DMA wrote:I'm just happy I did it with a community as forgiving as Folk. It's simply the best way of organising ArmaX MP play I've experienced in my 11 year on-and-off-again history with this game. I hope to see you again in future Sunday sessions!
@ DMA - That's really wonderful to hear, and I'm sure it'll make all the hosts and mission writers very happy. Thanks for the kind words!
inguef wrote:Wideola (I think it was called, the last mission) was incredible for me. I spawned as a Medic in team charlie (wim). Thanks for whoever dropped that AT launcher, I made good use of it against an enemy jeep.
@ inguef - I think that may have been
Rebound, not
Wideola (there aren't any enemy jeeps in
Wideola, or at least there shouldn't be!).
Proctor Eldritch wrote:I happened to overhear three soldiers giggling about shooting civilians.
http://i.imgur.com/sZ7lG.jpg Your warcrimes have been thoroughly documented, sirs.
Whoever those overheard players were: it's possible to lose that mission if too many civilians are killed, so please don't shoot at them on purpose.
Proctor Eldritch wrote:in this mission the Independent clearly outgunned the Blufor. Being armed with M9s severely limits the Blufor's ability to succeed.
I agree, and will probably revise the BLUFOR weapons for the next playthrough, as well as start them off even closer to the police stations, so there is less time for INDFOR to place shooters in the outlying buildings.
Proctor Eldritch wrote:This was my second time playing [Wideola], and I must say I don't care for it at all. The AI seems to have the ability to pick out any movement, regardless of what obstructions are in the way.
Fair points. I'm really struggling with missions on Chernarus, because once you get into the woodland terrain it's often the case that you die before seeing your attackers. That's not even specific to AI, either, since
Crateresistance can be equally unforgiving - the difference being that at least you know it's a human pulling the virtual trigger (which somehow makes it easier to accept). It would be nice to hear suggestions for how we can make missions on Chernarus less binary - what have you seen work in the past, what is there interest in exploring etc.?
Some nice images, btw - love the one of the landing in
Wideola.