[Sun] 10 Apr 2016 (Accident Implies Nobody's To Blame)

How we died (in the future)
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darkChozo
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Joined: Fri Aug 14, 2015 12:48 pm

[Sun] 10 Apr 2016 (Accident Implies Nobody's To Blame)

Post by darkChozo »

A spectacular 33 comrades joined us for a night of killing AI and each other. Sometimes we even meant for it to happen!



Runlist:
  • Radio Gaga
  • Delivery Denied
  • Cornered
  • Assault and Battery
  • :dance: Afterparty! :dance:
  • Amazing Race
  • Salt Flyers
  • Shipping Problems
  • Amazing Race
  • Jets
  • HELICOPTERS
  • Shipping Problems
  • Plumbers
  • sleep
You may have attended today's Workshop. If not, considering attending a future one on Sunday at 18:30 British time, right before the session. Learn how to get shot in style!

Finally, we will be adopting Tanoa a week after it's official release in the next couple of months. Start saving up now, so you can catch virtual malaria in the future!

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madrak_the_red
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Joined: Wed Feb 11, 2015 1:33 am
Location: Firing wildly out of a tank hatch

Re: [Sun] 10 April 2016 (Accident Implies Nobody's To Blame)

Post by madrak_the_red »

GeEom: Mortar Whisperer

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TURN OUT FOR WHAT

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Boarnoah
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Joined: Sat Jun 28, 2014 11:53 pm
Location: Toronto, Canada
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Re: [Sun] 10 April 2016 (Accident Implies Nobody's To Blame)

Post by Boarnoah »

Assault and Battery
B1 AR
We lost half the fire team entering the town, it didn't help that I managed to get squad leader and fire team leader mixed up and reported a dead squad leader on platoon net. Lost connection shortly after that, my apologies fireteam hope you guys made it out alive from that. :cry:

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AJAX
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Location: San Diego

Re: [Sun] 10 April 2016 (Accident Implies Nobody's To Blame)

Post by AJAX »

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