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fa3_c58_cornered

Posted: Sun Mar 27, 2016 9:59 pm
by darkChozo
NATO, trapped behind enemy lines, holds out for rescue from Command, whoever that is. Features an automated traitor system.

This seemed to go well, but I'd any feedback would be appreciated, particularly regarding any issues with the respawn system.

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Version History

v1
Initial release

Re: fa3_c58_cornered

Posted: Sun Mar 27, 2016 10:52 pm
by boberro
Playing as a lone attacker was intense. I managed to get so close to my "old" position, by crawling in microterrain in otherwise open field, that I had chance to long for a pistol.

Re: fa3_c58_cornered

Posted: Sun Mar 27, 2016 11:02 pm
by Kefirz
Is it possible to change the traitors to a different faction?
It's nothing major, I just was surprised that a friendly was shooting me, because he had F3 tags, turns out he wasn't that friendly :D

Re: fa3_c58_cornered

Posted: Mon Mar 28, 2016 1:17 am
by darkChozo
I don't think I can change the player's faction (though if someone knows how, I'd appreciate it!), but I can change the nametag script to filter out players that have turned.

Re: fa3_c58_cornered

Posted: Tue Mar 29, 2016 11:17 am
by wolfenswan
You can have them join an empty group of an opposing side or set the score at -1000 (not sure if nametag filters the latter).

Re: fa3_c58_cornered

Posted: Tue Mar 29, 2016 2:50 pm
by darkChozo
That'll change their side, not their faction, and I'm already doing that (joinSilent createGroup east). Looking at f_nametags, it looks like the Draw3d Handler is looking for

Code: Select all

(faction _x == faction player || side _x == side player || group _x == group player)
, which doesn't exactly make sense to me. A guy who's not on your side still isn't on your side even if you're both blu_f, right?

EDIT: Looking back, this probably is set up so a guy who friendly fires (sideEnemy) or is setCaptived (sideFriendly) still has a nametag. I guess that works.