fa3_c40_ghosthawkdown
Posted: Mon May 04, 2015 12:27 pm
Already got some feedback on this from the AAR, so thanks for that. Audiox recommended I add a few more slots, since sometimes we can be approaching the 40 player mark on a sunday. An attachment for Alpha (who have 2 spots in the helis free) and Bravo (who can have an MAT attachment in the truck maybe) will add 4, and maybe a second fireteam for charlie can be added as an overflow team in case there is a lot of people playing.
I have to admit my ignorance of the difference between the "Orca" and the "Orca (Black and White)" seems to have caused some frustration for people. I have flown the orca multiple times, and I would have bet money that every time it had an unguided rocket pod. I see now the difference, so apologies. (Although those 50. cals were provided by the party for a reason. Carson, our differing philosophies strike again).
The other comment people made was along the lines of what do we do once the primary objective was complete. Well on this one, I really thought it was a little bit self explanatory. The main objectives are to blow the chopper and kill the HVT. The extra objective remains to evac charlie team and get everyone out of the town/back to base. Maybe this needs to be stated more elegantly in the mission briefing? I sort of dislike using a mission end trigger here, since that can lead to some anti-climactic endings for stragglers waiting to evac while the rest of the team has escaped. Again maybe it just needs to be made clear to the host in the admin briefing.
I have to admit my ignorance of the difference between the "Orca" and the "Orca (Black and White)" seems to have caused some frustration for people. I have flown the orca multiple times, and I would have bet money that every time it had an unguided rocket pod. I see now the difference, so apologies. (Although those 50. cals were provided by the party for a reason. Carson, our differing philosophies strike again).
The other comment people made was along the lines of what do we do once the primary objective was complete. Well on this one, I really thought it was a little bit self explanatory. The main objectives are to blow the chopper and kill the HVT. The extra objective remains to evac charlie team and get everyone out of the town/back to base. Maybe this needs to be stated more elegantly in the mission briefing? I sort of dislike using a mission end trigger here, since that can lead to some anti-climactic endings for stragglers waiting to evac while the rest of the team has escaped. Again maybe it just needs to be made clear to the host in the admin briefing.