fa3_c44_force_recon
fa3_c44_force_recon
A remarkably simple mission with an attempt to make generation kill looking dudes in prowlers. I probably need to make this a little tougher since many of the AI decided to stroll through the field and die
Re: fa3_c44_force_recon
Great mission, the run today took a completely new approach from the previous one I recall being played and still remained fun.
Very cool load out choice with RCOs and SPARs, consider getting rid of NVGs since its played in daytime.
Noticed quite a few statics and vehicle crew + passengers who were missing uniforms.
The patrol boat wasn't moving along the coastline (not sure if intended), it was stationary in defilade to a few hills.
Very cool load out choice with RCOs and SPARs, consider getting rid of NVGs since its played in daytime.
Noticed quite a few statics and vehicle crew + passengers who were missing uniforms.
The patrol boat wasn't moving along the coastline (not sure if intended), it was stationary in defilade to a few hills.
Re: fa3_c44_force_recon
Along with the aforementioned missing uniforms on several units, every single unit had green hex harnesses and backpacks rather than normal hex.
Re: fa3_c44_force_recon
The uniforms issue is a problem with assignGear_AI, I believe. Not sure why it happens, but it only seems to affect units that start mounted in vehicles and I've never seen it with manual assignGear.