[Sun] 23th September
:thinking:
Lost Sector: 120120 (A1 RAT)
For me, this was quite ordinary. Wandered through the woods, shot some mans, heard someone shoot the squad leader, blew up a jeep...the usual.
For GeEom, also quite ordinary: he caught a single silent bullet in the first 2 minutes of combat. Rest in peace.
Shield & Sword (F3 gunner)
Fox 3 spent a large part of this mission sitting watching a flank. It was a very nice flank in that the enemy didn't come through it, but it made things a little uneventful. Luckily, we were eventually moved to another location where we were able to spot and destroy several enemy vehicles - including a Slammer that ate approximately seven APFSDS and HEAT rounds, and just kept on trucking.
Hornets' Nest (Medic)
Combat medic is right! As one of the last survivors of a jumbled, poorly-coordinated city assault, I ended up shooting a lot of people in the face. I'm proud of myself, not least because none of them were friendlies. Despite the "inconclusive" ending, I think we can all agree that this was a solid victory for the art of marksmanship.
Combat Evolved (LASO) (Medic)
This one wasn't as deadly as I'd hoped for a half-strength run. Adjustments will need to be made...
Shado went about a minute before picking up enemy gear. He was shot soon afterwards, and quite rightly too.
Despite the loss of most of our commanders, and several encounters with enemies who could see through walls, we pulled off a quite respectable sweep-and-clear for the finish. Shout out to SK for joining with me to make a hybrid MMG/ASL team that turned out to be unexpectedly effective at clearing buildings.
And on one final note, if you haven't tried enabling the Aiming Deadzone control option - I recommend it! It seems a little weird at first, but I found it improved my aim.
FA missions & session host. Tank appreciater.