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fa3_a71_halfway2a3way_v1

Posted: Tue Jul 22, 2014 9:13 pm
by audiox
This has been played now. How did it work? Comments very welcome!

Re: fa3_a71_halfway2a3way_v1

Posted: Tue Jul 22, 2014 9:16 pm
by dancemoox
The Officer could do with looking a little more distinct from the other AAF forces, so he stands out a little more. Officer uniform and a beret would be a good start I thing :)

Re: fa3_a71_halfway2a3way_v1

Posted: Tue Jul 22, 2014 9:31 pm
by Kefirz
I agree with Dance, in the heat of the battle it is easy to miss him.

Re: fa3_a71_halfway2a3way_v1

Posted: Fri Jul 25, 2014 12:40 pm
by Lord Penney
For reference, I was the AAF officer for the first play of this mission.

No one actually found me (as in, even set foot in the same building as I) until about 20 minutes in where I, under Wolfenswan's instructions, left my original building and started to run around. Admittedly, I didn't get to see a lot of the mission as I was hiding for most of it; however whilst I was making my way to my quiet corner, I got the impression that there a few too many AAF forces. I think that reducing the number of AAF to a token defence force would keep the focus on extracting the VIP (rather than clearing buildings) whilst still ensuring that the first team to arrive are slowed down.

Also (I think this is an ARMA issue rather than the mission's fault), I did try and lure my would-be captors with a siren's song; however, they were unable to hear me until I joined group! Perhaps this is the source of the issue?

Re: fa3_a71_halfway2a3way_v1

Posted: Fri Jul 25, 2014 11:25 pm
by Satire
First off, My PoV was a Blufor Rifle grunt in Homercleese's FT.

To quickly echo Penney's comments, the VON function seemed to be pretty much useless. Unless he decided my good 2 mins worth of yelling "Penney! Join my group! We're here to save you from the bad men" were tactically ignored.

An AI with a similar AddAction script to what we had in BlackFolk Down would work well enough, plus it allows an extra player to enjoy the firefight. Since we don't use ACRE/TFR, it might be better leaving the role to a non-player one.

Other than that, I like it. Contact comes quick and the action is on-the-fly, which is just how I like it in an adversarial. :)