Cratesistance
Deployed as AAF Commander
FIA has returned, and at their helm is a time-lord. Our suspicions lay upon
Lord Penney for he is a lord, and only needs to get his hands upon the right watch. Fortunately, no one has told FIA what the right watch is.
Unfortunately, FIA got a generous donation from <<Insert Opposition Party Leader Here to Conform With Your Worldview>>, allowing them to buy up every goddamned
chicken in the room watch on Altis. I never much cared for punctuality anyways, so it's up to us to destroy them all! (well, okay, destroy 3 of the boxes and then break for tea)
We were on the edge of the salt flats. In the direction of the caches, to our right was gently rolling hills and plains that could conceal us as we approached in a direct route. To our left: the Almyra Salt Flats, across which approaching enemies can be spotted for miles. Therefore, INTO THE SALTY WASTES GO WE!
Seriously though - straight across the flats, then we canted south along the coastline until we reached our drop-off. Alpha's three fireteams spilled out of the truck and began pressing Southwest in a broad line towards Cache #2 where it sat in the middle of the salt flat, like the most enormous pus-filled zit you could imagine growing square in the middle of Rose Byrne's forehead.
Bravo had to sort out some logistical issues - namely B2's AAR somehow leaving his entire combat load back at base. I foisted my mostly-useless magazines onto him and he trundled off, happy as a clam while I waved my pistol menacingly in the background.
Soon enough, Alpha had engaged the enemy around Cache #2, and the fire was sporadic enough that I was confident in sending Bravo off on a deep penetration mission to yer mum's house. At yer mum's house, they uncovered a massive crate of watches that they detonated (along with yer mum's house, but fortunately she wasn't home) and I sent them on their merry, looping way towards Cache #5 some 500m distant. Running simulator? Try marathon sim 2014.
Alpha, meanwhile, was steadily dislodging FIA twerps from their cover, flushing them further and further away until one last bullet sank home and FIA was put out of its rebellious misery. Rebel scum - the Empire always wins.
More to the point: on the AAF side, this mission featured excellent Squad Leading from Alpha and Bravo Squad Leads. Tasked with assaulting forward, Alpha cleared its objectives in a steady, orderly pace, dousing the enemy with fire and maneuvering fireteams forward in the midst until A3 overran the EI position and won the match for us. To the south, Bravo swept through OP El Paso and obliterated a cache on their lonesome, distracted as BluFor appeared to be with Alpha's larger, noisier presence. All in all, this mission rather ran itself after I pointed the squads towards their objectives.
And that's how it's supposed to go!
Countersweep
Deployed as Charlie 1 FTL
It may as well have been from World War I. The lieutenant shouts, "OVER THE TOP, LADS!" we crest, and are utterly drenched in machinegun fire as we charge down the almost coverless slope. I managed to duck behind a rock, but
Wolfenswan wasn't so lucky. Wiping his brains from my helmet, I tossed his RPG towards
Tired Hippo and we returned fire as best we could. When the incoming volleys slackened, I looked back to see that my AR's intestines were also decoratively draped over some otherwise drab rocks. In Charlie, we'd lost four dudes; the platoon had lost a baker's dozen, and it was not even five minutes in.
The situation stabilized even as the CO tactical-blob'd us helter-skelter across the valley. We crested the nearby mountaintop and obliterated an AAF command post, barely managing to squeak out from under the final-protective fire that had been ordered down on our heads. We then continued the tactical blobbage and I was ventilated when I mistook an AAF machinegunner for a friendly (a Mk. 200 sounds like a Mk. 200 sounds like a Mk. 200)
Finally they charged, having been changed from "stationary blob" to "panicky berserker blob" by the pair of IFVs that trundled up from the rear of the valley, parked themselves in their midst, and opened fire, completely wrecking a good number of dudes. The survivors managed to make it to the outskirts of Topolia, dodging artillery shells left and right until one landed square in their midst and vaporized poor, unlucky
Issus and
Tigershark.
Manhunt
Deployed as AAF Commander (again)
What can I say? I feel like some casual oppression and war-crimes today!
Again with highly capable squad-leading from Bravo's
Tigershark and Alpha's
Mr. Link, our Motorized Green Machine bit into FIA, tore off a huge chunk, and gnashed it to pieces, spraying blood and bullets everywhere. The orders were simple:
- Bravo, with our HMG Strider, would take position on the hills to the south of the city. Their task was to make a whole shitload of noise, engage anything and everything they could see, and generally unleash an unholy terror upon the town below.
- Alpha, meanwhile, would sneak past using defilade and tree cover to infiltrate into the city and begin taking apart FIA defenders as they focused on Bravo.
- Our Recce team was tasked with bird-dogging for Alpha, spotting enemy concentrations and guiding Alpha to either destroy or bypass any strongholds.
The plan worked beautifully - Bravo and their Strider chewed through AAF positions with glee, blasting apart a scout on OP New York (the mountain's primary peak) before machinegunning the living daylights out of FIA's technical, FIA's defenders, and at least one of FIA's officers. Alpha snuck their way into the city and began moving block-by-block, and our scouts managed to find a good position, tensely checking around for any enemies flicking the fire-selector switch near their vantage point.
In the end, FIA was crushed and driven before us, and we heard the lamentations of their goats as we chased down and executed every last one of them.
Swampfolk
Deployed as FIA A2 Commando!
Ah the glorious return of hot Turban-on-Turban action! Err... Hat on Bandana. In the dark. With--
BOOOOOOOOOOM
--lightning. Like, insanely loud, horrendous lightning. I mean oh my god it is striking my ear-drum or something?
We journeyed into the reeds, shooting at barely glimpsed silhouettes of strange be-hat'd and be-bandana'd noggins, trying to figure out who we were and weren't supposed to shoot. I became one with the reeds and mis-ID'd one poor
Spitnam, guessed on another target because he was firing at me, and definitively shot a third who was trying to wriggle past my nest. Three feet away. I didn't even have to move to reach over and pull his bandana down over his eyes out of respect.
I only shot one friendly!
(Sorry
Spitnam!
)
Roomservice
Deployed as FIA FAI A2 Commando!
Hat Simulator 2035 II: Electric Boogaloo! This time defending the Ghost Hotel! I fucked up and shot
thirdkje in an extremely efficient and brutal manner - having finally gotten into the groove of shooting be-bandana'd people instead of be-hat'd folks, I pressed the trigger before my dim wits could remind myself, "You're on the other team now!"
I did end up slaughtering two fashionless FIA as they attempted to besmirch the receptionist desk with their foul, foul hats, but an ill-timed venture into a first floor hallway led to death-by-grenade.
I only shot one friendly! Again!
(Sorry
thirdkje!
)
All in all, good session. Thanks for hosting,
Wolf!
~ Ferrard