Missions? Server? What is this thread?
This thread contains a list of missions on the Folk ARPS ArmA 3 server. All comrades can post to it, but please only post about newly uploaded missions, using the following BBCode template. We'll assume that if you post about a mission, you wrote and tested it. Or are in some way responsible for it. Perhaps you're its legal guardian, or its mother left it with you on a stormy night and now you're living out various scenes from Big Daddy.
[size=150]Mission name (exc. version + extension)[/size]
[b]Map:[/b]
[b]JIP:[/b] [ Yes | No ]
[b]Scripts:[/b]
[b]Description:[/b]
Can I post my super-insightful critique of mission x in this thread?
Actually, for discussion of individual missions please start a new thread in the Finished ArmA 3 Missions sub-forum of ArmA 3: Mission Making & F3 Development. This is a reference-only thread. Thanks!
fa3_a92_church_of_kerry Map: Altis JIP: No Scripts: None. Description: Greenfor tries to eliminate Bluefor commander (Kerry). Commander cannot leave the chapel for first 15 minutes, then must evacuate.
Last edited by boberro on Fri Sep 13, 2013 10:00 pm, edited 1 time in total.
fa3_a29_manhunt Map: Altis JIP: No Scripts: F3 Description: A ghosthawk on a routine "supply mission" in Northeastern Altis was shot down by irregular AAF forces. The pilot survived and radioed command for a pick up. Command is concerned that AAF forces may be eroute to the crashsite and ordered the survivors to escape and evade.
NOTE: there are extra slots availible if there are extra players (including a optional extra downed copilot slot.) night time is recommended.
fa3_a162_kavaleola Map: Altis JIP: No Scripts: F3 Description: Port of the Folk Classic to Arma 3. AAF has to destroy CSAT caches in Kavala. CSAT are low on ammo.
Parameters:
NVG toggle
# of caches and # of caches needed to be destroyed
AAF approach (heli or motorized
Note: The code of the old -eola has been reworked. Markers display in briefing now and it is easy to port to other areas. I'll release a stub once I get around.[/quote]
fa3_adv104_crash_site Map: Altis JIP: No Scripts: F3, SHK_pos Description: A port of the popular FA Arma2 mission of the same name. Opfor and Blufor heli-bourne infantry race to secure and return with documents from a downed V-22 Osprey in a semi-random location.
fa3_c70_another_breach_in_the_wall Map: Altis JIP: Yes Scripts: F3, SHK_pos, ws_fnc, custom stuff Description: A platoon of armed insurgents attempt to cross the border to join the NATO-occupied part of the island. Designed primarily to be played at night, with a light fog. (also features a magic redneck-engineered ladder)
fa3_a123_aFriendInNeed Map: Altis JIP: No Scripts: F3 Description: Port of the my A2 mission to Altis. Now it is a FIA convoy that is attacked by CSAT forces in an attempt to seize the NATO weapons they are smuggling as evidence (for something). NATO doesn't like that and deploys two fireteams in Ghosthawks to destroy the caches. FIA just wants to survive.
Note: As we're still figuring out what works for us in A3 this mission contains a few more stuff than I'd usually put in. Namely there are two Ifrit HMGs (no thermal though the PiP still works due to a bug) and one armed Orca (rather weak Gatling + 11 HE rockets) available for CSAT while NATO has the sturdy Ghosthawks with two Gatlings. All of this is optional though. The mission works perfectly fine with just the motorized CSAT and FIA infantry.
fa3_adv48_Breaking_Sisa Map: Altis JIP: No Scripts: F3 Description: NATO troops assault a drug lab at night in order to destroy a cache of Sisa. A quick adversarial set at night with a moon, no NVG's, with Blufor attacking Indfor. A cache is placed so as to keep players around a central focal point. My first mission! Thanks to Fer and Zerith for their tutorials.
fa3_co67_MorningSortie Map: Altis JIP: No Scripts: F3, ws_fnc Description: A AAF platoon is inserted to remove FIA presence from two mountain villages. Supports Headless Client.