Dear Comrades,
I may be far, far away from the Dacha (because the Bodgists have sent me to a sanitarium in Sochi 'for my health'), but I wanted to issue this gentle reminder:
What is the style of play like?
ArmA 3 is like a team sport, in that you get the most out of it when you work together. So in-game you'll be asked to respect the chain of command (for that mission), take it reasonably seriously, and not talk when you're dead. Well, you can talk to the other dead people. Do you see dead people?
Does that mean I have to salute people?
Absolutely not! FA is a milsim free zone. And if you tell us you're Oscar Mike we'll know what you mean, but we may giggle until you stop. The golden rule is: we're only as organised and as serious as we need to be to play the mission, and no more.
That is taken from
Getting started with ArmA 3 and Folk ARPS, which you'll probably have read already, but please indulge me for a moment. Although we don't spell things out to the last detail (because you have lives to lead, and want fewer threads to read), I hope everyone understands that being
organised and
following the chain-of-command doesn't make FA 'MilSim' (or 'MilSperg' if you feel like making it an epithet). However, these facets of FA's play style
do require comrades to behave in a certain way during missions.
What it really boils down to is: if you still have a leader, please don't set off on your own adventure, change your tasking or 'liberate' non-issued weapons or vehicles without asking first.
Clearly, there are some exceptions:
do grab that AT asset from comrade NetKev's body and use it to destroy the approach MBT,
do run out of the wooden shack you are in if you see a missile arcing gracefully towards you (it's okay to leave NetKev behind). But if there's time enough to ask your leader -
please ask.
The kinds of behaviours that make Party officials weep -
if they have NOT been approved by a CO/SL/FTL - include:
- Taking your element or vehicle off on your own private side-mission, in or out of the AO, without asking the CO/SL first
- Drivers who jump out of armoured vics to loot or clear buildings, leaving their gunners alone and effectively immobile
- Pilfering all sorts of weapons from fallen enemies until you look like Rambo, or Arnie in Commando
- Squad medics who are not loitering behind their elements, but off on mountain climbing adventures with DMRs
I can go on, but I'm sure you get the idea. I can give you all manner of game-play related reasons why these things are bad to do, but actually there's a more important one: it's rude to the people who stepped-up to command. Not everyone is comfortable leading, and one of the quickest ways of discouraging an aspiring CO or SL is to disregard their orders. This makes Party officials weep.
And when some Party officials weep, they don't cry tears, they cry submarines, or tanks, or even whole formations of tanks.
Angry tanks.
Just saying,
some Party officials.
Netkev.