Thirith wrote:Quick question: I'm still fairly new to MP, VON and Teamspeak. At the beginning I apparently had a hot mic (or however you call it). Did I get that correctly? I'm mainly asking because I did set TS3 to press-to-play, so I'm not quite sure what happened there. Also, in-game, was anyone able to hear me when I talked? I responded to people (Draakon, for instance) a few times, but they didn't seem to hear me. Finally, total newb question, because I'm failing to find coherent info on the Teamspeak site: the circle next to my name changed from blue to orange at some point. Can anyone tell me what this meant and whether I should've reacted to it in some way? (I'm still somewhat at a loss with respect to when to use Arma's VON and when to use Teamspeak; in a non-leadership position I stick to the former, right?)
You got it. Thos hot mic issues are most of the time random, at least for me. Seems both VON and sometimes TS get stuck in broadcasting mode, usually alt-tabbing in and out or tapping the ptt key a few times fixes it. Anyway, that's no big deal as you did fix that pretty quick.
If the circle changed to orange, it means that you activated the Command Channel (which is the one we use for Squad Leaders and Command elements. You can hop out of it by pressing the key combination you set up for it again. It's no big deal if it happens accidentaly either, you just expose yourself to a lot of banter that probably doesn't interest you.
Regarding the use of TS, the basic rule of thumb is indeed that if not in a leading slot, you should refrain from using teamspeak, but the absence of a real direct channel means that you can be forced to use it as times, either to communicate with that one wounded guy from another fireteam (frequent if you're a medic), or for contact reports (let's say you see that enemy squad just on the flank of Bravo 2 ft, you don't have time to have that contact report go through your FTL, be transmitted to the SL and swing back to B2, so you can use TS to report it immediately).
Cratesistance
A2 FTL, CDF
So the plan was to use that massive hill and its tree cover to set up a base of fire and move into town. During the briefing, I wanted to inform Fer that I was pretty sure they would set up at least two scouts on the south slope of that hill, but for some reason I decided not to, seeing as I didn't take a CO slot.
We got up to our BOF position without really checking out that south slope. I was watching our backs until Satire called targets in the village to our south west. My attention shifted, I heard footsteps behind me, turned around and found myself looking at super insulting me and shooting me in the face (that's strange, btw, as I did turn around completely to look at you, which doesn't seem to happen from your perspective).
Good thing I didn't write that post about FTL initiative as I intended to, because I did lack any semblant of it on that mission.
Roundabout
Lone Shark Pilot
First time flying fixed wings in FA ever (even in Folk and ARPS)! That was cool.
So it turns out the Albatros doesn't have much of a loadout. Tons of rockets, and 150 rounds for the gun.
I started orbiting south of the AO, and making rocket runs whenever I'd be called, until at some point two Mi8s showed their nose and I tried to take them down. Well, I riddled one with about 75 rounds of cannon, but as it turns out, that cannon not only lacks ammo, it also lacks punch, and the chopper, smoking heavily, went about and landed anyway. Unloaded the rest of my ammo on the second, only to have it turn around and land somewhere. On the airfield.
I had a fair few rockets left, but I was granted authorization to land and rearm. I was still pushing on the brakes, on the runway, when I started to get shot at by enemies who had overrun the airfield. Full throttle, take off (that was a close one: I took off about ten meters before that fence to the north).
So, no rearming. Hmmm. I went for a few more rocket runs, could hear the situation turning to shit on CC, and decided at the very end to take out a few reamining bunkers. On my very last run, I took a bullet to the face and my head started wiggling around the cockpit. As I had just expanded my ammo, I figured I could land back at the airfield anyway, see what was up.
Well, apparently in arma, if you're wounded, you can handle comms, a stick and the throttle, but you cannot get the gear down. I went for a (pretty nice) belly landing, but arma gods wouldn't have that.
Coastal Road
Bravo Medic with Dabbo as SL
We did pretty well initially, but there were a lot of mishaps though. First of them, I was reporting contacts on that island for ten minutes before somebody suddenly decided to pay attention.
Then I was reminding people that those guns on that other island were the objective and should be destroyed. Nobody ever paid any attention.
(by the way, the not reading the briefing thing is starting to be a pain: people wind up in command positions and have no idea what to do).
Then Dabbo died at some point, and there was no chain of command in bravo anymore. Ever.
Bravo got slow as a snail, and extended on about two hundred meters, which would eventually caused the death of a full fireteam.
I spotted that enemy inside a tree, shot him point blank, only to have him turn around and shoot me back. Called it, that dude won't die forget him, and saw at least four people get wounded by him.
It was fun, though. Confused, but fun.
Basically, the only thing that I thought was not going so well, was people loose focus pretty quickly between engagements and tend to not move up as fast as they should, be it to stop and loot that corpse, or find that one piece of cover and refuse to get out of it, or even get slightly wounded and decide moving up is not an option. Spread out is one thing, overextended is whole another story.
Pick up the pace could be my new motto.