadblocks to make it a bit risky. A more simple option would be making the pilot an engineer for field repairs. Thoughts?
- Location: I want this along the stretch of highway between Kavala and Kore, mainly since I'm planning to link the back-story in with Thorn. That said, I did consider adding a few randomised starts to locations in the area, such as the Stadium, Power Station and other parts of highway.