fa3_c58_vive_la_agraria

Help make Party-approved missions harder
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SuicideKing
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fa3_c58_vive_la_agraria

Post by SuicideKing »

First Tanoa mission! Much driving. so music. such hoisting. wow.

I was afraid that the light, grenade-less loadouts would be too less, but I think we just about managed it. These were of course defaults, could be changed by host.

That spec ops marksman probably needs to lose his suppressor. Probably. I just think he's the only really non-obvious high threat element there is, but was probably too OP.

Gunboat didn't respond, will double check whether i set it to careless or safe.

Can't remember anything else that was obviously broken.
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