fa3_a50_witch_hunt

Help make Party-approved missions harder
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Kasmeister
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fa3_a50_witch_hunt

Post by Kasmeister »

Rebels defend their last outpost from overwhelming CSAT forces.
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Aqarius
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Re: fa3_a50_witch_hunt

Post by Aqarius »

-Your FIA ORBAT consists of a command element and three fireteams. If I were you, I'd label them either ASL, A-1,-2,-3, or CO, A, B, C. But that's just me.
-In the ORBAT, you note that we're short on ammo, but in the actual mission I still had 300 rounds. You want scarce, cut that in half and we'll talk ;)

Other than that, it went fantastic.
[/allegedly]

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Kasmeister
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Re: fa3_a50_witch_hunt

Post by Kasmeister »

Thanks for feedback, i got that to fix + the disappearing GL grenades on CSAT side.

I gave FIA riflemen 6 magazines, maybe i forgot to switch it for the mine guy. Will fix.

So:
- Maybe one more mine for FIA
- Fix ammo
- Fix grenades
- Possibly change orbat
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Aqarius
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Re: fa3_a50_witch_hunt

Post by Aqarius »

You gave them 6 on their person, but there's 4 more in the backpack.
[/allegedly]

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Kasmeister
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Re: fa3_a50_witch_hunt

Post by Kasmeister »

Ahhhhhhhhhh crap.
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Eagle_Eye
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Re: fa3_a50_witch_hunt

Post by Eagle_Eye »

I agree with aquarius. Apart from some small things it ran very well. Simple idea, the idea of defenders having the element of surprise worked well. Also the threat of mines gives the attackers something else to think about.

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Kasmeister
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Re: fa3_a50_witch_hunt

Post by Kasmeister »

v3 changelog

- Now FIA consists of command element, alpha, bravo and charlie
- Reduced magazine count on FIA side
- Amount of HE 40mm grenades for FTLs and SLs on CSAT side increased to 6
- Fixed bugged out spawns for FIA side
- Engineers on FIA side now have 4 anti personnel mines
- Added arrow markers showing the direction of attack

known bugs

- Commander for FIA still shows as "ASL" on the nametag ingame. Name on slotting is good though.
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Eagle_Eye
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Re: fa3_a50_witch_hunt

Post by Eagle_Eye »

To fix the ASL problem in game. You need to find the f/groupID script. This script takes each of the group names, and assigns them their ingame tag used for the chat box and nametag. Similar to how groupMarker sets the name of each group on the map screen.

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Kasmeister
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Re: fa3_a50_witch_hunt

Post by Kasmeister »

I don't think it's that serious of a problem for now. I'll fix it in the next version if i have more to fix / add / change. Thanks though.
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