- Inter III
- Vanguard SE
- The Generals
It was a mix of old and new, beginning with some new that was actually old. Wait. I'll explain: Inter III is really a modern re-make of Internecines I and II, with the action transposed to Yarum. In fact, its full title should really be Inter III: Putin Edition, because everyone has Bizons, except the PKM-wielding MMG gunners, who's job it is to cover OPFOR's advance. This happened, and happened well; unfortunately, after OPFOR made it into comrade CO Ferrard Carson's twin-hedgehog defences, they were all killed. Staying in Zargabad, we switched sides, upgraded our equipment and mounted a helibourne assault of the city in Blackfolkdown. Under the heroic leadership of comrade CO Tigershark we took Yarum (again) but accidentally killed the high value target located there. Writing that off as quietly as possible, we headed for the city mosque in search of a second warlord, whereupon our leadership structure all but disintegrated. The assault reached the mosque, but it wasn't really an assault by that point. Who knew the enemy would put KORDs at the top of stairwells? Not us. I don't know what happened in Grishinokessel because I was convincing my two-year-old that sleep was a good idea; it can't have been good, because I hear a lot of people died very quickly. We'll try that again soon, but perhaps with less dying. Turning to an old stalwart mission, we next attempted Vanguard SE with barely two squads of infantry and a fully-crewed T-72. And do you know what? We managed to clear the outlying town and take two strongpoints before comrade CO EBass once again chose to needlessly sacrifice the troops under his command with a charge to glory. Still, one comrade judged that mission amongst the most relaxed he'd experienced, apparently remarking that it was 'the calmest war [he'd] every fought in'. Finally, there was some more adversarial shooting in The Generals, during which BLUFOR's CO, comrade Kale, demonstrated the limitations of a mute CO, and comrade Wilson told me he'd had a little bit to drink. What could possibly go wrong?
Note: When taking a commanding slot, or a pilot / crew slot, please ensure your TS (inc. CC) is fully functional. Thanks!
As ever, please post your thoughts, feedback, screenshots and video here - comrade YouTube Hero SuperU's FA doesn't just produce our video idents, but provides leadership and guidance to propaganda artists. We also have a new YouTube channel that he manages so if you have any content you think should feature then let him know and he will sort you out, for more info check out this thread!; more guidance on video editing for Folk ARPS is provided by comrade Ferrard Carson. Posts in the AAR threads really helps us (the hosts and mission makers), both with understanding how we can improve the experiences, and showing potential comrades what our sessions are like.