fa3_a60_Miscommunication
Re: fa3_a60_Miscommunication
Fun, focused adversarial. Couple of thoughts:
- I'm not sure the briefing made it clear that the objective is garrisoned by armed AIs.
- Because the AO is small, a few parked vehicles here and there would help to make the roads a little more interesting, and encourage people to do more than just go firm in building and plink each other through windows.
Re: fa3_a60_Miscommunication
I agree, the briefing is open to a little ...
miscommunication
miscommunication
[/allegedly]
Re: fa3_a60_Miscommunication
One thought I had was possibly to destroy some of the buildings around the AO (bonus points if you could randomise it each time) in order to limit the amount of nice open windows to shoot from.