Lefty wrote:New player here - Lefty in game
Glad you're enjoying yourself!
Budget Issues - A2 FTL
A nice warmup mission this one. Sit on a hillside, plink at some badguys, try not to cry as your fireteam is slowly whittled away by the green incoming tracers. props to first-time(?) CO Tubby for keeping the line plugged and Tigershark for lifting off and getting us out of dodge.
Frini Fracas A1 FTL - BLUFOR
A quick and tense run this was. Blufor had some troubles at spawn but we weren't too far behind when we got into town. Unfortunately I think we were a bit unlucky with enemy spawns. Myself and ASL Mabbot got taken out by AI sharpshooters before we could get to the church, and kefirz got away with the pistol just seconds before blufor closed in and covered his exit route. I tried to increase the amount of AI resistance in this one in order to make getting to the objective a little harder. Let me know if anyone has any suggestions about how I might change up the mission a bit.
Landfall BSL
A greatly improved performance on this mission compared to previous runs. Kefirz decided to take the no frills approach to the landing, meaning bravo and alpha were tasked with arriving right beside the base. As we approached the objective we took some fire, but arrived relatively unscathed (and about 3 minutes ahead of alpha for some reason). A brilliant smoke screen created by vic commander Mabbot meant we could approach all the way up to the hbarrier walls of the base, and were soon joined by A1. We breached the base and cleared out the cargo HQ, leaving B1 down to 2 men and BV with no more AT rounds. After that we lazed about really while alpha did all the work dealing with the enemy reinforcements. Just as CO ordered us to commandeer an assault boat and counterattack the enemy, the mission was called.
Ghosthawk Down CO
I thought we had a really nice run of this one. My plan was to have 2 distinct forces in Alpha squad. I had A1, which was my full-ish strength main unit, and a weaker spec-ops A2. The plan was to get A2 in the littlebird and get them supporting the stranded commandos from Charlie ASAP. Meanwhile myself and A1 would land on the beach in the ghoshawk and clear the northern side of the target compound. The rescue went well enough, with A1 and A2 capturing their sectors and holding off any rebel counterattack.
Luckily the downed ghosthawk was right outside our compound, so we were able to sit tight while our AH9 swooped in and disposed of it. And then promptly got shot down. Luckily Reppyboyo managed to land, and Tigershark was able to mount a rescue. Meaning they could return to base and get the transport helos once again. Alpha and charlie had at this point started to move on the VIP compound. Charlie was reduced to one man, who was tasked with staying alive (god forbid the headlines if all of charlie was dead). while A1 and A2 moved toward the compound. A2 eventually managed to breach the area and the VIP was eliminated. I gave to order to double time it back to the 2 transport helos, which had landed nearby, just as a pile of enemy helos decided to show up. After a tense liftoff on the skids of the littlebird and some dodging of minigun tracers from the enemy ORCA, we managed to get out of the AO and back to base. Except we had left A2 bleeding out on the side of the road somewhere. D'Oh
Escape from Altis
A very fun game mode I must say. My first time playing it. Luckily we had exactly 10 comrades stick around for the after party. There was GMG near misses, there was convoy bonding, there was Peasant stitching us back together more times than I could count. And then Costno killed us all and we failed the mission.